Best Storyline in any game ever?

Shoggoth2588

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IceForce said:
Nah man, Mafia and Deus Ex are just garbage. Not to mention extremely girly.

Halo 1. Now THAT was an awesome story. Kept me on the edge of my seat throughout.
The best part of Halo's plot is how it was in OTHER media! Sure, any rube can play the game but if you wanted that plot you had to work for it...well, spend for it...on the tie-in books.

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Seriously though, my favorite story is probably from a Final Fantasy. Specifically, Final Fantasy IV but, VI and, IX are close runners-up.
 

Grach

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ScrabbitRabbit said:
Oooh, Legacy of Kain is a good one. The story can be pretty convoluted, but it just sells it so well. Almost certainly my favourite dialogue writing in games.
It is pretty good, even if you have to piece everything rather slowly. But the dialogue? Man, it is and still is the only game I stand with Spanish (not Latin American) dubbing. It's just so eloquent that I find it a joy to hear.

The Staley Parable is also pretty good. The point and the way it tries to convey it is very good and very well executed. The narrators buttery voice also helps.
 

Hawki

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Metal Gear Solid.

Edit: Though I should probably specify that this is story, as in, "story overall." Best "storytelling" would probably go to something like 'The Walking Dead' or for style/originality, 'Portal'.
 

Strain42

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Off the top of my head, I have to go with Final Fantasy Tactics.

I mean everything about that game's story has left a lasting impression on me. I STILL enjoy just thinking about that story and talking about.

It's such a great story that's told on so many different levels. Personal, historical, past, present, it's got an amazing cast of characters, both villain and hero. I absolutely love Tactics and the world of Ivalice.

Since Yasumi Matsuno said that Ramza may one day go on another adventure, I'm still REALLY waiting for that direct sequel. Maybe 2017, FFTs 20th birthday...

Man...I kinda wanna go play FFT now.
 

BathorysGraveland2

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I really need to go back and play the Soul Reaver games again. Last I played them I was far too young to understand the complexity of the story.

I'm actually playing Planescape: Torment for the first time now, and it's certainly got some well-written characters, a great setting and a fairly good overall plot. However I've noticed a lot of filler NPCs as well, who just ramble on without really going anywhere. I'm about halfway through, so I shouldn't speak too heavily on it.

Anyway, as for games I have fully played, I guess Mass Effect. The majority of the games I play consist of RPGs and FPS', both of which aren't really known for good stories (barring certain WRPG exceptions and JRPGs, the latter of which I'm not into). I wouldn't say Mass Effect had a perfect story or truly stellar writing, especially as far as the pretty piss-poor "romances" went, but for the most part it was very solid. I didn't find the extended cut ending all that bad either, so maybe it just all stood out a little bit more for me.

I guess I'd also mention both Witcher games. Their stories aren't anything truly exceptional, but they certainly are a cut above the usual action RPG mark.
 

octafish

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What can change the nature of a man?

Also Mask of the Betrayer, typical Obsidian quality story telling.
 

StoleitfromKilgore

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"Planescape: Torment" might have one of the best stories in terms of what has been released in the area of video-games, but it would be nice if people could stop acting like there aren't other games, which have great storylines. PsT just gets mentioned far too often. And I'm speaking as somebody who actually agrees that it is a great game in many ways.

"Knock-Knock" from Icepick Lodge. It is quite confusing and even though a few of the basic ideas are actually presented in a rather straightforward way, a lot of the storytelling is still just confusing. I guess I would have to point to the way the story is told through the environments, the diary-pages, the game-structure and gameplay, as well as the protagonists comments. Everything serves the story in some way.

Also: "Cryostasis", "Amnesia: A machine for pigs" and "The Cat Lady" all have great stories. "Cryostasis" actually does a pretty decent job in commenting on the "human condition" in terms of conflict and like "Knock-Knock" and "A machine for pigs" it is very good in using metaphors. In the case of "The Cat Lady" it is more about being good in dealing with difficult topics such as depression and having good writing in that respect, as well as good voice-acting and atmosphere.
 

