Bethesda: Sony Won't Approve Mods for Fallout 4 or Skyrim on PS4

Smooth Operator

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I imagine Sony actually wanted every single piece of code to go through their horrific certification process and that Bethesda pays for it.
Which essentially means shit isn't going to happen.
 

Strazdas

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Well Sony hasnt changed it seems. I guess they are going to try and keep suing console modders despite the suits being illegal themselves?

On the other hand props to bethesda for basically going: Sony fucked up, hate them for it.



loa said:
Of course they would want to police it on their closed system.
It's more surprising that apparently microsoft just allows all the copyright infringing and porn mods on theirs?
Microsoft has taken the valve approach of "users can do whatever they wont and we wont do anything about blatant illegal activity there" for their system it seems. Sony on the other hand is known for "we are going to sue the shit out of you for doing something legal but that we disagree with".


Callate said:
A small part of me is wondering if Sony actually said no or imposed requirements Bethesda found so onerous that the result was effectively "no". I mean, this is Bethesda's version of things, here.
Based on my experience with sony the more likely reality is "Users having a choice on OUR console? HMMRFF "
They have sucesfully sued everyone that tried to bring mods on PS3 and its the sole reason abolity to install linux was removed. they aboslutely loathe users having ability to mod anything on playstation.

Arnoxthe1 said:
There are three limits to the mods you can upload for the XOne.

1. You cannot upload nude content.
2. You cannot upload copyrighted content.
3. The mod's size must be 2 GB's max.
Only the 3rd one is enforced, and only because its automatic.

Strelok said:
There may not be a Playstation 5 or another XBox for that matter.
But there already is. They just call it Xbox Scorpio and Playstation Pro.
 

Smithnikov_v1legacy

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Charcharo said:
Yes, people that are afraid of touching a genre because they "might feel overwhelmed" (before even trying) are idiots.
I don't use the word "elitist" often, but I think you're fitting it. Some genre's don't appeal. That doesn't make one an idiot.

Am I an idiot for having no interest in, say, sports games or visual novels?

As for modding - it is easier these days to use, but games lack support for it. The big AAA mods are generally for older games like STALKER (2007/08/09), Skyrim and Bugout and Half Life 2 (source engine in general) with some id tech 3, 4 and other mods too. The actual support is the problem.
Speaking as someone who DID mod back in the Web 1.0 days and had fingers in almost every pie that was offered on /idarchive/, I'm wondering where this notion of mods dying is coming from.

Also, there's a big wide world out there outside of ModDB.
 

Arnoxthe1

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Strazdas said:
Only the 3rd one is enforced, and only because its automatic.
Well, those are the OFFICIAL rules. I'm pretty sure Bethesda only put in rules 1. and 2. in to get Microsoft to leave them alone.
 

Smithnikov_v1legacy

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Charcharo said:
Where it is coming from? How many AAA publishers and developers embrace modding? How many games ship with modding tools or support? Even CDPR lied and didn't do it.
Honestly, how often did they do it back then? Not everyone was as welcoming or easy to work with as ID Software or 3Drealms were. In fact, I dare say they were an exception even back then. It was considered head turning when just ID released Doom's source codes to enable stuff like Zdoom.
 

AzrealMaximillion

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Charcharo said:
AzrealMaximillion said:
Charcharo said:
AzrealMaximillion said:
Charcharo said:
And then people ask me why I despise consoles...

Killing modding, one of gaming's sacred things... such is life I guess.
"Killing modding"?

I mean, hard to kill something that wasn't really on consoles to begin with.
I was insinuating that the lack of modding on consoles is affecting PC modding as well.

Same way the strategy/tycoon/tactics genres are half-dead right now because consoles cant play them. And mind you, those are gaming's finest (all other genres have to compete with fairly direct equivalents in other art forms that ROFLSTOMP gaming easily).
Pretty weird insinuation to make do to my original piton. And furthermore, you named 3 genres a dead because why? Because there's not 6 nearly identical AAA versions of a game in each genre?

