Bethesda: Consoles to be the lead platform for Skyrim, aim to make it ?really accessible?

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Tohuvabohu

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Mar 24, 2011
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If I was looking forward to this game, that would've made me nervous.

however:

get away from the stats and things like that.
ugh. I won't jump to any conclusions since we don't really know too much about it. That tidbit in particular sounds bad. I guess we'll have to wait and see what all this really means.
 

ecoho

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Jun 16, 2010
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Hammeroj said:
Ninjamedic said:
Thanks for a concise explanation. I feel truly enlightened.
Drop the attitude. Do I really need to go over how the camera sucks and how you can only efficiently acess 4 skills at a time for you?

Thanks for proving me right.
On? Are you going to say that the tens of millions of sheep-like CoD and Halo players aren't a testament to that?

Because Console gamers are too busy playing games to whine about the slightest concession to the other side?
I meant PC gamers whining about platformers, fighters and racing games. Even if we do take it the other way around, there's usually just as many people yelling 'woe is me' and whining about those pesky PC elitists as there are actual elitists.

Challenge Accepted
Yeah. And for now you'll have to cope with the fact that there hasn't been a decent strategy game on a console that has anything reminiscent of micro or macro management. Given the amount of pull the huge audience has, it takes a blind man to not see the hurdle that's there.

But in an RPG or FPS in a fight you are only going to use a small number of weapons.
Having the option of more always helps.

Edit: That's when it comes to an FPS. When it comes to RPGs, any self respecting RPG should have more than 4-6 actions available at any given time.
ok this has to stop you and

Ninjamedic said:
Hammeroj said:
Drop the attitude. Do I really need to go over how the camera sucks and how you can only efficiently access 4 skills at a time for you?
Given that most of those faults lie with Bioware yes you need to explain their laziness.

On? Are you going to say that the tens of millions of sheep-like CoD and Halo players aren't a testament to that?
Are you going to say that the PC is devoid of rabid fans like the Bioware hoard or Valve fanboys and is perfect?

I meant PC gamers whining about platformers, fighters and racing games. Even if we do take it the other way around, there's usually just as many people yelling 'woe is me' and whining about those pesky PC elitists as there are actual elitists.
I'm sure maintaining an elitist attitude will help to end these animosities.

Yeah. And for now you'll have to cope with the fact that there hasn't been a decent strategy game on a console that has anything reminiscent of micro or macro management. Given the amount of pull the huge audience has, it takes a blind man to not see the hurdle that's there.
I was referring to making an RPG but fine then.
Having the option of more always helps.
Will 8 do? Are you honestly saying you would cycle through 8 weapons in a game of TF2 or Battlefield?

Look lets just end this before it becomes uncivil, sorry if I offended you.
you both stop with the flameing. i mean whats the point nether platform is the "best" both have strangths and weaknesses so please just stop this.

OT: i for one am glad they are doing this it means that a game i like is going to be played by alot more people.
 

Dark Prophet

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Skyrim was the 1st fantasy styled RPG I was planning to buy, until now that is, fucking consoles. Don't get me wrong I have nothing against consoles or games being on consoles I am on the other hand against fucking with the games so they could be accessible on consoles and totally neglecting the PC version in the process. This shit has to stop. I heard the 1st Dragon Age did that console PC version thing pretty damn well.
 

Russian_Assassin

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Modding is the best medicine for such "treachery". I just hope the game won't be a mangled mess until the great mods roll out.

From what I've seen on the preview videos, I can already see which mods will be the first I install: 1) Head bobbing, to make first person actually look like I am controlling a person and not a hovering camera, 2) a full body awareness mod for the same reason and 3) a map mod, since I do not believe that the 3D map fits with the fantasy setting. We are in Tamriel dammit! They don't have Google Earth here!

My friend almost jizzed in his pants when he saw the gameplay footage. However, if Yahtzee ever taught me anything useful it is to not get excited by trailers and trust nothing but my perception of the final product, therefore I hold my excitement for when I buy the game.
 

Wolfram23

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It's kind of funny how some people get all upset about the term "dumbed down for consoles" and then Bethesda goes and says that they want to simplify it and get rid of the "numbers"... Uh.. fucking LOL. I don't know how getting rid of numbers makes it better, I actually find it fun to look at numbers.

Anyway I don't care that it's being made for consoles as primary... much... as long as they don't do a shitty ass job on the PC version.
 

Ninjamedic

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ecoho said:
Ninjamedic said:
Look lets just end this before it becomes uncivil, sorry if I offended you.
you both stop with the flameing. i mean whats the point nether platform is the "best" both have strangths and weaknesses so please just stop this.
Please take the time to read my posts before judging. Thank you!!
 

Ninjamedic

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Hammeroj said:
Not as thin skinned as my console brethren, no need to apologize. Even if I was, you needn't apologize for exactly that reason.
Now, now, now, don't be antagonistic! I'm just messing, good discussion.
 

Spencer Petersen

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Apr 3, 2010
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Frankly, the Elder Scrolls never really optimized itself for PCs, so its not a huge loss. As long as the menus are accessible and the modding community is strong it wont be too bad.
 

Pearwood

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The PC has a modding community, who cares if they get a bad port? At least this means more DLC available on PSN.
 

