Best way to get better at fighting games?

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Maximum Bert

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Cesar Rijo said:
If you play online,verry few people will actualy play like a regular person,they will all most likely be Competitive Combo Assholes,they will try and corner you to death and always use the same overpowered combo.Dont let them get to you,just quit if you see you cant win and are just making a fool of yourself.If you actualy meet the other normal players you will most likely have a blast.

And thats about it.And for gods sake,dont Main a caracter just cause of their asthetics man.Its like choosing mystery box isntead of the boat.It might be better than a boat buts its moovie tickets to Twilight all the time.
? very few people online play like regular people? what does that mean? they are people just people who like playing the game. They will most likely play better than people that just pick up the the game as for OP combos well I dont think there is any in this game there were one touch death combos in the last build that I played and it was annoying as fuck when they got you in them but they were pretty hard to do so I had to grudgingly admire their execution, its not like they are just abusing a two button infinite.

As for just quitting if you cant win well that is terrible advice and pisses off everyone if you are going to quit when you are losing and cant see a way to win either soldier on or dont play at all, quitting just because you are being bodied is awful etiquette.

Maining characters just for asthetics isnt the best choice I agree but then again you have to choose a character you like I personally would rather lose with a character I like but who dosent fit my playstyle than win with one I dont but who does.
 

TheYellowCellPhone

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Look at what the pros do, and learn from their techniques. Don't copy their techniques, see what they do and see how they make it work for them and what makes it better than everything else.

This applies to all games with a multiplayer focus, though. I say the same about TF2.

Also, I'm similarly awful at Skullgirls. Squigly is my go to right now, even though she's not outstanding in any way, unlike Cerebella who has outstanding damage output or Peacock who has outstanding zoning.
 

Maximum Bert

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Cesar Rijo said:
*big snip*
I agree playing people of the same or ideally slightly better skill than yourself is the best way to play and the most fun. Its no fun losing to people who like you say do the same combo over and over but if you go online and play with randoms you will find people of varying skills. Quitting to someone who is obviously better than you is not good.

As for doing the same combos well many people have BnB combos so thats obviously what they will do on you if they can because they are usually optimised to an extent so why do anything else? especially if the other player cant deal with it, Skullgirls and Blazblue are pretty combos heavy games same with MvC3 they arent cheating by doing the same combo its part of the game and you have to deal with it if you cant just get better until you can.

If you wanted a game that makes you think about combos more choose DoA5 or by the looks of it the new KI game. As for execution I have seen people do multi one frame link combos on me in Skullgirls and I dont think there is plinking in this game so that was impressive for me because I know how hard it is to actually get what they just did to connect I dont think you appreciate how hard some of the stuff can be to do although its rare you see people of this skill I admit most do easier BnB combos and then corner combos.

Skullgirls dosent have an infinite to my knowledge unlike say Red Venom in MvC who was cheap as hell or many unpatched games like Tekken Tag or DoA5 which had very easy infinites that were broken as hell (thank god they patched them). But at the same time dont quit mid match if that happens you suck it up and maybe even do what they are doing to you back to them if you can.

Yeah anyway I would say never quit mid match no matter what happens I mean how long is a match anyway about 90 seconds max, usually a lot shorter especially if you are getting your arse handed to you. Also never trash talk someone especially someone who beat you legitimately and by that I mean outplayed you and didnt say rely on a glitch in the game. At the end of the day the winner played better even if that match was down to luck oh and a GG is nice after a great match even if you are salty as hell about what happened.
 

Maximum Bert

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Cesar Rijo said:
You didnt quite read with the atencion you should have,ya know?

Sory for the insult,but you damm idiot I even said in in full caps:QUIT AGAINST THE ONE COMBOERS.Did it again.Did you read it now?

I respect better players,ater a good match I always say GG or say Nice *Insert Caracter Name* skills!I dont diss better people than me.One comboers on the other hand...
I read that part fine you obviously didnt understand my reply so I will say it simply dont quit a game EVER! its bad etiquette and makes you a sore loser you should be gracious in defeat and victory.

