HGSS have had their frequency upped. Not by much, but enough to make a difference. Although pharmaceutical isolators and improvised components are still hard to the point of awful to find, at least you barely need the former and can almost completely ignore the latter.Eacaraxe said:Yeah, it's the "do thing, relog, do thing again" nature of materials farming I loathe. The Jameson crashsite is stupid but it's a lightning-quick grind for months' worth of mats, but wake scanning and HGSS farming are just horrendous. About the only one I halfway enjoy is the Dav's Hope Raceway, and that's because gotta go fast.
I think what they may be trying to avoid are systems where longstanding players can gift new players millions of credits so they can skip the grind and slot straight into a death machine (even if they can barely fly it).I really just wish they'd add a player-driven auction house or brokerage for materials attached to the BGS. That way you can just buy the crap and save yourself a few hours' grinding unless you want to sell, and there'd be a purpose to materials grinding beyond engineering -- it'd be a legitimate way to earn credits.
That may be about a) improving player numbers by making them grind rather than go straight to the top and potentially get bored faster, and b) ensuring newbies have a PvP playground with other newbies on a roughly equal footing rather than have some roflstomped in their Sideys and Adders by Anacondas.
Yeah, I could certainly live with kinder conversion rates. 1:6 is amazingly poor when trying to pick up other equal-tier mats.It's nice, sure, but the conversion rates are kind of awful and there's a lot better ways to handle that than what we have.
Let me see... I've got a Federal Corvette just for a sense of invulnerability (it's all but indestructible in PvE). FdL is on balance a better combat ship - the manoueverability means it can usually kill faster despite the odd squeaky bum time if it hits a lot of opposition and a Krait II when I just want to buzz around with no fixed plan as it can do everything. Then in second tier use, an explo-focused Asp and a Vulture (which I'd owned a long time but engineered late last year to see what it was like upgraded), and a part-engineered Cobra IV I use when I have to do mining. It's about as small a mining ship as is worth the bother, but I've never invested much in mining.Hell, I dropped a C3 Guardian FSD boost in my Courier. That ship's still on the backburner until I can get it engineered up -- I built it as an all-purpose bubble-runner which means it'll have to be engineered through the eyeteeth before I can really expect much out of it -- but it's still a fun fly as-is. Right now, I have that, my mining Python, my Funship, my Phantom, and my Tradeconda to finish off which is going to mean unlocking the rest of the engineers and grinding an absolute ass-ton of materials, but once I get all that done I'm planning on finally picking up a Chieftain to fill the "not a damn brick" combat role.
After that, I've got an unengineered Type 7 I bought years ago and did a bit of trading with, but I never was that interested in trading and should probably just sell, the unfinished Phantom, and my Cobra Mk. III (also unengineered) that I kept as a memento. As far as I can tell, the Type 7 is mostly a liability if you encounter the wrong type of pirate: can't run or jump away.