Zac Jovanovic said:
Karadalis said:
But since you bring up examples let's turn the question around.
Can you name an AAA MMO developed and marketed for F2P that has rolling influx of meaningful content and a steady player base?
Can you name an AAA B2P MMO that gets significant content updates and keeps the players after they burn through the first couple hundred hours of release content?
A is impossible since none of the late tripple A games where ever developed with F2P in mind since everyone and their grandmother thought "we can do what WoW does"
Only to then turn around and realize "OH SHIT PEOPLE ARE NOT WILLING TO FORK OVER 14 EUROS A MONTH FOR OUR COPY OF WoW"
Wich shows that subscriptions are simply a relic of the past. Just because WoW still does it doesnt mean its a viable model for everyone else.
Time and time again it was shown that people are not willing to subscribe to any other mmo then WoW in the fantasy genre. How hard is that to understand?
NONE of the subscription games of the last couple of years managed to hold itselfe on subscriptions for longer then a year.. you know why? THEY COULDNT HOLD THEIR PLAYER NUMBERS
The same thing you lament about f2p titles.. the lack of content and longevity where the same problems that plagued these games. Players rushed through the content of SWTOR to find that there was no end content or that it was unfinished and a buggy mess.. so they left.
No amount of subscriptions is magically churn out content at a monthly schedule.. not even blizzard is able to do that and they have one of the biggest developer teams on the market.
The idea that a subscription is somehow a garuantee for content and longeveity is thus simply false.. your opinion is wrong.. the facts are on the table
Subscriptions are not successfull at keeping players in your game if your name isnt WoW (or EVE wich has an extreme niche for itselfe that no one else tried to dip in yet.. mostly because theres no market left to share)
As for B2P...
again dismissing the success of guildwars 1 and 2 simply cause you dont like the game is not a valid thing to do. Both games ran on B2P both games had seen lots of content added (Expansions in Gw1 free monthly little content upgrades in GW2).
If the COMPLETLY FREE content upgrades in GW2 arent enough for you thats to bad... but it does not disqualify the game as not being developed upon.
Look the borderline is once again this:
Subscriptions dont work... after WoW NO other MMO was able to hold itselfe as a subscription title on the market for any meaningfull time and with any meaningfull player numbers.. your insistance that subscriptions somehow relate to product quality was also proven wrong by many subscription titles simply not churning out more content for the money they demanded at a pace that the players demanded or the content was highly buggy and riddled with glitches due to hasty coding (TOR, Warhammer online etc.)
So how about i ask you a question:
Name me ONE successfull subscription MMO that is not WoW, EvE or Final fantasy. Go ahead... show me the rows of high quality tripple A titles that manage to add "meaningfull" content each month paid by monthly subscriptions with high player numbers.
Chances are thought that there are none despite the three i allready named.
CriticKitten said:
Hooboy.. seems GW2 took a turn to the worse since last i played it.
I played it for around a year after it first came out so i havent exactly been on the up and up of their shady dealings lately.
But like you said earlier.. the value for your dollar is immensely higher then in any subscription game up to date.. that is a feat that cannot be simply dismissed.
For the model they initially had in mind the game was and is a huge success and shows that things can be done different.
That they lock content and try to implement pay2winish items now shows a bad influx of greed thought and is infact a sad development. But i guess the extra money is simply to tempting. Why not finaly bring out a real Xpack like they did with GW1 instead of dicking around in the real money shop? Oh well.. corporate greed it is.
Still doesnt change the fact that guildwars 2s concept worked... something you cannot say of any of the subscription mmos of the last 5 to 10 years.
All of them went under or went f2p... none where able to keep their players despite their monthly subscriptions.
Monthly subscriptions are neither a guarantee for success or quality despite what some people in this thread keep claiming, the facts are over there in plain view.. yes right there in the "formerly subscription now f2p titles" corner.