As for one comboers if all they really know is one combo then you should be able to defeat them pretty easily as they will just keep trying to open you up with the same thing so just block and punish it most combos in games for characters follow certain patterns anyway but better players have multiple ways into it as well as possible extensions for when they have meter or are in the corner.

These one combo people arent doing anything wrong if they can beat people reliably with doing a braindead combo over and over because the other person cant adapt why bother switching it up? I have beaten people in Street Figher 2 just by jumping kick and then sweeping them just out footsie them and repeat there is no way I should get away with that as its easily countered but its surprising how often it works and how much shit you get for it but its an easy win if they counter it then I have to find other ways in and start playing properly.

The fact they can land the combo means you are being opened up and basically outplayed nobody likes losing ofc and it can get annoying but thems the breaks.

Losing because of lag is much worse imo but again you still lost they played better in a crappy laggy environment than you did.

Trouble is most people find it easier to find excuses for their loses oh the lag was bad that move is OP their character is cheap etc but at the end of the day we all have access to the same stuff in game (DLC characters excluded) and so you only have yourself to blame if you lose.
 

Benpasko

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Cesar Rijo said:
You are staring to anoy me beyond descriptcion.

Blazblue:Ragna and Jin.These caracters possess some of the most spamable atacks in gaming history.Their one combo players literaly make it so even IF you escape,they can close in on you inless than 2 seconds,if you make a recovery too soon,they chain the same combo all over again,if you play defensively youl just get jugled and cornered.
I only speak by expirience,these people are fucking bulshit.Just...No.
I refuse to play with people like that.I just do!
Fair fight,chalenge,fun?Count me fucking in.
One combo fucks?Imposible to beatwhile playing like we are suposed to play?Cheap deaths regardless of skill,tactics or any factor you can even influence?
No.
Just...no
I refuse to play a game I cannot win,refuse to work on soething I will not get repayed.
You are saying:you do what I am complaining and I say its unfair,not fun and overall is just saying fuck off to any decent player of fighting games thats trying to have fun.
Question:
How the hell do you expect us to have a civilized conversation in this case?

Listen,this conversation has draged out far too long and honestly this is one word from becoming a trade of insults.I am bored to tears just reading what I have typed.This conversation has ended,hopefully you will understand why and not bother to respond.
Have a good day.
-Yclatious
If a person is spamming one combo and beating you, get better. That's all there is to it. Stop letting him do that combo, ragequitting is what a scrub would do.
 

Username Redacted

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Cesar Rijo said:
Then practice the living shit out of them.I swear literaly over 80% of all my time playing Blaz is in practice mode. I literaly got blisters and skin around my left thumb is starting to peel off.Train that hard.
This is correct. Practice time vs. playing other people time should be several orders of magnitude in favor of the former if you actually want to get any good.
Find the caracter you are most conmfortable with or the caracter that most suits YOUR style.Powerhouse with limited mobility?Feather weight but with a jetpack?Somewhere in the beetween or a resourcefull caracter withou combos so to speak??
This is also correct. This is also why I like games that have robust challenge and tutorial modes as it gives a quick tasting of each characters capabilities and style without having to invest a lot of time into figuring out a best fit. Think trying on lots of pairs of shoes to find the one that's most comfortable.
Unless your a perfectionist,screw combos.A good game has a sense of flow of gamplay and encourages natural non techincal gameplay. Think hotline Miami.The game discourages planing,believe it or not.Some peple die over and over again at the strating level because they plan.Go tony and run into them fists and guns blazing,I garantee you will win.Less than 100 deaths total in the whole game.
I sincerely hope this is trolling as otherwise this is just terribad scrubby "advice". Pretty much every fighting game utilizes some sort of combo system and in order to maximize ones chances of victory combos are kind of necessary. I genuinely feel sorry for the people who message me (most recently an issue in Injustice: Gods Among Us) complaining that all I do is the same combo over and over again when what they're completely failing to realize is that they're running into the same move over and over again and that said move has a limited number of progressions (even fewer if I want optimal set-ups and/or maximum damage).
If you play online,verry few people will actualy play like a regular person,they will all most likely be Competitive Combo Assholes,they will try and corner you to death and always use the same overpowered combo.Dont let them get to you,just quit if you see you cant win and are just making a fool of yourself.If you actualy meet the other normal players you will most likely have a blast.
In one sense you're correct. Most people, depending on what game we're talking about, who play online aren't truly playing the game. For example in Street Fighter IV it isn't uncommon to run into people who view dragon punches (invincible attacks but massively unsafe if blocked moves) as a reliable option for every situation because they're used to slight irregularities in the connection covering their ass if the move is blocked. The rest of what is being said here is just trolling/garbage. Quitting against someone who actually knows what they're doing doesn't accomplish anything other than wasting their time and proving that fighting games might not be your cup of tea.
Dont let litle trolls get on your nerves.Some people will just turn the knife after they used the same combo over and over and taunt you.Just ignore them.
Yeah, I'm not sure why so many games feel the need to include taunts. At least in Ultimate Marvel vs. Capcom 3 you can't cancel out of the taunt so if you taunt is poorly spaced or timed you're going to eat it.
And thats about it.And for gods sake,dont Main a caracter just cause of their asthetics man.Its like choosing mystery box isntead of the boat.It might be better than a boat buts its moovie tickets to Twilight all the time.
I think you already said this.
 

