So you’d put Nioh 2 above Bloodborne? I downloaded the original as a PS+ freebie but haven’t gotten to it yet. Curious though, but will probably finish Sekiro first.
I also didn’t include TLoU2 due to OP stipulations, but I’d have to concur. To me the only downside it has next to the original is that its story is a downer, and the pacing often sucks.
But having said that, just playing the thing feels like such an improvement over the original. I played up to Boston on a Grounded playthrough as a refresher before Part II released, and it just felt worse than I remember. The aiming was stiff, the AI reared it’s mostly ugly head, and the typical gameplay tropes like musical ladders and
watch this cool cinematic for pulling someone up a ledge felt overindulgent. The melee was about the only thing that still felt good; but even that was improved in the sequel.
Naughty Dog really stepped up with...
-Smoother aiming
-Max Payne 3 level prone abilities
-Superb animation blending in melee
-Set piece intensity including the soundtrack feeling more appropriate now for those moments a
-Quality of life improvements like faster crafting
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Little attention to detail touches, plus gameplay things like simulating a fear of heights through the controls
-A host of accessibility options that helped convince me that customizable difficulty can work well when given proper care.
Also, the rope was probably the coolest technical feat of the year, even though it was underutilized. But that’s more down to the fact it was so difficult to accomplish the first place. And kudos to any game where you can just smash the glass to get around a locked door. It should’ve never taken this long.
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
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