The reason those game's aren't console is because the controls suck consoles for those kinds of games. And there are plenty of those kinds of games on the PC. Lots of them are successful franchises too.
It is definitely weird to the Western mind which generally has issues with comparing remediation it seems.

I know why those games are not on console. And that is killing them... if only consoles would die first...
The genres you mentioned aren't dying because of not being on consoles. They never sold well on consoles. They're "dying" because most RTS games play in a super similar manner. Same with Tycoon and Tactics games. My buy into more than one franchise in a genre when they all play in a super similar manner.
 

sXeth

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Smithnikov said:
Charcharo said:
Where it is coming from? How many AAA publishers and developers embrace modding? How many games ship with modding tools or support? Even CDPR lied and didn't do it.
Honestly, how often did they do it back then? Not everyone was as welcoming or easy to work with as ID Software or 3Drealms were. In fact, I dare say they were an exception even back then. It was considered head turning when just ID released Doom's source codes to enable stuff like Zdoom.
I'd say old games were potentially simpler to work with. The level of expertise has certainly gone up, and the complexity of the game on top of it can make raw modding a tough nut to crack, even if the files aren't all locked up in proprietary formats to keep you out.

Having tools take the guesswork (or research, if its been wiki-ized) out of all your junk like script names, texture resolutions, sound bitrates, etc alone can save a lot of wasted time on experimenting to figure out what the game actually is compatible with. And potentially can keep you from disrupting the basic functionality of the game (or at least warn you that you're messing with such things).
 

AzrealMaximillion

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Charcharo said:
Strategy games are some of the games that play the most differently... like you are claiming the opposite of reality right now. Do you play these titles at all?
Yes. Regularly. On the PC. You lumped RTS, Tycoon, and Tactics based Strategy games into the same category of "dying". Most RTS games play like Starcraft or Age of Empires these days. There are barely any Tycoon games because that's a super niche genre. Most Tactics based games today play the same depending on what you meant by tactics games. Did you mean Tactics RPGs like FF Tactics or Tactics Ogre? If that's the case then not many games have offered anything new in that genre since the late 90s.

Or did you mean tactics like X-Com? Because if that's the case then see my point about it being a niche genre.
The difference between Witcher 3 and Dark Souls or DOOM and COD is smaller than the difference between Civ and Men of War...
The difference between an action RPG and a FPS is smaller than the difference between A Turn Based Strategy game and an RTS?

Well Duh.

And this is the problem with your argument. You conflated 3 broad genres (strategy/tycoon/tactics) and have left your point to be too vague. Should have stuck to one. IN that case you wouldn't have to defend so many different kinds of "half dead" games.

And even if you were correct (you are not)... that is still better than the average console game which is a third person shooter with stealth elements and cutscenes, totally sorry for being a game and not a movie (can not blame it I guess).
I don't know where you got the impression that I was a console gamer but ok...

I'd have to say that the majority of Tycoon games are kinda boring compared to most games period. Console or PC.

Strategy games (a term you used) covers so many different kind of very successful games that your argument about them being half dead is ludicrous. With games like Fire Emblem, Hearts of Iron 4, and Civ all being in that broad category and being massively successful.

Tactics games (again, super vague term) have been some of the highest sellers on handheld consoles for a long time now, as well as PC with the increasing amount of ports.

I think you tried to call too vague of a genre dying because of console and tried to encapsulate 3 difference generalizations as one. You couldn't possibly defend your point because its just not concise enough.

Maybe you just don't like FPS and 3rd person games, and that's fine. But to say that Tycoon/Tactics/Strategy games are dying because of them not being on consoles is just flat out false.

Those genres sell just fine on PC and with the way gaming is going these days they'll continue to thrive for quite a while on that platform as long as console controls (and online play) are not compatible with them.