Except I never said equity is necessary for comparison. That would be stupid. I used the word "equating" as a synonym for "comparing," which works in this context; to claim otherwise is to grasp at straws.RelexCryo said:Except I am not equating. You are arguing that equity is necessary to compare the two. It's not. I am comparing an aspect of game design that is not important to one that is. Contrary to your assertions, that is a valid comparison. Two things do not need to be equitable to be compared, nor is equity implied when you compare two things. An example: I could compare a newspaper which watchdogs the government for corruption to a pornography magazine, and say that while the pornography magazine is far less important, they should both be protected by freedom of speech. Equity is not implied in this scenario, and is in fact outright stated to not exist, as the news outlet which watchdogs the government is explicitly stated to be more important, yet the comparison is still ultimately valid due to the nature of the argument.Carlos Alexandre said:You're either being obtuse for the sake of being obtuse or you're failing to understand the point. I'm going to give you the benefit of the doubt and assume the latter.RelexCryo said:My rebuttal is valid. If one argues that aspects of game design which are used as crutches should be discontinued in general, we would have to discontinue many important, even necessary aspects of game design. The problem with saying that big boobs are used as a crutch to support an overall bad game is that this is true of pretty much every concievable aspect of game design as well.Carlos Alexandre said:Complaint #6 is valid. Your rebuttal is not.
A game that features one of the crutches you mention to support thoughtless game design IS A BAD GAME. Just as bad as a game where "tits" is the main draw, and to hell with that gameplay nonsense.
Similarly, in a story-heavy game, or in a film, or a TV series, or whatever, using big boobs as a lure begs the question: if the story and/or character development is as good as this game's fans say it is (see: NIS, Aksys, and other devs/publishers of that vein), why the heavy focus on junior high grade sex appeal?
Here's something that uses sexuality very well: the film Black Swan.
Here's something else, a game this time: certain parts of Persona 4, namely the look into Yukiko and Kanji's psyches.
You fabricated a straw man. I didn't say "let's discontinue strong writing and character development." I said "a game that relies on those things to cover up weak gameplay is a bad game." A straw man is a logical fallacy. A logical fallacy invalidates an argument. Your argument is not valid.
You're also falsely equating a reliance on shallow and childish sexuality with a reliance on strongly crafted narrative. The latter, at the very least, requires real thought, real effort, which already makes it wildly different than the former.
I am talking about modern games. And crutches are bad.RelexCryo said:I never said character development = breast size. I never said the two were equally important. Moreover, I never implied that either. I also didn't say that gameplay makes up for bad writing/narrative. I said some games, particularly text adventure games, try to comphensate for bad gameplay with superb writing. My point was that something that is used to comphensate for a weak point of a game is not inherently bad, simply because some designers use it as a crutch.Bocaj2000 said:6. Your argument is fallacious by comparing big boobs to character development. Writing is not a crutch for a game; it is development for a game. If you honestly think that in the year 2011 good gameplay makes up for shitty writing and empty characters, then I have no reason to listen to anything you have to say. And if you honestly think that big boobs contribute to a videogame, then you are defending a fetish and nothing more.RelexCryo said:Why do people complain about Big Boobs in games? I seriously want to know. I have heard several answers, but the ones I have heard don't make sense. I will list the ones I have heard below, and my responses to them. If you have an opinion that I don't list, please, list it below.
6. Complaint: I believe big boobs are a crutch game designers use to support bad games!
Response: Excellent writing and character development are also crutches game developers use to support bad gameplay. Text adventure games are a pretty good example. That doesn't justify hating excellent writing, character development, and overall narrative.
7. Complaint: "Because idealised men are designed to appeal to men, whereas idealised women are also designed to appeal to men, which is not fair."
Response: If there is a lack of fanservice to women, that is a serious problem. It doesn't mean that fanservice for men is morally wrong, which is why I didn't understand the objections to big breasts in games, but it is still a big issue that game designer don't seem to be consistently interested in providing fan service for both genders. Also, female protagonist design should also primarily be designed to create characters that woman want to play as. I am not trying to argue that most or half of female video game characters should have larger than average breasts, just as not all male characters have huge muscles, not all female characters need huge boobs.