Eve Charm

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ya kinda hard to not get hit with an single attack in some of the bad fighting games that let you pull off 10 or more hit combo's easily. I love Soul calibur and DOA at least for that, no long combo chains to really get stuck in.

But for me learning a good way it to go in training mode, Set the PC to hardest and try to do some damage to it for a while >.<
 

Maximum Bert

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Cesar Rijo said:
I refuse to play a game I cannot win,refuse to work on soething I will not get repayed.
You are saying:you do what I am complaining and I say its unfair,not fun and overall is just saying fuck off to any decent player of fighting games thats trying to have fun.
Question:
How the hell do you expect us to have a civilized conversation in this case?

Listen,this conversation has draged out far too long and honestly this is one word from becoming a trade of insults.I am bored to tears just reading what I have typed.This conversation has ended,hopefully you will understand why and not bother to respond.
Have a good day.
-Yclatious
In that case dont play if you cant handle loses, honestly what you are complaining about is moot you blame others tactics and characters for your loss rather than yourself which is a real crappy attitude and annoys everyone in any game the fact is they were better than you it seems you cant accept that.

I tend to see your attitude a lot by people who cant figure out why they are losing I mean it cant be their own lack of skill right it must be something else.

Basically I would say you arent as good as you think you are but instead of accepting that and trying to be get better you just want to play against people who play the way you think they should play so you may have a chance at winning which is not a good course if you want to get better.

Quitting a game in a strop is never a good thing to do in any game.

As for the trade of insults I think it has been pretty one sided on your part towards me its obvious from your recent comments that you dont take well to people opposing you so I can understand you dont take being thrashed at a game very well either because the other person wasnt playing the way you wanted.

Ragna and Jin are fine btw definitely not super op.
 

Nigh Invulnerable

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I second the advice that if you can't actually get good with a character you like, learn how to annoy all the other players and have fun griefing. I'm not great at FPSes by any means, but I'm mean with plasma grenades.
 

ToastiestZombie

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Well I just went looking on 4chan of all places and found this massive list of links that can help with a lot of fighting game terminology, techniques and more. http://pastebin.com/eMd8rh4G. Don't worry it's just a pastebin, it's not a virus or anything. Hell, as long as you don't act like a total idiot and ask nicely the fighting game general on 4chan's /vg/ will be able to give some good advice, seeing as a lot of them are incredibly hardcore.
 

gargantual

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MoltenSilver said:
Hello Escapist

Recently my circle of, well friends is a bit generous so lets just call them "people whom I frequently play games with", have decided that Skullgirls is going to be the next big time-obsession for us. I love the aesthetic of the game, and I love the characters and I certainly don't regret buying or bemoan this game being chosen as the next 'we're all playing ___' among my group, but this one rather large problem:

I am utterly, irredeemably horrendous at fighting games. So I'm here to ask the Escapsist's community's advice on how to learn more the most successfully.