NezumiiroKitsune

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Mar 29, 2008
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I think people get the difference between optimizing for a system and optimizing for a control interface mixed up. Locking macros to keys and by extension animation and actions in game is one of the easiest things to do when making a game, and they'll probably put a few weeks of the teams effort into it and end up coming out with the tried and true standard set-up with an option to re-assign all your keys. You won't be missing out on anything keyboard and mouse vs joypad related. When I play Morrowind with my Dualshock 3 through my laptop I didn't even end up assigning all the possible buttons. Of which I can count 16 before combined-keys (the D-pad made 8 quick select options by doubling up the keys like a wheel in Oblivion, if you didn't know). Additionally, complaints about MOVEMENT are insane, WASD and a mouse gives you less diverse movement control than two analogue sticks, and you can have a range of movements speeds with analogue sticks based on how far you push it (again, if for some mad reason you thought analogue sticks hadn't evolved since the 80's).

So yeah, optimization for a system, not the same as optimization for a control interface, especially since control interfaces are interchangeable between systems with minimal effort. Often a point of contention for me, since I'd like to see RTS's on the PS3 which works absolutely fine with a keyboard and mouse (see UT3).

As for being worried about optimization for systems, I wouldn't be. They will have put a lot of time and effort in getting it running on as wide a range of PC's as possible and will take full advantage of the best hardware on the market for custom / enthusiast builds. However it makes total sense to put a little onus on getting as much out of standardised hardware sets as possible. If they get it running at almost everything maxed out on a 360, that will just translate to it being really efficient when it comes to PC which can have much heftier resources. It also means you won't need a enthusiasts PC worth a couple of grand to get those awesome models and textures on PC (for which I say, that isn't a bad thing, and if you think it is because you own an enthusiasts PC, you're being a bit short sighted).

Accessible could mean simplified ala Bioshock, but I doubt it will. We've already seen what the perk screen and the stats windows looks like. That's as "accessible" as it's going to get. Just really Bethesda-esque prettiness and interesting ways of displaying information which translates better to consoles and just looks great on PC.

I'll be getting it for PC and PS3 because I'm decadent like that (and just in case they don't succeed in getting mods onto consoles like they said they were going to try and do).
 

JokerboyJordan

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PC gamers are never fucking happy unless every button on their keyboards can do something.. that's basically the impression I've got just because the gameplay is developed with consoles controls in mind.

Honestly, I can see the reason to hate PC Elitists now, just complaining over nothing, if you're not happy with the game then don't buy it or mod it to your pathetic 'liking', I wouldn't hate on the PC just because something like Battlefield 3 is being developed mainly on the PC
/end rant
 

AugustFall

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May 5, 2009
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FFS. I watched the demo and was wowed. Now I'm kind of pissed. Getting away from stats? Who are you appeasing with this? I love working out insane builds in RPGs that's why I play them!.

I hope they don't forget their core audience and streamline the game rather than dumb it down. Make the combat smoother sure! But we like complexity!


Ahhhhhhhhhh I dunno. Consider my hype officially killed. If it's a good game I'll get it but my hopes are low.


Edit: Looking at the resulting flame war I should state: I like console gaming and I am not referring to them developing for consoles as dumbing down. I am mad about the idea of getting away from stats. This all smacks of pandering to a larger demographic who are not interested in this game.
 

w00tage

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Feb 8, 2010
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danintexas said:
As I posted in another thread. Did you guys totally miss Oblivion? Look at the interface. The lock picking game. Making pots... everything about it.

It was made for console. Does that mean the PC version sucked?

Me thinks you guys are getting a bit worked up over nothing.
Meh, actually yeah, those parts were all a bit disappointing to me. The UI was clumsy and counterintuitive with the scrolling inventory thing, the lock picking was a neat concept but a pita to operate (and totally blown off by the Open Locks spell, but hey, lockpicks WERE a great substitute for money :D ), and basically the rest was ok but not great.

And re modding out the problems, sure I love that idea. Except that mods can make the game crash. I didn't even go crazy with them on Oblivion, just got better UI mods, better textures, the unofficial patches, Deadly Combat, no-leveling, Mod Manager, etc. And very soon crashy-crash-crash, couldn't fix, and all that setup time was wasted.
 

Evil Top Hat

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May 21, 2011
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Generic Gamer said:
To be fair it's hard to imagine something dumber than swinging a sword at a creature and having it pass straight through because you're not skilful enough to make the sharp piece of metal hurt the soft creature.

hit percentages are designed to represent the average success rate of the character being able to do what you want, they're not good for a game in which you are the character because all they do is tell you that you can't do something that you obviously can.
That's a very good point, but while many feel differently to me, I think Oblivion struck a kind of gold in being complex enough for being wanting complexity and accessible enough for those that are new to RPGs are want to play casually. I don't like the idea of Skyrim being simplified again, even if simplification isn't always a bad thing.
 

schiz0phren1c

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Jan 17, 2008
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Aaaaaaand we have yet ANOTHER major upcoming title taken off the "must buy" list and onto the "lets see how much they fuckitup before I buy" list.
Help me Obi Modder Kenobi! you're my only hope!.