My vote will always go to Lord Of The Rings: Battle For Middle Earth 2. Its just my opion but im sticking to it.
ahhh how i loved that when i was younger, espicially all hte extra units you could get, you do realise surpreme commander is pretty much the same game but newer. its almost as TA 2Fayathon said:I love Starcraft and Warcraft and all of those more common RTSs but my favorite has never changed from Total Annihilation. I don't think it will ever change, at least not unless it gets a sequel to it.
Thanks for the great response!TundraWolf said:I don't mean to suggest that there aren't unit tactics in Starcraft, just that they are completely marginalized when compared to Company of Heroes. I mean, it's simple enough: Zerg are weak to fire attacks, so build Firebats and Hellions to counter them. However, they can only attack ground units, so you will need to complement those with Marines and Goliaths for ground-to-air defense purposes. You can further supplement those with Vikings, which can run air-to-air defense and quickly switch tactics for ground support if they are needed. Bring in a few Medivacs to heal up the troops when casualties come in, a Battlecruiser for additional air support and an SCV or Science Vessel if you need some mechanical repair on the go. And that's just the Terran side of things.Jacob.pederson said:Huge Company or Heroes fan also, that said, if you think there are no unit tactics in Starcraft, then you haven't played itTundraWolf said:Company of Heroes.COH certainly has an emphasis on unit tactics/territory that is extremely fun, but this doesn't make Starcraft's equal micro/macro focuses any less fun.
Another of my all-time favorite RTS games is Homeworld 2. No one has come close to its 3d space navy combat, except perhaps Stardock's Sins of a Solar Empire.
Those are the three games on my list for best RTS.
Believe me, I understand that there are unit tactics in Starcraft; I've played it enough to get, at the very least, a grasp on what units serve what purposes. But when you compare that to Company of Heroes, where a single squad of riflemen, properly dug in at a strategic location, can hold off an entire German offensive of infantry and armor with minimal support, Starcraft pales in comparison. Company of Heroes takes RTSes to a point where it no longer is a matter of micro/macro-management, it's a matter of strategy and tactics. Which is what RTSes should be about, not the correct balance of units to counter the enemy with acceptable losses. Sure, you have to be able to make the right call at the right time. Know when to toss your grenades, know when you press the advantage, know when to call a tactical retreat. But when you can wreak havoc on the enemy with a single squad moved strategically, you know you've found something special.
My two cents, anyways.
I need to check out Homeworld 2, though. I love Sins, but I've never gotten a chance to give Homeworld a try. It gets high praise, so I'm sure it will be a fun go.
I don't think they ruined Supreme Commander 2. It's certainly not as intense and economically-focused as the original, but it's still a solid game. A lot of fun can be had with it, especially if you are just looking for massive swarms of enemies attacking each other and gigantic guns firing at each other.Bobzer77 said:Yeah, too bad they ruined Supreme Commander 2 = (TundraWolf said:Check out Supreme Commander. You can get some pretty awesome sea and air units in that game, in absolutely ridiculous quantities, and they can make for some devastating battles. I certainly enjoy them.Digitaldreamer7 said:This, as much as I LOVE starcraft, Star Wars Galactic Battleground was the best. By far. I loved the walls, the special units, the battleships etc. Only Thing I wish more RTS would do, is, Water combat. Give me air and sea units!arc1991 said:Starwars Galactic Battle Grounds...
Enough said
I was looking forward to that game so much.
Thanks yourself! I was mostly expecting people to get really angry at me when I said that Starcraft wasn't up to snuff, but a well-voiced argument awaited instead, and that always wins my respect. So props for that.Jacob.pederson said:Thanks for the great response!TundraWolf said:I don't mean to suggest that there aren't unit tactics in Starcraft, just that they are completely marginalized when compared to Company of Heroes. I mean, it's simple enough: Zerg are weak to fire attacks, so build Firebats and Hellions to counter them. However, they can only attack ground units, so you will need to complement those with Marines and Goliaths for ground-to-air defense purposes. You can further supplement those with Vikings, which can run air-to-air defense and quickly switch tactics for ground support if they are needed. Bring in a few Medivacs to heal up the troops when casualties come in, a Battlecruiser for additional air support and an SCV or Science Vessel if you need some mechanical repair on the go. And that's just the Terran side of things.Jacob.pederson said:Huge Company or Heroes fan also, that said, if you think there are no unit tactics in Starcraft, then you haven't played itTundraWolf said:Company of Heroes.COH certainly has an emphasis on unit tactics/territory that is extremely fun, but this doesn't make Starcraft's equal micro/macro focuses any less fun.
