Eh? Minecraft is pretty and has a distinctive visual style.Booze Zombie said:Rogue-likes, Minecraft and an entire movement of creative game design on a low-budget may disagree with you there, Pete Moneybags.
Totally agree with this, graphics as a scaler.Windexglow said:Graphics are a multiplier. They aren't going to make a great game, but it's going to be much, much harder to make a great game without great graphics.
A million times, this.Kheapathic said:No wonder their games are so buggy, they focus so much on making things pretty they can't QA anything to stop the horrible bugs and glitches.
Honestly, this sounds like JUST the type of thing you'd expect a VP of marketing to say. And he's probably completely honest about his opinion on this.John Funk said:Bethesda: People Who Say Graphics "Don't Matter" Are Usually Lying
Some gamers may pooh-pooh good graphics, but Bethesda's Pete Hines thinks they're integral to immersion.
You've probably seen a scene very much like this one message boards and gaming forums all over the place: Gorgeous screenshots from Game X are leaked, but then someone chimes in as a naysayer. "Why do game companies keep wasting time on graphics," they say, "Graphics don't matter at all."
Bethesda's VP of marketing Pete Hines thinks those people are full of it. "There's a lot of people who say graphics don't matter," Hines said in the most recent OXM Podcast [http://www.oxm.co.uk/26494/the-oxm-podcast-bethesdas-pete-hines/]. "To them I usually say 'you're lying.'"
Graphics can make or break whether people are interested in a game, said Hines. "[People] will look at a screenshot and make a snap decision: 'that looks awesome,' or 'I'm not interested.' So if you can make something look amazing just at first glance, it's so much easier to get them."
Graphics aren't just a marketing point either, said Hines - they can aid in a sense of immersion in a fictional world. Naturally, he plugged his company's upcoming Elder Scrolls V: Skyrim, saying that Bethesda was "looking for the best sense of immersion you can get." A word of advice, Pete: Mudcrabs aren't very immersive.
Judging from last month's in-game trailer [http://www.escapistmagazine.com/news/view/108009-First-Skyrim-Trailer-Shows-Off-In-Game-Hotness], Skyrim is rocking the visuals quite nicely.
(Via CVG [http://www.computerandvideogames.com/293916/news/bethesda-if-you-say-graphics-dont-matter-youre-probably-lying/])
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Pretty much what I was thinking. One of the reasons minecraft and TF2 work so well is that the art style matches the feel of the game. For something like Skyrim, more realistic, if fantastical, graphics would be what fits. The real issue is whether the graphics are well-designed, not whether you have the best textures. So in a sense, graphics do matter.Irridium said:No, graphics don't matter that much. Art style does.
There's a difference.
The more I read your posts..The more you make sense.Sylvius the Mad said:For games wherein the player controls a single character from a first-person or over-the-shoulder third-person perspective, I can see why graphics matter.
But that's because those games create immersion by putting you in the place of the character. You experience what the character experiences, so the game is better at eliciting a response from the player the more immersive the environment is.
But not all games are like that. A turn-based strategy game like Alpha Centauri does not suffer for its poor graphics. An isometric party-based RPG does not suffer for its poor graphics. Because the way those games engage the players are different. Those games engage the player not through immersion, but through decision-making. And in those games, graphics don't matter as much.