Now I can already guess the first thought: "Practice". And yes I know its going to come down to that and time investment and there aren't any shortcuts and blah blah blah, but practice is worthless if I don't even know what I'm supposed to be practicing about it.

One of my biggest problems, in so far as my uneducated eye can guess, is it just seems to be impossible to be consistent with input; I feel like I can press the exact same button series over and over and get a different result even when to me there nothing different I've done. If I try to perform any quarter-turn move I'll probably succeed 3/10 times. Even after spending a large amount of time just trying to practice doing a quarter-turn move reliably over and over I don't feel any differences between the times it's correct and the times it isn't, and don't seem to see any improvement in the rate I perform the move I mean to do.

If anyone cares to give advice specific to Skullgirls, I haven't picked a 'main' character, but I'm strongly gravitating towards Painwheel based just on character aesthetic.
I'm learning this myself too, but some key principles to look at is balance and deception. When you move to strike, you don't wanna keep getting baited, or led into their attack. All fighters you see this trend of jockey for position, bait the player, and then punish as hard as you can. In other words, build up defensive or vulnerable moment strategies. You wanna throw a wrench into their attack so you can start your own counters.

If they come too fast, instead of trying to match them, be more offbeat and spontaneous, or learn moves that allow you to catch folks off guard or pick at their health in the most odd yet opportune ways, rather than ones that do most damage. Save the heavy damage moves for when they're staggered.

Its like this exercise fighting off an urge to just go at folks, and I struggle with it too. Even experts who pit bull and box you in, they still have to hang back and make your moves ineffective while doing so.
 

Username Redacted

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Cesar Rijo said:
I am in no way troling,oe mean to troll.I am dead serious about this.
Ok, since you're saying that you're not trolling then I might suggest you leave this thread because your advice is flat out terrible.
Oh and I was serious about the combos.A good game should be able for us to naturaly be able to do combos acordingly to the caracter we are curently playing.Its rather hard to explain,just imagine it like Hotline Miami.Planing MIGHT get you where you need,but the flow of the game encourages natural thinking and execution.Again its rather hard to find an exaple for this,so please try and focus on what I just said.
I'm trying to focus on what you just said but you're not making it easy as my natural aversion to rages is a hard reflex to overcome AND the fact that what you appear to be describing here matches up with exactly zero fighting games in existence as far as I am aware. Maybe fighting games just aren't your thing.
 

Benpasko

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Cesar Rijo said:
I am going to repeat what i have previously said:

-Blazblue:Ragna and Jin.
These caracters possess some of the most spamable atacks in gaming history.
Their one combo players literaly make it so even IF you escape,
they can close in on you inless than 2 seconds,
if you make a recovery too soon,they chain the same combo all over again,
if you play defensively youl just get jugled and cornered.

And ill add this:its realy fucking hard to atack someone who is always atacking(kinda like hadouken spam)and trying to defend said combo is rather tricky.The combos,used by Both Ragna and Jin alternate a lot beetween high and Low atacks,making it dificult to both defend and if you miss they can just...restart the combo at any time,dealinga great deal of Damage.

I dont ragequit.I decide I dont fight batlles I am already going to fail,and nothing I can do will even influence that.
I "ragequit",as you say,to these people.People who just dont play corectly,who dont play for fun,who dont play for chalenge or anything the game offers or stands by.I never quit before an oponent clearly superior to me for experience
I have nearly MASTERED Tager,ok?I know all of his tecnicalities,all of his mooves,strategies and the such.

I play the game but over 80% is in practice mode

I am already good at the game.Now if these people would dignify to actualy play how they are suposed to instead of exploring one comand like a workaholic robot,that would be great.
No really, just get better. If you've mastered Tager, why are you still getting stomped by people who mash one combo? You have a textbook scrub attitude. If they were so overpowered, then wouldn't competitive BlazBlue just be nothing but Ragna and Jin? Just because you don't want to learn how to deal with the moves they're doing doesn't mean it's DISHONORABRU. The only thing undignified here is your lack of grace in defeat. Go home, troll.
 

kaioshade

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When trying to get better at fighting games, there are a few things to keep in mind, and i asked myself many of these same questions.