Another of my all-time favorite RTS games is Homeworld 2. No one has come close to its 3d space navy combat, except perhaps Stardock's Sins of a Solar Empire.
Those are the three games on my list for best RTS.
Believe me, I understand that there are unit tactics in Starcraft; I've played it enough to get, at the very least, a grasp on what units serve what purposes. But when you compare that to Company of Heroes, where a single squad of riflemen, properly dug in at a strategic location, can hold off an entire German offensive of infantry and armor with minimal support, Starcraft pales in comparison. Company of Heroes takes RTSes to a point where it no longer is a matter of micro/macro-management, it's a matter of strategy and tactics. Which is what RTSes should be about, not the correct balance of units to counter the enemy with acceptable losses. Sure, you have to be able to make the right call at the right time. Know when to toss your grenades, know when you press the advantage, know when to call a tactical retreat. But when you can wreak havoc on the enemy with a single squad moved strategically, you know you've found something special.
My two cents, anyways.
I need to check out Homeworld 2, though. I love Sins, but I've never gotten a chance to give Homeworld a try. It gets high praise, so I'm sure it will be a fun go.
I just feel like RTSes can be take both approaches successfully, or even completely alternate focuses such as Sins almost being a 4x game or Homeworld's focus on 3-dimensional tactics, or heck even Impossible Creatures focus on putting the heads of goats onto birds. For example, although Starcraft is missing the types of moments like sniping units you having neatly suppressed with a machine gun team, or flaming down a flanked anti-tank emplacement . . . COH is missing the moments like the tension of setting up an early expand and just barely surviving to a 2-gate rush or the thrill of squeezing those six speedlings past a wall-off and streaming into the mineral line.
What I'm suffering from is an embarrassment of RTS riches right now. Especially with COH online coming up.
I've never heard of that series, I'm going to give them a look though, a new TA would be amazing to find.C0RV4L0U5 said:*snip*
Robyrt said:Total Annihilation has had the most enduring appeal for me.
Hell yeah. If you add in the Core Contingency and Battle Tactics expansions you have a timeless classic.^=ash=^ said:Total Annihilation. Man that game was awesome.
Maybe it's not as bad as I thought seeing as I only played the demo but to me it seemed like they took all the depth out of it. Are there still 100km^2 maps? Why can my aircraft fly forever without running out of fuel? Why can't I order units I don't have the resources to build?TundraWolf said:I don't think they ruined Supreme Commander 2. It's certainly not as intense and economically-focused as the original, but it's still a solid game. A lot of fun can be had with it, especially if you are just looking for massive swarms of enemies attacking each other and gigantic guns firing at each other.Bobzer77 said:Yeah, too bad they ruined Supreme Commander 2 = (TundraWolf said:Check out Supreme Commander. You can get some pretty awesome sea and air units in that game, in absolutely ridiculous quantities, and they can make for some devastating battles. I certainly enjoy them.Digitaldreamer7 said:This, as much as I LOVE starcraft, Star Wars Galactic Battleground was the best. By far. I loved the walls, the special units, the battleships etc. Only Thing I wish more RTS would do, is, Water combat. Give me air and sea units!arc1991 said:Starwars Galactic Battle Grounds...
Enough said
I was looking forward to that game so much.
And, really, that's why I enjoy Supreme Commander; the massive scale of the game. Supreme Commander 2 has that too.
naive concept of starcraft.TundraWolf said:Company of Heroes.
There is no question or hesitation when I say the following: Company of Heroes is the best RTS game on the market to date. It has so much strategy it makes other games look like economy simulators. It focuses almost entirely on the fun part of playing RTS games: the tactical strategy. There are very few games that do this quite as well as Company of Heroes does, the only other that comes close being Warhammer 40,000: Dawn of War. And, look at that, it's made by the same developer.
Relic has the right idea. Squad-based unit management, tactical strategy with cover and destructible environments, and so forth are what RTS games should be trying to emulate and use as a basis for success. By contrast, Starcraft II, while fun, is the same game that was released in 1997, only with better graphics. And, I'm sorry, but that just doesn't cut it anymore. It's strategic to a point, but after a bit, Starcraft just becomes an exercise in who can build the most units the fastest. And, really, that isn't what RTSes should be about. You should have to be tactical and strategic in the placement and use of your assets, not just churn out as many as possible and throw them into the grinder.
So yeah. Company of Heroes all the way.