Sorry, but did you mean SWAT 4?Iwata said:Fairfax Residence, SWAT 3.
That is without a doubt the single-player level I've played and replayed more often in my entire life. It's tense as holy hell!
Fixed. Sorry, wrong address.MrShowerHead said:Sorry, but did you mean SWAT 4?Iwata said:Foreman Residence, SWAT 3.
That is without a doubt the single-player level I've played and replayed more often in my entire life. It's tense as holy hell!
You walk through a desert, shoot some grunts, drive through some desert, get a tank, drive through more desert, walk through a wall, drive to a scarab, destroy scarab, walk through another wall, press a button, walk back through the wall, win.MrShowerHead said:Ugh... for some reason, I don't remember what happened in that level....Eldritch Warlord said:The Ark from Halo 3.
No problem.Iwata said:Fixed. Sorry, wrong address.MrShowerHead said:Sorry, but did you mean SWAT 4?Iwata said:Foreman Residence, SWAT 3.
That is without a doubt the single-player level I've played and replayed more often in my entire life. It's tense as holy hell!![]()
ImprovizoR said:Bank robbery mission in Splinter Cell: Chaos Theory. It was awesome. Avoid lasers and cameras, hack computers, steal the cash, upload fake files to make it look like an inside job. Perfect!
You gotta be kidding. That was one of the more infuriating, poorly-designed, frustrating levels I've encountered in an FPS.Jester00 said:the first favela level of cod6.
What really sucked was I lost one of the more favored characters in that level.OhJohnNo said:I forgot to mention this. Man, I was so scared I'd make the wrong decision and lose a team leader (my heart stopped when Jacob, my team leader both times, got hit once but ended up not dying... PHEW).Super Toast said:The final mission in Mass Effect 2. Intense gunfights, a terrifying boss and the knowledge that one bad decision could get someone killed... Now that's good design.
Well all good and true but the final boss didn't shot me all the 16 of the 17 times I finished ME2 lol (10 of them on the max difficulty, mind you so its not a difficulty thing)philosophicalbastard said:What really sucked was I lost one of the more favored characters in that level.OhJohnNo said:I forgot to mention this. Man, I was so scared I'd make the wrong decision and lose a team leader (my heart stopped when Jacob, my team leader both times, got hit once but ended up not dying... PHEW).Super Toast said:The final mission in Mass Effect 2. Intense gunfights, a terrifying boss and the knowledge that one bad decision could get someone killed... Now that's good design.I sent thane in the vents because of his ability to withstand heat. I had no idea he'd get hit in the face with a missile.
yeah, sometimes it's kinda frustrating if you die 10 times at one point, but the level, especially the second half of it, was so exciting. the atmosphere was great, that feeling of beeing pressed for time because of the stuff ghost shouts to you and than the awesome end. wow. i love it.Iwata said:You gotta be kidding. That was one of the more infuriating, poorly-designed, frustrating levels I've encountered in an FPS.Jester00 said:the first favela level of cod6.
Now I know how much you like to praise Op Flash on these boards and so may say something about it that may seem biased, but I'm agreeing 100% anyway because it's amazing. I personally hate military sims but that one level elevated that game from a samey military shooter into something I've never seen before or since. It was exhilarating, terrifying, and had me on the edge of my seat. No zombies, aliens or cops necessary.MrShowerHead said:I was playing some Cold War Crisis an hour ago when I played this one level called After Montignac.
I second this.onewheeled999 said:The final mission of Half-Life 2: Episode Two was all kinds of epic.
Plus, once the battle started to get real crazy, the best song in the entire game started playing.