1. You need to like the game. If you are just playing because other people are, but just do not like the mechanics of the game, you will not have a good time. I do not like the engine used in MK and Injustice. I do not play those games. SF and tekken are my mainstays.

2. Be prepared to lose. Be prepared to lose OFTEN. as others have said, try to analyze why you lost. If possible, record your matches, it can give great insight to things you may not realize you do that leave you open for your enemy.

3. Start with a basic character, or an established one. Some characters have a higher execution factor than others. This does NOT mean one character is necessarily better. But for example, when i was teaching my little brother to play Street Fighter IV, i told him to use Ryu. Ryu is a very basic character to pick up and learn the basic mechanics of the game. Once you learn timing and general maneuvering with him and you feel comfortable with the game system, explore other characters. He eventually settled on El Fuerte, who is a bit more complex, but he now has a foundation to utilize that.

4. See if there are any local players. Internet is fine, but sometimes having people by you to play, share tips, combos and general strats can be very beneficial to your development as a player.

5. HAVE FUN. If you are getting frustrated with the game, put it down for a while. Yes, this can very well introduce "rust" but i personally believe getting a bit rusty is much more preferable to rage quitting the game.

6. Ignore Cesar Rijo.
 

Maximum Bert

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A lot of saltiness in this thread now it seems but combos are a part of most fighters dont want to deal with huge long combos try DoA or Soul Calibur or Street Fighter 2, Darkstalkers 3 etc.

For games like MvC (series), Blazblue, Killer Instinct and even Skullgirls to an extent combos are a huge part of the game so at some point to take your game to the next level you will have to learn them.

It has been said before in this thread combos are not needed at first fundamentals are much more important to learn but the whole point of combos is to obtain maximum amount of damage when you do land a hit so you dont have to get in so often.

Later on you will see patterns to combos such as oh if this move hist I can do this and this but if this hits I can start here etc so you vary what moves you are using top open them up.

Some characters have great pressure and will use alternating poking strings mixing between high and lows which is a good way to open people up as if your defense is lacking you will get hit eventually and if you dont know where the gaps are in their attacks you will not know where or how to punish, so again at some point you will have to figure this out to improve (and how better players minimise their risk)

Some characters are almost always better than others take Injustice for example where its much easier to win with someone like Superman and Deathstroke than it is with someone like Zatanna or Flash because they require substantially less execution and knowledge to use.

At the end of the day people buy the game to play if people are doing stupid easy punishable moves just smack them about and enjoy your win if they are wrecking your shit try and figure out why and how they are doing that i.e how did they open me up how much damage are they doing when they open me up with specific moves (because being opened up with different moves leads to different damage on most occasions) and then learn to watch for the most damaging.

Some characters you will find get most of their damage from hitting with lows or high attacks for example and so you will know to block the corresponding way most of the time.

Oh dont get salty at others or intentionally ruin their game always try your best and experiment with new tactics and dont blame the game or others if you lose even if it can seem pretty unfair sometimes i.e horrendous lag. If what they are doing is allowed in game (they havent hacked it for instance which is very unlikely) and you lose well that just means you got outplayed, time to drag yourself off the floor again and carry on :)
 

Thr33X

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Here's some sound advice, ripped straight from the words of the cast of the Street Fighter series themselves (with a little help from Shadowkan123, member of the SRK forums):
- A defeat learned from is more important than an empty victory.
- Every moment gives us a chance to become more than what we are.
- It's better to conquer a hardship then to conquer nothing at all.
- Keep your mind calm and pure. Focus on what is important!
- Range... Speed... Priority... Know and master all your attacks!
- Seek an opponent who is your equal. Only then can you improve.
- The eyes of a warrior never stray from the spectacle of battle.
- The world is big, there is no limit the human strength...
- Trying something new, is to explore your true potential.
- If you are angry, how can you hope to strike effectively?
- It hurts twice as much when you know that it was your fault!
- You'd feel better if you would just cheer up!
- That's the spirit! Fight fiercely every moment of the battle!
- Whether you're reckless or brave, use the style that suits you best!
- A champion does not achieve victory when fueled by anger.
- Self-respect breeds discipline
- Put some thought into your actions and you'll eliminate your regrets.
- A lack of spirit will always lead to defeat!
- Be a master of your mind before attempting to master your body!
- Defeat will help you to solve your ego problem.
- Study your opponents and exploit their weakness. That is the key...
- An angry fighter is an ineffective one...
- Don't assume similar tactics you have used on others will work on me.
- My master was right... I have to improve myself with every battle!
- Oh yeah! I'll start using that move more often now!
- With every match, my timing becomes more precise!
- Wow! That actually worked! Next time I'll do it with skill!
Again, straight from the game itself.
 

