I haven't really played a good Evil campaign in a long time, but here's a good way to kill off/ruin other players courtesy of a Southern U.S. fairy tale called 'Briar Rabbit and the Tar Baby':TheDrunkNinja said:That's the summary of it, if I went into real detail, we'd probably be here all day. So what do you guys think I should do? Think of something really creative!
That, good sir, is amazing. Well done.Highlandheadbanger said:Once when I was playing a Paladin, I was having some trouble with evil party members who were trying to mess with me for the sole reason of being a Paladin. So after having my gear and rations stolen once, I had an idea and put a plan into motion with the help of the DM outside of the game session. First, I bought some high quality rations (the kind of food Nobility or the Middle Class eats) and made no attempt to hide the fact from my party that I was eating well. Our greedy, evil Half-Orc Barbarian and tiefling theif couldn't pass up an opportunity like this, so they tried to swipe it from me. After an (intentionally) botched save attempt, they swiped my foodsack and started stuffing their faces (more from spite than hunger) before I could notice. All of a sudden, they're deathly sick, feverish, and vomiting blood (as to be expected when you soak food in strong, venomous poison for a day!) and have to make saving throws against major internal damage each turn for several hours. The Thief died of her illness, vomiting blood until she collapsed dead; the Barbarian managed to cling to life and we ended up voting to carry him with us (he nonetheless died while bedridden in an ambush the next day, coup de grâced while lying infirm in his bedroll by a hobgoblin). So they died, the rest of the party and I looted their stuff, and they were no longer allowed to call me "Lawful Stupid". Uncle Remus would have been proud.
Except I'm quite sure that was conduct unbecomming a paladin and more than sufficient cause to revoke his holy power. That was neither lawful nor was it good and it resulted in the death (by murder) of those under his protection. I'm not an expert by any stretch, but according to this 3.5 handbook I have lying around: "Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. Additionally, paladins swear to follow a code of conduct that is in line with lawfulness and goodness".ThaBenMan said:That, good sir, is amazing. Well done.Highlandheadbanger said:Once when I was playing a Paladin, I was having some trouble with evil party members who were trying to mess with me for the sole reason of being a Paladin. So after having my gear and rations stolen once, I had an idea and put a plan into motion with the help of the DM outside of the game session. First, I bought some high quality rations (the kind of food Nobility or the Middle Class eats) and made no attempt to hide the fact from my party that I was eating well. Our greedy, evil Half-Orc Barbarian and tiefling theif couldn't pass up an opportunity like this, so they tried to swipe it from me. After an (intentionally) botched save attempt, they swiped my foodsack and started stuffing their faces (more from spite than hunger) before I could notice. All of a sudden, they're deathly sick, feverish, and vomiting blood (as to be expected when you soak food in strong, venomous poison for a day!) and have to make saving throws against major internal damage each turn for several hours. The Thief died of her illness, vomiting blood until she collapsed dead; the Barbarian managed to cling to life and we ended up voting to carry him with us (he nonetheless died while bedridden in an ambush the next day, coup de grâced while lying infirm in his bedroll by a hobgoblin). So they died, the rest of the party and I looted their stuff, and they were no longer allowed to call me "Lawful Stupid". Uncle Remus would have been proud.
Meh. House rules can change all that. I would say it's ok since they started it, and it was really their own evil actions that condemned them - if they didn't steal the rations, they wouldn't have been poisoned. I don't think it'd be very fun to be under the super-strict canon restrictions for a paladin like you listed, myself (although, it might be kind of cool to play a rogue, "fallen" paladin who is Neutral Good or Chaotic Good, and struggle with trying to find redemption in the eyes of your god!)Eclectic Dreck said:Except I'm quite sure that was conduct unbecomming a paladin and more than sufficient cause to revoke his holy power. That was neither lawful nor was it good and it resulted in the death (by murder) of those under his protection. I'm not an expert by any stretch, but according to this 3.5 handbook I have lying around: "Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. Additionally, paladins swear to follow a code of conduct that is in line with lawfulness and goodness".ThaBenMan said:That, good sir, is amazing. Well done.Highlandheadbanger said:Once when I was playing a Paladin, I was having some trouble with evil party members who were trying to mess with me for the sole reason of being a Paladin. So after having my gear and rations stolen once, I had an idea and put a plan into motion with the help of the DM outside of the game session. First, I bought some high quality rations (the kind of food Nobility or the Middle Class eats) and made no attempt to hide the fact from my party that I was eating well. Our greedy, evil Half-Orc Barbarian and tiefling theif couldn't pass up an opportunity like this, so they tried to swipe it from me. After an (intentionally) botched save attempt, they swiped my foodsack and started stuffing their faces (more from spite than hunger) before I could notice. All of a sudden, they're deathly sick, feverish, and vomiting blood (as to be expected when you soak food in strong, venomous poison for a day!) and have to make saving throws against major internal damage each turn for several hours. The Thief died of her illness, vomiting blood until she collapsed dead; the Barbarian managed to cling to life and we ended up voting to carry him with us (he nonetheless died while bedridden in an ambush the next day, coup de grâced while lying infirm in his bedroll by a hobgoblin). So they died, the rest of the party and I looted their stuff, and they were no longer allowed to call me "Lawful Stupid". Uncle Remus would have been proud.
