I'm more worried about the rumors that the next TES will be an MMO.Psychosocial said:Normally I'd go all "ELDER SCROLLS 5?!" now, but I just read over on Xbox360Achievements.org that Bethesda currently have no plans for Elder Scrolls 5, and will instead just have to go all "yay, more power to Brink!".
... then why not make a truly awesome sequel to Fallout 3 with the exact same engine? You know, since it's so much fun and all?He described DLC creation as "the fun part" because designers don't have to contend with the technological aspect of game development and can instead focus entirely on the content.
Damn straight. That's apparently what Valve realized for Left 4 Dead, seeing as they kept the same engine for L4D2, allowing them to refine on their works to an insane degree and put out a sequel MUCH quicker than normally. Naturally, people started bitching as soon as that happened, because as we all know, change is Satan's instrument.Echolocating said:I wonder how much Bethesda's decision had to do with sales or lack of.
The one things that struck me as odd was...
... then why not make a truly awesome sequel to Fallout 3 with the exact same engine? You know, since it's so much fun and all?He described DLC creation as "the fun part" because designers don't have to contend with the technological aspect of game development and can instead focus entirely on the content.
I'm being serious. I don't know how many times developers have to reinvent the wheel before they realize that content is key and refining an existing engine is not necessarily a bad thing.
This thread finished in 2009, why are you posting in it? Don't resurrect extremely old threads.CheckD3 said:I agree with the "I thought they already said this" explinations above. Though I do like that they use DLC the way that game devs. should use it. Make a great game better. MW2 did it wrong. If you're going to charge 15 bucks for 4/5 maps, make them fresh, not 3 recycled from the first game. I'd pay 10 more for that if it had the 3 recycled maps, 5 new ones, and an add on to the story or co-op campaign parts. DLC is a way to (as Yahtzee says in his Orange Box review), make shorter games at lower prices more frequently. And then they can also make a game of the year addition if the game does well. FO3 is the perfect example of this, and I'm sure that we'll get something like this for FO:NV