Well, more so then just hitting the level cap, this allows players to bump up their level faster rather then pumping time and effort into skills they have little to no interest/investment in.piinyouri said:Damn, I've never ever hit the level cap with any of my 20+ characters.
Was this really a problem?
Regardless, cool addition I suppose.
As far as I know there are 81 perks available in total for player use. But in practice, without exploits, getting all of them is a long road when you find yourself leveling skills you have no perks invested in (imagine trying to level destruction while you only have the capacity to use novice level skills at level 50). Trainers can only be used 5 times per level meaning by the time you reach 50 and are bringing the other skills up, you will be waiting a long as time to take on another trainer.
This is a great idea. A shame it doesn't open up the perk system, but making the vanilla perks more easily achieved without exploits is very welcome.
Also, a dozen fixes on that list are very welcome, especially the one where companions now equip better gear if given to them.