Dead Space 2 was just plain bad - you had all the weapons and armour of average space marine and everywhere you went there were some candles lit (the amount of candles used in this game was just ridiculous). The only semi-scary part was the return to Ishimura and then they blew it with fight in the most obvious place ever (and it was such a safe to defend long hall ffs >_<}.Terminate421 said:Thats where they pull different styles and themes.DVS BSTrD said:Yahtzee they don't lack limitation, they lack appreciation. Mainstream developers feel the need to broaden the appeal to the point where nothing is special about their games anymore.
Dead Space wasn't terrifying but it was creepy enough and has its own style behind it, a futuristic japanese style if you will. Then there are just down right grim moments such as in Dead Space 2:
Someone put a damn baby into a washing machine
Accessbility is only used as the hook, the main part after is what makes the rest of it work.
Eye surgery didn't creep me out (though I was careful not to miss) and that regenerating thing was more frustrating than scary.