Username Redacted

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Cesar Rijo said:
ThingWhatSqueaks said:
Cesar Rijo said:
I am in no way troling,oe mean to troll.I am dead serious about this.
Ok, since you're saying that you're not trolling then I might suggest you leave this thread because your advice is flat out terrible.
Oh and I was serious about the combos.A good game should be able for us to naturaly be able to do combos acordingly to the caracter we are curently playing.Its rather hard to explain,just imagine it like Hotline Miami.Planing MIGHT get you where you need,but the flow of the game encourages natural thinking and execution.Again its rather hard to find an exaple for this,so please try and focus on what I just said.
I'm trying to focus on what you just said but you're not making it easy as my natural aversion to rages is a hard reflex to overcome AND the fact that what you appear to be describing here matches up with exactly zero fighting games in existence as far as I am aware. Maybe fighting games just aren't your thing.
Sorry for trying to help.


Maybe they arent,maybe I just aspire for Fighting games to be a bit LESS techical.Its just my type of gaming style,and so far it has served me relatively well in fighting games.I just go with the flow,I never memorized combos and as I said a couple words before it has served me well.Maybe for YOU it doesent work,but for me it does.
Thanks for bashing my advice,realy.Just....trying to help and get bashed to infinity.Well done.
Except that what you're suggesting isn't helping. It's locking yourself and anyone who takes your "advice" into the mental cage of the scrub. Now, I'm not trying to use that term derisively just that what you're doing is, at the most basic level, assigning arbitrary rules to how a game should play that the game itself didn't feel the need to include. Sort of. When you're complaining about overly long repetitious combos what you're complaining about is a system that the games developers put in place to determine how long and how much damage (roughly) they wanted a character to be able to do. The mechanics that govern this (for the most part in most games) are variations of hitstun deterioration, hitstun scaling, gravity and damage scaling. The game has already figured out what is and is not acceptable in terms of combos (some more obsessively/restrictively than others). It doesn't need you imposing arbitrary external limits on its system because you're tired of seeing the same thing over and over again.

I also cannot think of any modern fighting game that isn't complete crap where anything resembling free-styling ones approach to the game would be met with anything other than spectacular levels of fail so you're going to have to enlighten me with regards to what game(s) you're talking about there.
 

RJ 17

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Nov 27, 2011
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MoltenSilver said:
Now I can already guess the first thought: "Practice". And yes I know its going to come down to that and time investment and there aren't any shortcuts and blah blah blah, but practice is worthless if I don't even know what I'm supposed to be practicing about it.

One of my biggest problems, in so far as my uneducated eye can guess, is it just seems to be impossible to be consistent with input; I feel like I can press the exact same button series over and over and get a different result even when to me there nothing different I've done. If I try to perform any quarter-turn move I'll probably succeed 3/10 times. Even after spending a large amount of time just trying to practice doing a quarter-turn move reliably over and over I don't feel any differences between the times it's correct and the times it isn't, and don't seem to see any improvement in the rate I perform the move I mean to do.
The problem with your question is that it's too generalized. Pretty much every fighting game series has different mechanics that you have to work with. Someone good at Dead or Alive, for instance, won't necessarily be good at Soul Calibur, while someone good at SC might not be good at Marvel vs Capcom. So really it is indeed the case that all you can really do for any given fighting game is to practice it until you've mastered their mechanics. As for the difficulty with controls, I'd suggest using the D-Pad rather than the thumbstick, it tends to be more precise with it's inputs while the thumbstick can often go too far or doesn't go fair enough by the time you hit the attack button to execute the move.