SmallHatLogan

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The two that spring to mind for me have already been mentioned.

Persona 2. Crazy off the wall story and an awesome cast of characters. I did feel Innocent Sin was the stronger of the two but I also feel both games together are greater than the sum of their parts.

The other is The Walking Dead (only played season 1 so far). The story itself is good but combining it with the player's involvement in the story made it an amazing experience.
 

babinro

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I just finished replaying The Walking Dead Season 1 and as of this moment I can't think of a better story experience in gaming.

Some other game stories that stick out for me but aren't necessarily great stories on their own are:
- Tales of Symphonia (typical JRPG stuff but done exceptionally well)
- Final Fantasy 4 (should have ended before the moon stuff)
- Resident Evil 4 (over the top but completely entertaining all the way through)
- KOTOR (I should really replay this game to see if it holds up or if it's just nostalgia)
 

Pierre Poutine

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Bioahock Infinite: Yeah I said it! I can't do justice to Infinite's story line briefly, but I'll just say it's exquisitely well presented, it's actual themes [the game was never at it's core about racism any more then it was about religion, patriotism, classism] about Booker and what his violent nature represents and the effect it has. It's also a narrative that would only work in game form. Part of the reason the twists and turns resonate so much is because we experience them at the same time as Booker, and upon reflecting all of the violent deeds we've committed throughout the game, the bitter truth makes more and more sense. It also has one of the best endings, in any piece of medium I've ever seen. For all of the complexities, it somehow manages to take all of that and make the big important mystery about Booker and Elizabeth surprisingly simple. Anyway, I've had loads of forum chats discussing it's merits or lack thereof so any game that could support that kind of discussion is worthy of mention.

Portal 2: I'm surprised this hadn't been mentioned yet, but this is probably as close to perfect a story as I've seen in a game. The dialogue is consistently funny, the relationships you grow with robots feels more genuine then with a lot of human NPCs in other games, and there are certain moments in the story that lasted with me for days. Wheatley's, er... scene is still one of the more gut-punching moments I've felt in any game, and the ending is appropriately triumphant yet mischievous as well, which sums up Portal in a nutshell.

GTA 4: Niko Bellic is the best protagonist I've ever played as in a game. He's appropriately world weary, but still likeable. He's prone to violence, but fiercely loyal to his family and friends. These traits all make sense given his backstory, and it's such a powerful one that it really drives him as a character throughout the narrative. The other genius with his character is depending on how the player chooses to play Niko [a violent psychopath, or someone just doing mob missions to support his family], it manages to keep the character consistent. The ending is also pretty strong, making the whole 50 hour experience seem kind of pointless since at the end of the day, we're just a guy who's racked up a high body count. There's a reason the achievement for beating the story is sarcastically called: "You Won". The funny thing is, a lot of the critiques of GTA 4 about it not being as fun actually strengthen the narrative in my opinion. The lack of fun makes the violence less cathartic, and more like an errand to run. It normalizes the violence through gameplay to make us understand what Niko feels like committing these horrible acts. It's story was so good that for as impressive as GTA 5 looks, I'm not interested strictly due to the lack of a compelling character like Niko in it

Gone Home: Okay, whether or not this is a game [I'm split on that topic myself], it has a pretty great story, and the way it's told is crucial due to it's interactive nature. I was skeptical that a lot of the praise heaped on it may have just been due to it's portrayal of a marginalized group in society. Basically I was worried it's progressiveness overshadowed any of it's other merits. Fortunately, that's not the case. It's just a really sweet love story, augmented by the time period of the 90 it aptly mimics, and the uncovering of new story bits via exploration makes the discovery of new plot elements feel more dynamic. Yeah, the lack of deep mechanics or skill required to be Gone Home make me less enthusiastic about the stellar story since that was clearly the focus, but hell, it's still a expertly crafted story.