8. Complaint: "because it is not realistic for a very athlethetic woman to have them, it breaks immersion."
Response: Another good point I have no real solution for, other than to say that for games where immersion matters, it should be reserved for characters who aren't extremely athlethic, assuming the game developer wants to do it at all.
7. Big boobs to me makes the game feel immature and childish. To me having big boobs in a game is condescending to gamers and feeds into a negative stereotype.
8. Big boobs =/= nice boobs. and girls who weigh 120lbs rarely have DDs.
Actually, my point on number 3 is "Therefore, big boobs are not necessarily bad." My argument refutes the idea that things which are used to draw attention away from bad game design are inherently bad, I did not argue that big boobs are universally a good idea, and I even outright stated that putting big boobs on a female character is often a bad idea.Carlos Alexandre said:Except I never said equity is necessary for comparison. That would be stupid. I used the word "equating" as a synonym for "comparing," which works in this context; to claim otherwise is to grasp at straws.RelexCryo said:Except I am not equating. You are arguing that equity is necessary to compare the two. It's not. I am comparing an aspect of game design that is not important to one that is. Contrary to your assertions, that is a valid comparison. Two things do not need to be equitable to be compared, nor is equity implied when you compare two things. An example: I could compare a newspaper which watchdogs the government for corruption to a pornography magazine, and say that while the pornography magazine is far less important, they should both be protected by freedom of speech. Equity is not implied in this scenario, and is in fact outright stated to not exist, as the news outlet which watchdogs the government is explicitly stated to be more important, yet the comparison is still ultimately valid due to the nature of the argument.Carlos Alexandre said:You're either being obtuse for the sake of being obtuse or you're failing to understand the point. I'm going to give you the benefit of the doubt and assume the latter.RelexCryo said:My rebuttal is valid. If one argues that aspects of game design which are used as crutches should be discontinued in general, we would have to discontinue many important, even necessary aspects of game design. The problem with saying that big boobs are used as a crutch to support an overall bad game is that this is true of pretty much every concievable aspect of game design as well.Carlos Alexandre said:Complaint #6 is valid. Your rebuttal is not.
A game that features one of the crutches you mention to support thoughtless game design IS A BAD GAME. Just as bad as a game where "tits" is the main draw, and to hell with that gameplay nonsense.
Similarly, in a story-heavy game, or in a film, or a TV series, or whatever, using big boobs as a lure begs the question: if the story and/or character development is as good as this game's fans say it is (see: NIS, Aksys, and other devs/publishers of that vein), why the heavy focus on junior high grade sex appeal?
Here's something that uses sexuality very well: the film Black Swan.
Here's something else, a game this time: certain parts of Persona 4, namely the look into Yukiko and Kanji's psyches.
You fabricated a straw man. I didn't say "let's discontinue strong writing and character development." I said "a game that relies on those things to cover up weak gameplay is a bad game." A straw man is a logical fallacy. A logical fallacy invalidates an argument. Your argument is not valid.
You're also falsely equating a reliance on shallow and childish sexuality with a reliance on strongly crafted narrative. The latter, at the very least, requires real thought, real effort, which already makes it wildly different than the former.
Complaint #6 remains invalid, because it essentially follows this goofy train of thought:
1. Big tits to draw attention away from bad game design.
2. Big tits aren't the only things used to draw attention away from bad game design.
3. Therefore, big tits are okay.
Text adventure games are arguably modern, in the sense that new ones are still being made. Have you ever played Echo Bazaar? And my point was simply that traits which some designers use as a crutch are not bad in themselves, it is rather the tendency to try to make a game stand on one trait which prevents it from being good.Bocaj2000 said:I am talking about modern games. And crutches are bad.RelexCryo said:I never said character development = breast size. I never said the two were equally important. Moreover, I never implied that either. I also didn't say that gameplay makes up for bad writing/narrative. I said some games, particularly text adventure games, try to comphensate for bad gameplay with superb writing. My point was that something that is used to comphensate for a weak point of a game is not inherently bad, simply because some designers use it as a crutch.Bocaj2000 said:6. Your argument is fallacious by comparing big boobs to character development. Writing is not a crutch for a game; it is development for a game. If you honestly think that in the year 2011 good gameplay makes up for shitty writing and empty characters, then I have no reason to listen to anything you have to say. And if you honestly think that big boobs contribute to a videogame, then you are defending a fetish and nothing more.RelexCryo said:Why do people complain about Big Boobs in games? I seriously want to know. I have heard several answers, but the ones I have heard don't make sense. I will list the ones I have heard below, and my responses to them. If you have an opinion that I don't list, please, list it below.
