Bethesda's E3 presentation and Fallout 4

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mad825

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Zhukov said:
The engine. The engine never changes.
So you were expecting them to change the engine after developing/upgrading the one they currently have? To be honest, if every game used the same engine would make every single one of them mediocre.

Whether you like it or not, there is a degree of uniqueness and charm.
 

Zhukov

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mad825 said:
Zhukov said:
The engine. The engine never changes.
So you were expecting them to change the engine after developing/upgrading the one they currently have?
Nope.

I was expecting them to use the same clumsy, lurching, buggy beast they've been using since 2007 and for the game to look painfully dated as a result.

Y'know, it's a real burden being right all the time.
 

BloatedGuppy

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Like some of the new features coming to Fallout. Voiced protagonist is a big step forward, and the base building looks like it could be a lot of fun. My word though, do those characters ever look wooden as fuck. Those stiff, twitchy facial movements. I hope the conversation screens don't look like that.

Zhukov said:
I was expecting them to use the same clumsy, lurching, buggy beast they've been using since 2007 and for the game to look painfully dated as a result.
Yeah, this. You can be excited about the game and still admit it looks like gently warmed hobo ass, guys.
 

Benpasko

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BloatedGuppy said:
Like some of the new features coming to Fallout. Voiced protagonist is a big step forward
I don't know, there's a good chance that 'step forward' is directly off a cliff into a pit of spikes and fire.

The dialogue in Bethesda's game is usually something that gets in the way of the game, instead of enhancing it. When I was playing Skyrim/Fallout 3, during scenes where you're standing around listening to a bunch of people talk, I don't think I ever once thought "Wow, this is what I want", and I KNOW it was even worse on replays. I don't see any reason to expect the protagonist to be better written or more compelling. I'd prefer a blank slate to boring Commander Shepard-style 'perfect good guy option, worthless neutral option, completely disadvantageous evil option'. And with how black-and-white the writing in these games is, it'll probably be exactly that.

That said, we'll only know for sure once the game is out, I know I'm excited as hell for it.
 

DrOswald

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Fallout 4 is going to have a bad story and bad dialog because it is being made by Todd. Combat looks good though, and the environments look nice, so I will probably have a lot of fun with it. I had a lot of fun with 3 despite the lack luster story, questionable dialog, and frankly moronic morality. And it looks like the Fallout team discovered at least 4 new colors to put in their world, so that looks promising. All in all looks fun + good.

Everything else was uninteresting or no gameplay. Show me gameplay or I don't care (unless it is a purely story driven game.)
 

jackknife402

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Saetha said:
Corey Schaff said:
Saetha said:
Interested in the set background thing. Not put off by it, really. I know a lot of people love it, but I've always felt that the vague and loose backgrounds in Bethesda games are cheap and lazy. I like the system they have in place, of how you're half of a married couple with a life and a story, but I can see it causing issues for others who like more control over their story, especially those who wanted to be flat-out gay since being married means you're either straight or bisexual. I don't see that going over very well with certain groups... But I like it nonetheless.
Having a wife and kids didn't necessarily you weren't Gay in the old 50's/40's culture, it just meant you had a great alibi ;).
I recognize that. I'm just not sure others will...

Granted, it's pretty hard NOT to. Fallout certainly didn't white wash how sexist the 50's were, I expect they don't white wash the homophobia either.
Kk, just saying this now. The scientific gay population count is only 3.4% (I"m counting the other and not-sure stuff as well since I feel the number still more than qualifies it) of the population. Now if we take a rough guess lets say another 5% are actually gay as well but are hiding it or otherwise. That still leaves 91.6% of the population conforming to the straight identity. All this I got from a huffington post article from 7/15/14 so do with it as you will.

My point is, does it really matter if the couple is an actual hetero couple, adding in the fact that this game is based on an era of time when the norm was to marry and have children no matter what? If people ***** about this then I know for a fact that society has fucked up to the point where we no longer understand the concept of reality. 8.4% is not "the norm." It's an outlier, different, not normal. I'm not trying to be mean, but I"m stating the facts used by the article and my assumed hidden number.

Another thing that pissed me off was the huge uproar when the game was announced thinking it wouldn't include a woman PC. That's completely asinine and against standard procedures for Bethesda. Why would anyone freak about this? People these days are caring way too much about feelings than cold, hard evidence. Just had to state that.

*********************************************************************************************************

I think the game looks great, despite how some people are bitching and moaning about the graphics. Trust me folks, they're better than they looked in 2011. Plus with all the additions people will mod in it'll be even more gorgeous for the people who can run it. Calm down, it'll be a good game. If you don't like it, then don't buy it. Do you research and don't impulse by shit and you'll be fine.
 

Casual Shinji

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Fallout 4 looks nice enough, but the third-person mode still looks like dogshit, and I can't help but feel like the character models are just slightly uprezzed Dragon Age: Origins models.

I don't know how much I'm going to like the protagonist being voiced either.
 

harrisongrimms

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I am VERY worried bethesda.net will lock people from using mods unless it is through their interface. I will pop a forehead vein if that is what happens.


Im still going to preorder it though.