Fire Emblem: Awakening: Okay, this actually isn't fair because I still haven't beaten it yet. What I'll say is that it's a great example of establishing context for why the gameplay matters. It makes me care about these characters, and it sucks to see one of them die in game so much that I have to reset and try again because I don't want to abandon them. Anyway, I can't do justice since I haven't completed it, and for all I know it could end with: "It was all a dream", but for now I'm really digging it.
 

subskipper

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Pierre Poutine said:
[SNIP]

Gone Home: Okay, whether or not this is a game [I'm split on that topic myself], it has a pretty great story, and the way it's told is crucial due to it's interactive nature. I was skeptical that a lot of the praise heaped on it may have just been due to it's portrayal of a marginalized group in society. Basically I was worried it's progressiveness overshadowed any of it's other merits. Fortunately, that's not the case. It's just a really sweet love story, augmented by the time period of the 90 it aptly mimics, and the uncovering of new story bits via exploration makes the discovery of new plot elements feel more dynamic. Yeah, the lack of deep mechanics or skill required to be Gone Home make me less enthusiastic about the stellar story since that was clearly the focus, but hell, it's still a expertly crafted story.

[SNIP]
I really liked Gone Home as well. It's different, sets itself apart with its story and the way it is presented and it generally was a very touching experience for me. The 90:s backdrop suited me personally as I was a teenager for more than half of that decade and it just resonated with me, in part because of that.
 

G00N3R7883

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Dragon Age: Origins.

Spoilers, obviously.

You've got two major plotlines: the ancient evil threatening the kingdom (Archdemon & Darkspawn) and the King getting betrayed by his top general (Loghain). You've got a personal plot based on your Origin, which my first time was the Human noble where one of Loghain's lieutenants slaughtered my family, giving me a revenge quest. And you've got all the companions storylines as well, with the most interesting ones for me being Morrigan (is she good or bad, can we trust her?), Alistair (potential future King), and Leliana (love interest for my first warden).

On top of that, the writing and voice acting is absolute top quality.
 

Mirroga

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The best storyline in game for me is The Stanley Parable. What could be a better storyline than diverting the planned story itself for your own selfish desires to break the narrator's story as much as possible?
 

BraveSirRobin

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Personally I'd go with Thomas Was Alone. It was a pretty simple game to play, but it had more realistic and relatable characters than almost any RPG I've ever played. It's also the only game I've replayed solely for the story.

Other than that I'd say Vampire: The Masquerade - Bloodlines which had an awesome story, and Bastion which was fantastic.
 

Cronenberg1

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subskipper said:
Pierre Poutine said:
[SNIP]

Gone Home: Okay, whether or not this is a game [I'm split on that topic myself], it has a pretty great story, and the way it's told is crucial due to it's interactive nature. I was skeptical that a lot of the praise heaped on it may have just been due to it's portrayal of a marginalized group in society. Basically I was worried it's progressiveness overshadowed any of it's other merits. Fortunately, that's not the case. It's just a really sweet love story, augmented by the time period of the 90 it aptly mimics, and the uncovering of new story bits via exploration makes the discovery of new plot elements feel more dynamic. Yeah, the lack of deep mechanics or skill required to be Gone Home make me less enthusiastic about the stellar story since that was clearly the focus, but hell, it's still a expertly crafted story.

[SNIP]
I really liked Gone Home as well. It's different, sets itself apart with its story and the way it is presented and it generally was a very touching experience for me. The 90:s backdrop suited me personally as I was a teenager for more than half of that decade and it just resonated with me, in part because of that.
I thought Gone Home succeeded at what Dear Esther tried to do but failed at. It uses the same idea of walk around, look at stuff but in a much less pretentious way. Gone Home gives you more freedom in how you want to explore the house and experience the story. I don't understand why the reaction to the game was so negative, the blow back against it was ridiculous.