Don't see how that changes my point. Does not matter who said it, they are wrong wrong. The new consoles will be using CPU's and GPU's that later in the year will be used in mobile phones and tablets. Hardly high-end.UnnDunn said:If you click through to the source article, you'll see that the "high-end PCs" observation is a direct quote from Pete Hines.ph0b0s123 said:Erm, that's not quite right. Mid range at best.Karloff said:The PS4 and Xbox One are basically high-end PCs,
"Is it any good?
In a word, no. Not in a gaming context. To be fair to AMD, the A4-5000 is a nice chip for its intended market ? mobile devices at the cheaper end of the market. It?s got miles more horsepower than existing Atom chips (though Atom is due a major overhaul to its cores very soon).
But as a gaming CPU? Let me give you some numbers. In raw processing terms, these four Jaguar cores have slightly less than a quarter the grunt of a Core i5-3570K. It?s the same story on a core-by-core basis. Less than one quarter of the performance."
Source: http://www.rockpapershotgun.com/2013/05/27/week-in-tech-hands-on-with-those-new-games-consoles/
Most mid to lower end PC's run games fine at the moment as most games are console ports with some scaling up. Console ports generally don't push PC's that much. The longer than usual last console cycle has made this even more the case. So it is a comparison between fast and slow. Just that with the last console generation slow was good enough to play the ports.TiberiusEsuriens said:-SNIP-ph0b0s123 said:-SNIP-
TL; DR
Most machines at the 'current' level run things just as fine as the 'next' level. To a lot of people the different between 30 frames and 120 frames is minimal. It's not a comparison between fast and slow, but between fast and faster. Or to fit the vernacular used by these execs, High-End vs Higher-End.
I was just trying to make a point that PC specs will always over deliver what current consoles can/will provide, and that PC enthusiasts know this but complain anyways.ph0b0s123 said:Most mid to lower end PC's run games fine at the moment as most games are console ports with some scaling up. Console ports generally don't push PC's that much. The longer than usual last console cycle has made this even more the case. So it is a comparison between fast and slow. Just that with the last console generation slow was good enough to play the ports.
With the new generation being of the same architecture, even though towards the lower end, Dev's will have an easier time to put in features that can be scaled up to give high end PC's the ability to differentiate themselves. So next gen consoles will be running high end PC hardware, but the fact that they are essentially to mid range PC's will be a boon for high-end PC owners. So everybody win's, lets just not make untrue claims about next gen consoles. OK?
I think your PC performance scale is skewed towards gaming. In the grand scheme of things, any relatively recent PC with a discrete GPU and 4GB+ of RAM is "high-end". Most PCs still ship with integrated GPUs and 4GB of RAM or less; both consoles will handily outperform those PCs.ph0b0s123 said:Don't see how that changes my point. Does not matter who said it, they are wrong wrong. The new consoles will be using CPU's and GPU's that later in the year will be used in mobile phones and tablets. Hardly high-end.UnnDunn said:If you click through to the source article, you'll see that the "high-end PCs" observation is a direct quote from Pete Hines.ph0b0s123 said:Erm, that's not quite right. Mid range at best.Karloff said:The PS4 and Xbox One are basically high-end PCs,
"Is it any good?
In a word, no. Not in a gaming context. To be fair to AMD, the A4-5000 is a nice chip for its intended market ? mobile devices at the cheaper end of the market. It?s got miles more horsepower than existing Atom chips (though Atom is due a major overhaul to its cores very soon).
But as a gaming CPU? Let me give you some numbers. In raw processing terms, these four Jaguar cores have slightly less than a quarter the grunt of a Core i5-3570K. It?s the same story on a core-by-core basis. Less than one quarter of the performance."
Source: http://www.rockpapershotgun.com/2013/05/27/week-in-tech-hands-on-with-those-new-games-consoles/
OT: Don't see why this is a surprise. It is in Sony and Microsoft's interest to have it, that if you want to on-line game with your friends who own one system, you will need to have the same system. Don't see how this is news worthy. Headline 'Companies want you to buy their hardware rather than any hardware and be supported by open standards...'
Most mid to lower end PC's run games fine at the moment as most games are console ports with some scaling up. Console ports generally don't push PC's that much. The longer than usual last console cycle has made this even more the case. So it is a comparison between fast and slow. Just that with the last console generation slow was good enough to play the ports.TiberiusEsuriens said:-SNIP-ph0b0s123 said:-SNIP-
TL; DR
Most machines at the 'current' level run things just as fine as the 'next' level. To a lot of people the different between 30 frames and 120 frames is minimal. It's not a comparison between fast and slow, but between fast and faster. Or to fit the vernacular used by these execs, High-End vs Higher-End.
