Anyways I just got done playing I guess it doesn't matter but it was a game involving your standard evil group trying to resurrect some great evil and that has me thinking, in all games I can think of that has a group/person trying to bring something back to life or rebuild some giant ancient fighting robot, they always seem to bring it back, at least partially.
So why is that the case exactly? Would the players not be able to accept not facing this thing and thus the players would get upset?! Is a story telling thing, in that it must appear or something?!
Which brings me to my second question, can someone think of a game where you actually stop said group/person completely from bringing something back/rebuilding etc and if so did it do it well.
(And yes as you can tell, trying to explain things is not something I can do. So yeah sorry. Good thing I'm not a teacher.)
So why is that the case exactly? Would the players not be able to accept not facing this thing and thus the players would get upset?! Is a story telling thing, in that it must appear or something?!
Which brings me to my second question, can someone think of a game where you actually stop said group/person completely from bringing something back/rebuilding etc and if so did it do it well.
(And yes as you can tell, trying to explain things is not something I can do. So yeah sorry. Good thing I'm not a teacher.)