Bethesda Softworks Purchases Fallout IP

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Bethesda Softworks Purchases Fallout IP

Bethesda Softworks [http://www.bethsoft.com/] has officially purchased the Fallout IP from original publisher Interplay Entertainment.

According to the SEC filing, the purchase was finalized on April 9 for $5.75 million. Final payment installments are expected to be made by the third quarter of 2007.

Prior to this, Bethesda had licensed the Fallout IP from Interplay [http://www.interplay.com] for the right to develop Fallout 3, the long-awaited sequel to Black Isle Studios' ground-breaking RPG. With this development, the roles have been reversed: Interplay will now license the title from Bethesda as they continue efforts to develop a Fallout-based MMOG.

As part of the agreement, Interplay must begin full-scale development of the Fallout MMOG within 24 months of the agreement, and must launch the MMOG within four years of that date, or they will forfeit their license rights. Internal Interplay documents from December of 2006 indicate a projected $75 million dollar budget for the game, with a launch date target of 2010. Bethesda is slated to receive 12 percent of the sales and subscription fees in exchange for the Fallout licensing rights.

First released in 1997, with a sequel following quickly in 1998, the Fallout series is widely regarded as a greater critical than commercial success, and over the years its success has been overshadowed by the storied troubles surrounding attempts at development of another sequel. It has also gained considerable notoriety for its small but vociferously rabid fanbase at websites such as No Mutants Allowed. [http://www.nma-fallout.com]

Bethesda has not yet given any information regarding a release date target, saying only that it is "a fairly good ways away," and that more detailed information would be made available later in 2007.

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UCRC

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Oct 4, 2006
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Seems that BethSoft is planning on making Fallout it's new best-selling franchise (probably because they ruined TES series and need something new now). Sound really, really scary when I think of post-apoc-new-setting Oblivion.
On the other hand once more it came to my attention that there isn't such a bogus on Web that couldn't be real. Anyone remember those news [http://www.next-gen.biz/index.php?option=com_content&task=view&id=4384&Itemid=2] that came out late 2006, that most of people labeled 'fake'? Funny.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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I'm curious - seriously, I'm genuinely curious - how exactly did Bethesda "ruin" the Elder Scrolls?
 
Oct 12, 2006
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When they made it into an action game with stats (Seriously, it's not a bad game, it's just not an RPG by some people's standards)

Now, Bethesda buying the Fallout License is actually good news, since it means Interplay won't just sit on it and let it fester while they attempt to think of new ways to make money by digging it up and hanging it out in the sun.
 

UCRC

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Oct 4, 2006
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Seriously, it's not a bad game, it's just not an RPG by some people's standards
Exactly. Oblivion is a great game for me, but medicore RPG. And I regret it is set in Elder Scrolls lore which was raped&ripped for sake of having next-gen title. It is something alike LOTR games - no matter how good they are, they left most of people with mixed reactions.

Bethesda buying the Fallout License is actually good news, since it means Interplay won't just sit on it and let it fester
Agreed.