If anyone cares to give advice specific to Skullgirls, I haven't picked a 'main' character, but I'm strongly gravitating towards Painwheel based just on character aesthetic.
THIS was the question you should have asked in the beginning. :p

As I said, all games have different mechanics and what-not that you have to work with within the game. Sure, a lot of them have common aspects (some form of a quarter-circle move is pretty standard for almost all characters in all fighting games), but you should be asking how you can get better at a specific game rather than ALL the games. Sadly I've never played SkullGirls so I really can't offer any advice on this front. Though I'd imagine a lot of it still just boils down to finding a character that fits your playstyle - for example preferring quick/nimble ones or slow/powerful ones - and just practicing with that character over and over until you get a real feel for how that character flows.
 

RJ 17

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Maximum Bert said:
Cesar Rijo said:
I refuse to play a game I cannot win,refuse to work on soething I will not get repayed.
You are saying:you do what I am complaining and I say its unfair,not fun and overall is just saying fuck off to any decent player of fighting games thats trying to have fun.
Question:
How the hell do you expect us to have a civilized conversation in this case?

Listen,this conversation has draged out far too long and honestly this is one word from becoming a trade of insults.I am bored to tears just reading what I have typed.This conversation has ended,hopefully you will understand why and not bother to respond.
Have a good day.
-Yclatious
In that case dont play if you cant handle loses, honestly what you are complaining about is moot you blame others tactics and characters for your loss rather than yourself which is a real crappy attitude and annoys everyone in any game the fact is they were better than you it seems you cant accept that.

I tend to see your attitude a lot by people who cant figure out why they are losing I mean it cant be their own lack of skill right it must be something else.

Basically I would say you arent as good as you think you are but instead of accepting that and trying to be get better you just want to play against people who play the way you think they should play so you may have a chance at winning which is not a good course if you want to get better.

Quitting a game in a strop is never a good thing to do in any game.

As for the trade of insults I think it has been pretty one sided on your part towards me its obvious from your recent comments that you dont take well to people opposing you so I can understand you dont take being thrashed at a game very well either because the other person wasnt playing the way you wanted.

Ragna and Jin are fine btw definitely not super op.
Allow me to play Devil's Advocate for a moment here...or maybe I'm just looking to be a quasi-mediator since there definitely seems to be a lot of people hating on this Cesar chap. Not that his atrocious spelling or slinging of insults has made him any more endearing or worthy of sympathy, but I'd just like to touch on something if I may.

Now to be fair - at least in my experience - he does have a point in that in a lot of fighting games online you tend to run into people who have their favorite character and know one certain move that's "cheesy" and tough to avoid and they just spam it over and over again. It's easy to see how that would be frustrating, I've experienced that frustration myself. It first happened when I tried playing Soul Calibur 4 online...first I came up against a Taki who just keep using a quick little chop to the ankle over and over again. I tried different characters, different attacks, differing approaches, but the speed of Taki's strike and the fact that it causes your character to stumble for a moment meant that she could effectively stun-lock you...that is unless you can pull off one of those "perfect guard" techniques where the little shield thing pops up and you knock them back. Now I always SUCKED at doing those so there just was no way to win. Playing against someone who only uses a single cheap attack - again as I experienced against Vader with some kind of force-choke-slam + force-lift into another force-choke-slam over and over again - doesn't really help you improve. All you're learning from that experience is "This character has a very cheap attack that can be easily spammed". In my case, I knew how I COULD counter the spamming, but I just wasn't good enough to execute such a counter. This turned into me just plain ol' not having fun and that's why I decided to stop playing SCIV online.

That is to say that Cesar wants to fight people who "fight fair". That is, they fight "like the computer" (in that the computer doesn't just spam the same attack or combo over and over) but obviously better than a computer since they're a human player. In the end if you're just not having fun then why are do you keep playing the game? You're essentially just bashing your head against the wall.