And who knows, maybe they will have a voiceless protagonist option (if not, I guarentee it will be modded)
 

harrisongrimms

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undeadsuitor said:
harrisongrimms said:
I am VERY worried bethesda.net will lock people from using mods unless it is through their interface. I will pop a forehead vein if that is what happens.
This is my one nagging doubt as well

we already saw what they attempted to do with steam mods for skyrim...
Its been confirmed that the xbox one will be able to download and play fallout 4 pc mods, and having their own propriatary network is the only way I csn see them doing that :(
 

Fieldy409_v1legacy

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undeadsuitor said:
harrisongrimms said:
I am VERY worried bethesda.net will lock people from using mods unless it is through their interface. I will pop a forehead vein if that is what happens.
This is my one nagging doubt as well

we already saw what they attempted to do with steam mods for skyrim...
If they allowed paid mods for Fallout 4 from launch whilst also allowing free mods to exist I wouldnt mind. A lot of the problems with paid mods for Skyrim stemmed from them just suddenly doing it one day and it turned into a shit show. From day 1 I think could work quite well, and content creators getting paid isnt something I am against. Do well enough and we could actually end up with modding becoming a profession in the same vein as somebody making money off their youtube channel!
 

Flammablezeus

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Man, it looks many times better than 3 and New Vegas. The animation has been stepped up too, so I'm really happy about that.

I'm also really happy to see the player character having a voice now. It was weird to have everybody just saying things to me when all I could offer in return was lines of text.

The only thing I'm worried about is I noticed that conversations seemed to have four options to reply all of the time. I hope there can be more options like in the previous games. Even 3 and New Vegas felt like I could barely ask anything most of the time. There need to be more general questions we can ask people to navigate the world without having to rely on the map and quest markers.
 

teqrevisited

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I watched the whole thing even though it had me up all night. Watching the Fallout 4 part of the presentation has got me legitimately excited for a game. With XCOM 2 on the way as well I'm fairly sure I will have no spare time for anything else. Those guns. That power armour. Even the little animations they made for the Pip Boy.

My only concern: Bethesda.net. Hopefully an optional service and not a mandatory login kind of deal.
 

The Madman

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Can't say I particularly care about Fallout 4 not having been a fan of either 3 or New Vegas and I honestly didn't think the gameplay for the new Doom looked very good either. Sort of a pastel coloured mish-mash of horror and arena tropes that didn't in my mind work well together, especially not as brightly coloured loot flashes across the screen as you kill your enemies.

Now Dishonored 2 though, there's something I can get excited about. Shame that beyond the trailer and the fact you can play as either Corvo or Emily this time, there's not really much else to say about it.

I did notice that between making their own new 'Besthesda.net', a new card game AND a moba, it's pretty clear Bethesda are becoming Blizzard 2.0. Not sure how I feel about that.
 

kenu12345

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Flammablezeus said:
Man, it looks many times better than 3 and New Vegas. The animation has been stepped up too, so I'm really happy about that.

I'm also really happy to see the player character having a voice now. It was weird to have everybody just saying things to me when all I could offer in return was lines of text.

The only thing I'm worried about is I noticed that conversations seemed to have four options to reply all of the time. I hope there can be more options like in the previous games. Even 3 and New Vegas felt like I could barely ask anything most of the time. There need to be more general questions we can ask people to navigate the world without having to rely on the map and quest markers.
Its either voiced protagonist or more lines can't have both on the first iteration into voiced protagonists especially from Bethesda
 

someguy1231

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This was definitely Bethesda's E3. Between Fallout 4, Dishonored 2, and Doom, no other studio built up so much hype. Most of the other devs would be content to just have one game of that caliber, but three? No contest.
 

Flames66

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BloatedGuppy said:
Like some of the new features coming to Fallout. Voiced protagonist is a big step forward
Flammablezeus said:
I'm also really happy to see the player character having a voice now. It was weird to have everybody just saying things to me when all I could offer in return was lines of text.
I disagree. I was considering pre-ordering the game (first game in YEARS), but that and that alone have tipped the balance to "No, wait until there is a confirmed working mod that removes the protagonists voice."
 

BloatedGuppy

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Flames66 said:
I disagree. I was considering pre-ordering the game (first game in YEARS), but that and that alone have tipped the balance to "No, wait until there is a confirmed working mod that removes the protagonists voice."
Heathen.

Soon you and all your Anti-Voicer brethren will be forced to a great reckoning, where we will decide once and for all whether RPG protagonists should be lively, personality-infused creations or slack-jawed, stony-faced mutes. And yea, shall the Voicer God smite thee unbelievers, and a new age of prosperity shall ensue.
 

Flames66

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BloatedGuppy said:
Flames66 said:
I disagree. I was considering pre-ordering the game (first game in YEARS), but that and that alone have tipped the balance to "No, wait until there is a confirmed working mod that removes the protagonists voice."
Heathen.

Soon you and all your Anti-Voicer brethren will be forced to a great reckoning, where we will decide once and for all whether RPG protagonists should be lively, personality-infused creations or slack-jawed, stony-faced mutes. And yea, shall the Voicer God smite thee unbelievers, and a new age of prosperity shall ensue.
My character in the game is me, and I do not sound like that. It is very distracting for me to hear someone elses voice saying the things my character is saying. I want to look out of my characters eyes during conversations, not have the camera cut back and forth for "dramatic effect".
 

BloatedGuppy

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Flames66 said:
My character in the game is me, and I do not sound like that. It is very distracting for me to hear someone elses voice saying the things my character is saying. I want to look out of my characters eyes during conversations, not have the camera cut back and forth for "dramatic effect".
You don't need to explain yourself Flames, I'm familiar with the arguments on both sides. I was just having some lulz.

Look at it this way...it's going to be a hell of a lot easier for Anti-Voicers to mod a voice out/skip dialogue than it is for Pro-Voicers to add hundreds of hours of voice acting into a game.