Poison the medical supplies, keep some untouched potions and such for yourself and hope that they need to heal sometime soon?TheDrunkNinja said:That's the summary of it, if I went into real detail, we'd probably be here all day. So what do you guys think I should do? Think of something really creative!
A fallen paladin is simply a fighter. Their holy skills are just knowledges. Sure, playing a fallen paladin seeking redeption (or perhaps descending further into the darkness and becomming the evil equivalent who's name I forget). My point was simply that the Paladin in question acted in such a way that this act alone would be sufficient cause to be cast out of his order.ThaBenMan said:Meh. House rules can change all that. I would say it's ok since they started it, and it was really their own evil actions that condemned them - if they didn't steal the rations, they wouldn't have been poisoned. I don't think it'd be very fun to be under the super-strict canon restrictions for a paladin like you listed, myself (although, it might be kind of cool to play a rogue, "fallen" paladin who is Neutral Good or Chaotic Good, and struggle with trying to find redemption in the eyes of your god!)Eclectic Dreck said:Except I'm quite sure that was conduct unbecomming a paladin and more than sufficient cause to revoke his holy power. That was neither lawful nor was it good and it resulted in the death (by murder) of those under his protection. I'm not an expert by any stretch, but according to this 3.5 handbook I have lying around: "Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. Additionally, paladins swear to follow a code of conduct that is in line with lawfulness and goodness".ThaBenMan said:That, good sir, is amazing. Well done.Highlandheadbanger said:Once when I was playing a Paladin, I was having some trouble with evil party members who were trying to mess with me for the sole reason of being a Paladin. So after having my gear and rations stolen once, I had an idea and put a plan into motion with the help of the DM outside of the game session. First, I bought some high quality rations (the kind of food Nobility or the Middle Class eats) and made no attempt to hide the fact from my party that I was eating well. Our greedy, evil Half-Orc Barbarian and tiefling theif couldn't pass up an opportunity like this, so they tried to swipe it from me. After an (intentionally) botched save attempt, they swiped my foodsack and started stuffing their faces (more from spite than hunger) before I could notice. All of a sudden, they're deathly sick, feverish, and vomiting blood (as to be expected when you soak food in strong, venomous poison for a day!) and have to make saving throws against major internal damage each turn for several hours. The Thief died of her illness, vomiting blood until she collapsed dead; the Barbarian managed to cling to life and we ended up voting to carry him with us (he nonetheless died while bedridden in an ambush the next day, coup de grâced while lying infirm in his bedroll by a hobgoblin). So they died, the rest of the party and I looted their stuff, and they were no longer allowed to call me "Lawful Stupid". Uncle Remus would have been proud.
sorry for the derail, btw...Eclectic Dreck said:A fallen paladin is simply a fighter. Their holy skills are just knowledges. Sure, playing a fallen paladin seeking redeption (or perhaps descending further into the darkness and becomming the evil equivalent who's name I forget). My point was simply that the Paladin in question acted in such a way that this act alone would be sufficient cause to be cast out of his order.
You play a Cleric.ThaBenMan said:So, do only Lawful Good gods have paladins serving them? What if you wanted to be a holy warrior serving a god of some alignment aside from LG? If you can't, that's pretty lame, in my opinion.
Get rings that enable your control or nullification of the party, distribute them, at the right moment, activate them, then give nice, swift deaths.TheDrunkNinja said:I've been a part of an evil campaign for a little while now, and just recently, my character has decided to betray the party, unbeknown to the rest of the group. Since I'm working against the group I'm in, I wanted to know what type of cool ways you guys think I should sabotage the group. I'm really interested in any interesting ways or methods you guys can come up with.
Here's the story so far:
My character is a Drow sorcerer named Solarum. Basically, we've been serving this god-like being called Karathanos, trying to do help him rise up and reclaim his rule over the world. Recently, however, we found out that Karathanos doesn't want to rule the world, he wants to destroy it out of vengence, thus the group decided to betray him in an effort to save the world we want to conquer. Solarum has been serving Karathanos his whole life, and has decided that he will continue to serve him by acting as a spy and sabotage the group within.
That's the summary of it, if I went into real detail, we'd probably be here all day. So what do you guys think I should do? Think of something really creative!
EDIT: Stop telling me to kill the healer or act like an idiot in battle. That's neither creative nor helpful.
Unless you play a Paladin of Slaughter, then you can be evil, but you're still bound to certain rules.Amnestic said:You play a Cleric.ThaBenMan said:So, do only Lawful Good gods have paladins serving them? What if you wanted to be a holy warrior serving a god of some alignment aside from LG? If you can't, that's pretty lame, in my opinion.
Or you play another class/race which devotes themselves to their specific deity in question.
But Paladins can only be Lawful Good in D&D. That's how it works.