6. Complaint: I believe big boobs are a crutch game designers use to support bad games!
Response: Excellent writing and character development are also crutches game developers use to support bad gameplay. Text adventure games are a pretty good example. That doesn't justify hating excellent writing, character development, and overall narrative.
7. Complaint: "Because idealised men are designed to appeal to men, whereas idealised women are also designed to appeal to men, which is not fair."
Response: If there is a lack of fanservice to women, that is a serious problem. It doesn't mean that fanservice for men is morally wrong, which is why I didn't understand the objections to big breasts in games, but it is still a big issue that game designer don't seem to be consistently interested in providing fan service for both genders. Also, female protagonist design should also primarily be designed to create characters that woman want to play as. I am not trying to argue that most or half of female video game characters should have larger than average breasts, just as not all male characters have huge muscles, not all female characters need huge boobs.
8. Complaint: "because it is not realistic for a very athlethetic woman to have them, it breaks immersion."
Response: Another good point I have no real solution for, other than to say that for games where immersion matters, it should be reserved for characters who aren't extremely athlethic, assuming the game developer wants to do it at all.
7. Big boobs to me makes the game feel immature and childish. To me having big boobs in a game is condescending to gamers and feeds into a negative stereotype.
8. Big boobs =/= nice boobs. and girls who weigh 120lbs rarely have DDs.
Sacman said:Well I prefer women with smaller breast... just my personal preference...
but in games it usually doesn't bother me too much it's just distracting...<.<
Worr Monger said:Because in Dragon Age II... They're on my "sister"
Slim pickings for me, since I'm late to the thread, good points have been raised. I think they're worth repeating. up above.gl1koz3 said:It's just weird.
And then talk about women lining up for implants...
Yeah, I like big boobs. But, when everyone has them, I feel like I must somehow exit the matrix.
This is quite true, intelligence is largely a product of emotional maturity, logic skills, and a tendency to analyze things rather than making assumptions, which are all things you can be taught to do, or influenced to not do, based on your environment.Jacob Haggarty said:I agree, except on point 2, because intelligence isnt a completely genetic trait. In fact, it is far more likely to be an environmentally aquired thing, more than being born with a preset intelligence. Although it may be true that genetically, some people may have a certain disposition towards intelligence, it doesnt strictly mean that the person will HAVE above average smarts.
Also, having large boobs is NOT abnormality. Its uncommon to have HUGE breasts, but it still wouldnt be classed as abnormal. Abnormal implies that something has gone wrong, and there are very few cases when this is so. More often than not its just down to luck (or bad luck) what size someones boobs are. Because the genes that will determine the size are random (producing whatever hormone determines such things) is random, meaning you may have larger or smaller breasts than the mother. That DOESNT mean that there is a problem. Like i said: luck (or bad luck).
But yeah, apart from that i agree with you. I have absolutely no problem, although i cant say i notice much. Unless its really in-your-face, like Ivy from soul calibur...
Good call, that's a important distinction. It stretches plausibility to near broken but in theory, all the women a character interacts with could happen to have large/huge breasts. We'd be probably be talking about well under a 1% chance.Jacob Haggarty said:Also, having large boobs is NOT abnormality. Its uncommon to have HUGE breasts, but it still wouldnt be classed as abnormal. Abnormal implies that something has gone wrong, and there are very few cases when this is so. More often than not its just down to luck (or bad luck) what size someones boobs are. Because the genes that will determine the size are random (producing whatever hormone determines such things) is random, meaning you may have larger or smaller breasts than the mother. That DOESNT mean that there is a problem. Like i said: luck (or bad luck).