With the new generation being of the same architecture, even though towards the lower end, Dev's will have an easier time to put in features that can be scaled up to give high end PC's the ability to differentiate themselves. So next gen consoles will be running high end PC hardware, but the fact that they are essentially to mid range PC's will be a boon for high-end PC owners. So everybody win's, lets just not make untrue claims about next gen consoles. OK?
wow, hold your horses there sir.TiberiusEsuriens said:Lets dumb it down to just the basics:
Last gen PCs: used 32x bit OS, and could only use max 4GB ram.
Current gen PCs: are those that first adopted the 64x bit OS, letting us use the current standard of 8GB ram, computers often have multiple cores.
Next gen PCs: have excessive tons of ram, (my buddy has 64GB) and require many cores and many SLI graphics cards to do the super cool/neat graphics stuff.
Wait, did you just say they were doing open world just fine? are you seriuos? the copy paste flat tectures and instantly dissapearing items behind you, draw distance so small things litterary appear after you already hit them is doing fine? excuse me while i watch pigs fly.TiberiusEsuriens said:The two major leaps forward that could theoretically require new fancy cards are open world environments and fluids simulation. if we look at the new consoles, they are running older hardware like ours and they seem to be doing both of these just fine. While the consoles are upgrading, there's no NEED to go for the crazy new stuff when the newer-but-not-NEW hardware is all that mass consumer (again not us) really want. It's also hella cheaper to mass produce.
By that logic, there is a sum total of 1 generation of PC and everything else is iterations. there were no general leaps in PCs. well maybe multicore processors, but even that is just more of the same. altrough the new i-core architecture may prove me wrong.TiberiusEsuriens said:Just as you pointed out with Intel, there are many iterations, but they're in between generations, not generational leaps themselves. Next-Next-Gen will bundle it all together, but not because it's cool and hip, but because by that time hardware will have evolved to contain it all as base operational procedure. By that time all the PC enthusiasts will be complaining about some other niche thing that new hardware can do that doesn't actually effect anything.
most PCs are low-end office PCs though, so your point is moot.UnnDunn said:I think your PC performance scale is skewed towards gaming. In the grand scheme of things, any relatively recent PC with a discrete GPU and 4GB+ of RAM is "high-end". Most PCs still ship with integrated GPUs and 4GB of RAM or less; both consoles will handily outperform those PCs.
Since the consoles being compared against are in the original article are predominately gaming devices, I think that comparing against PC gaming performance is completely justified. When consoles are just for going spreadsheets or surfing the web then the comparison you are talking about would be justified. You need to compare apples to apples not apples to oranges...UnnDunn said:I think your PC performance scale is skewed towards gaming. In the grand scheme of things, any relatively recent PC with a discrete GPU and 4GB+ of RAM is "high-end". Most PCs still ship with integrated GPUs and 4GB of RAM or less; both consoles will handily outperform those PCs.ph0b0s123 said:Don't see how that changes my point. Does not matter who said it, they are wrong wrong. The new consoles will be using CPU's and GPU's that later in the year will be used in mobile phones and tablets. Hardly high-end.UnnDunn said:If you click through to the source article, you'll see that the "high-end PCs" observation is a direct quote from Pete Hines.ph0b0s123 said:Erm, that's not quite right. Mid range at best.Karloff said:The PS4 and Xbox One are basically high-end PCs,
"Is it any good?
In a word, no. Not in a gaming context. To be fair to AMD, the A4-5000 is a nice chip for its intended market ? mobile devices at the cheaper end of the market. It?s got miles more horsepower than existing Atom chips (though Atom is due a major overhaul to its cores very soon).
But as a gaming CPU? Let me give you some numbers. In raw processing terms, these four Jaguar cores have slightly less than a quarter the grunt of a Core i5-3570K. It?s the same story on a core-by-core basis. Less than one quarter of the performance."
Source: http://www.rockpapershotgun.com/2013/05/27/week-in-tech-hands-on-with-those-new-games-consoles/
OT: Don't see why this is a surprise. It is in Sony and Microsoft's interest to have it, that if you want to on-line game with your friends who own one system, you will need to have the same system. Don't see how this is news worthy. Headline 'Companies want you to buy their hardware rather than any hardware and be supported by open standards...'
Most mid to lower end PC's run games fine at the moment as most games are console ports with some scaling up. Console ports generally don't push PC's that much. The longer than usual last console cycle has made this even more the case. So it is a comparison between fast and slow. Just that with the last console generation slow was good enough to play the ports.TiberiusEsuriens said:-SNIP-ph0b0s123 said:-SNIP-
TL; DR
Most machines at the 'current' level run things just as fine as the 'next' level. To a lot of people the different between 30 frames and 120 frames is minimal. It's not a comparison between fast and slow, but between fast and faster. Or to fit the vernacular used by these execs, High-End vs Higher-End.
With the new generation being of the same architecture, even though towards the lower end, Dev's will have an easier time to put in features that can be scaled up to give high end PC's the ability to differentiate themselves. So next gen consoles will be running high end PC hardware, but the fact that they are essentially to mid range PC's will be a boon for high-end PC owners. So everybody win's, lets just not make untrue claims about next gen consoles. OK?