NOW! On the other hand, most every single combo and move DOES have a way to be broken. As I said in my reference to the Taki attack: I knew what I had to do, I just for the life of me couldn't do it. No plan of attack is absolutely fool-proof no matter the fighting game, and this is what Cesar needs to keep in mind. Not everyone is going to "fight fair" in terms of what he's talking about, however a person who just does the same thing over and over again is easily exploited once you find the weakness in that combo or move. Switching gears and talking about DoA5 now, I was up against a Hitomi player who kept using the same five-punch combo over and over. That's all the player did, without fail. I have to admit that I didn't see a way around it at first so I lost the first round to this guy pretty soundly. However during the 2nd round, I finally found the flaw. The strikes are quick and have decent range, no matter what I came at the player with his/her attacks would land first. I was using Kasumi at the time and decided "Well if I can't beat this guy to the punch, I'll just have to go over the punches!" So I did Kasumi's attack where she flips towards the opponent and kicks her feet out to spring-board off the opponent's face, launching them backwards as she flips backwards creating a lot of distance between the fighters. BAM! The 5-punch combo was broken.

Sure enough, the opponent kept using that combo over and over and I just kept jumping off his/her face over and over. For 11 or 12 full fights that's all my opponent did, as if assured that somehow his/her punches would hit me when all I had to do was keep flip-kicking over them. Finally my opponent tried coming at me with more variety and a "fair fight" ensued...which I won and the other player then quit. The point is, however, that EVERY spam-combo can be broken in some way, the designers of the games specifically make it that way, and this is what Cesar fails to realize. But again, if you can't see a way through your opponent's attack then you're pretty much doomed to a rage-quit anyways, and that's why Cesar's frustration is understandable, at least in some way.
 

Maximum Bert

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Feb 3, 2013
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RJ 17 said:
*BIIIIG snip
Dont get me wrong I know what he means and I have ran into it myself in a number of games and it is annoying as hell when the other player just abuses tactics and moves that are pretty powerful in some cases they are actually broken i.e the easy infinite in early DoA5 with Mila springs to mind where she knocks you down once and then ground attacks you repeatedly until you die without being able to do anything. I still wouldnt quit against such players but I would choose not to play people who abuse such tactics however such attacks rarely last long in a game now and get patched pretty quick (because otherwise the game becomes a joke and people stop playing).

What Cesar was on about is people opening him up and killing him with one tactic repeated ad infinum although his message is a little muddled as at first he says its OP`d and he wont fight fights he cant win because all they do is spam one combo and then later he says he can win so that would suggest its not OP`d and he just dosent like their style of play which is fair enough. However he also complains about people using pressure strings on him and in Blazblue no less so basically he is complaining about people rushing him down with their rushdown characters and then saying they are wrong for playing like that which just blows my mind.

I think I remember speaking to you in another thread about something vaquely similar I agree some attacks are annoying as hell especially in lag take DOA5 for instance I lost a round to a guy who just kicked because the lag was horrendous later on I just rushed him down as I knew if I couldnt counter spam reliably on this connection then odds are neither could they and so I just spammed my fastest attacks knocked them down and then countered every wake up kick (because they never stopped waking up with the same kick so I just pressed a second earlier to counter than I would offline and bam they ate it every time) and I got perfects the other 2 rounds (Which is why I love DOA5s system if you read them its very easy to counter but unlike the other games counters arent so powerful as to make offense risky).

The main problem I have with Cesar is he is encouraging people to ragequit if they are losing to something they find spammy which I dont agree with dont play them again if you are really not having fun but never quit mid match, secondly of course by ignoring why you lost and just labelling it spam you will never get better. Like you said pretty much every move has a counter or at least a way around it you just need to figure it out and apply it just labelling it cheap quitting the game and getting in a huff wont make you any better which is what this thread is about.

I think its a given if you play any competitive game you will get pissed off at some point and just think omg I cannot believe I just lost to that bullshit but you need to keep the right frame of mind you lost because you were just worse in that match thats not to say the other player is necessarily better as some character matchups are pretty heavily steeped in favour of one side but thems the breaks you just werent good enough to overcome the hurdle.

I think I kept it pretty civil towards Cesar but as others have pointed out his attitude is textbook scrub and what he was advising in some parts was pretty toxic to anyone who wants to improve.