HyenaThePirate said:
Lara, whom I have played as and enjoyed since the very first Tomb Raider... Ok yeah, those boobs weren't always tastefully presented, but while they were definitely eye candy for some, I don't feel that they overshadowed Lara's IDENTITY as a character. She was still this super smart, super savvy, super kick ass first true super heroine of video games that could turn you on as quickly as she could snap your neck.
Ahahahahahahaha!
Okay, all joking aside, Laura has aged. I've read the same article as you did, and they state that while Laura was an icon in the 90s, that is no longer applicable nowadays. Having a standard "yeah, she's sexy, but she's also
super smart and kick ass and stuff!" does not work anymore. Similar to Duke Nukem, you
could keep going with the standard, smart, athletic, buxom archaeologist, but nowadays that just seems like pandering to the lowest common denominator. Sure, there's nothing wrong with the occasional 90s nostalgia, but that will only get you so far.
Does the redesign really need to turn her into an emo-looking, angsty, Twilight saga reject? Even more to the point... All of this talk of turning her into an emotional, slightly insecure, horror movie survival type girl who at first cries and shivers and acts desperately and then is stronger for it leaves me a bit concerned. I'm all for deeper characters, but is the answer to her being a "sex" symbol to take her the complete opposite direction and make her severely "vulnerable?" Lara, while buxom was always a rather strong feminine character, and while I'm sure there is some merit to the argument that she (as a role model) might have encouraged those unrealistic expectations of the female form, trying to turn her into an "every woman" type character doesn't exactly feel as if it's going to accomplish much either, other than to make a large number of insecure women who don't like being reminded of how physically inadequate they might be compared to other girls feel a bit vindicated.
Words like "emo" and "angsty" get tossed around so much that it's getting extremely frustrating and annoying. It seems that showing any emotion that is slightly pained, sad, or angry will be classified as "angsty". Somehow it's okay to portray emotions as blandly as possible in what I like to call "blandism". This is something that bleeds through all medium, not just video games, and it's really pissing me off and it's something I hope I'll be able to fix if I ever get in the industry.
But from what we're getting in the GameInformer article, Laura is fresh out of college and exploring lands with her fellow colleges and a professor she looks up to. Suddenly, she is shipwrecked and awakes upside down, wrapped in a cocoon, with a dead body next to her. She lights herself on fire to escape, crashes to the floor and screams in pain. Then she meets a psychotic villager and has to
kill him to survive (the article states that death will have a weight to it). She's muddy, bloody, and scared as fuck.
How the hell should she react?
Whether you like this new direction is not the issue here, nor is whether or not they will succeed.
So what say you, Escapist community? Is the "big boobs", "women as visual sexual objects" stuff truly as relevant as it's being made out to be, or should we stop being so sensitive about the whole issue?
There's definitely a place for all sorts of hooters out there, but it is definitely
not something that we are being overly sensitive about. This is a problem that spreads through all media, this is not exclusive to games. This is not the 90s anymore, people are grown up, and people don't just want boobs to jump around like helium balloons anymore. Video games are still a young medium, and if we can overcome objectifying the sexes (yes, males are not excluded from this problem, just look at all those hunky space marines) then the industry will be better for it.