Eh, Why not.
Crono Trigger:
Ayla not having a side quest at the end of the game. It's just sad. Without it, she gets the least development of the party and that's just a shame.
The World Ends With You:
Oh boy, that's a hard one... Evolving certain pins was just unbearable (Mostly to get healing that had 5 charges on it) I guess. Aside from that I have trouble finding fault in any of it.
Xenoblade Chronicles 1:
Hoooh boy....
For one thing, they drag the end of the game on from the climax point for two whole dungeons, the second of which is FULL of sudden "Hold on, a barricade of some kind just happened, you need to take a detour!" and both of which had sudden huge difficulty spikes. Not helped by the fact that due to story reasons, all the recent side quests are blocked off, meaning there's no quick way to level up to the point where the final boss is doable. I had to grind for weeks to get to a point where I was able to handle the boss, and by then, a lot of the impact was lost.
That and some of the colony 6 upgrades are insane. Goddamn freakin snow cabbage.
The game could have been the RPG to dethrone the twin kings of Crono Trigger and TWEWY, but after a neaar-perfect experience, it did NOT stick the landing.
Deus Ex Human Revolution:
...That last mission was NOT how you end a Deux Ex game. I was geared up and ready for an infiltration of some elite Illuminati compound, ready to cut loose...WOOPS, the whole thing is full of insane civilians, whom I don't wanna kill and have to be extra careful going around so I don't kill too many of them or get killed.
As much as Mankind Divided had problems, and as much as it desperately needed one more good infiltration mission, that game KNEW how to cap off a Deus Ex game. Fuckin' A+ final mission there.
I mean, the shitty boss fights in DXHR were bad too, but at least the updated re-release fixed them by adding alternative solutions.
Persona 5:
Why, on gods green earth, can't I hang out with my social link buddies after clearing a dungeon, but before sending the calling card? I've finished up the dungeon, we're just waiting for the right time to cap it off, why the hell is no one in the mood to take a few days off to hang out and improve their personae?!
Sonic 3 and Knuckles:
Hmmmm... The stupid Rotating Barrel didn't feel very intuitive. Hell, most of the Carnival Night Zone feels lacking, especially with the original music.
Stardew Valley:
I wish there was actual dates you could go on. Not much changes after you give someone a bouquet, and the next step is marriage. That just seems too much at once.
I'd have liked being able to arrange "yo, let's meet up between 3 and 5 tomorrow on the beach" or something.
I mean, as much as I feel Rune Factory 4 messed stuff up (hello, bland characters and uninteresting romantic partn-Oh shit, Forte is suddenly a badass, aw yeah that's amazi-Oh, and as soon as the crisis is over she's back to being boring, boo), it at least got that right.
System Shock 2
CLUNK-Y!
And It's annoying how energy weapons become useless at the very end. They're really good early on as they help you save ammo for the tough parts, but still, boo.
Deus Ex 1:
CLUNK-FREAKIN-Y
And then you get a goddamn lightsaber and a laser pointer on your assault rifle and enough points to be able to massacre anything with it, to say nothing of perfect sniping with the rifle and the game goes from "SUPER challenging" to "PFFFFT, easy peasy"
Undertale:
Uhhhhhhhhh.....The walk speed is a little slow when retracing your steps for whatever reason.
XCOM 2:
The fact timers tick down even when you're in concealment is bullshit. That was the first mod I installed and it instantly made everything better.
Most of the other stuff I wished was fixed or improved got fixed to all hell in the Long War Mod, and my only real problem with that is how insane it is to take over the Radio Tower and your first Alien HQ. Oh, and how near-impossible hard it is to stop a supply raid from happening. :s
Majora's mask:
I kinda feel like it needed one more region. Also, it's kinda BS that you can never ever EVERRRRRR use the Fierce deity mask outside of boss rooms.
Prey (2017)
More enemy appearance variety would have been nice.
And while I didn't really mind it because I enjoyed any excuse to go through the station and find new stuff, it does suffer from "frequent detour syndrome".
Borderlands 2:
Without friends, it does kinda feel like a slog.
Sonic Mania:
A handful of bosses (Bug rider, oil octopus, the secret final boss) are either not fun, or bullshit and I hate them.
Also, the stupid drowning corridor in Chemical Plant zone 1 is just ass and I hate it.
Oh, and Special Stage 5 is stupid and I hate it.
And the inability to take and of the fun modifiers like Sonic 3 ability mode, or &Knuckles mode into anything other than "no-save" mode is puzzling.
...Everything else is freakin' gravy.
Civ 5
Without the Brave New World DLC: enemy nations will declare war on you for literally no other reason than "Eh, we have too many troops and wanna justify it. Yo buddy-o who've had our back since forever! TIME TO ATTACK YOU FOR NO GOOD REASON!!!"
With the BNW DLC: Ok, we're out of the classical period? WELP, time to NEVER ever delcare war again, unless we're napoleon who for some reason is the only one across like 6 Epic length games who ever tried to be aggressive.
Me: ...Can I have a middle ground, PLZ? No? Damn.
Bakugan Battle Brawlers:
Dontchu judge me! It's a damn fun little game! I literally rented it as "Research" for a bakugan thing I was game testing for at work years ago, and it turned out to be so much fun I bought it.
Biggest flaw? Given that it's intended for kids, there are BLATANT gameplay imbalances that remain in the game.
To whit:
Various Booster cards are either totally worthless, or insanely OP but force you to run a particular strategy, meaning that Fire-Water-Light or Dark-Earth-Wind were the only viable decks.
On-field pickups are broken powerful. If you get a G-Power Swap, you're guaranteed to win at least one open fight, because if you don't end up beating your opponent in the minigame battle, you can just swap your attack power at the last second and instantly win it.
On that note, the battle minigames are dumb. The Shooting one is good, there's skill involved. The "guitar hero" one is impossible to fuck up, and the shaking battle is just so very freakin' Wii. :s
Elemental shots are not balanced. Some are good (Wind, Water), others are too situational to use effectively (Fire, Dark), one is shit (Earth) and one is BROKEN OP (Light). Like, to put in perspective how broken it is...
So you shoot out a Light Special Shot, right? It makes your attack power go up by about 1-2 attack power per second, and stops ticking up at 500. Fair enough. But wait! If you stall it out until you hit 500 without picking up any powerups and THEN go around the entire arena pickup up powerup...BAM you can have a near-unbeatable 1000 extra attack power at least. And the kicker is that most arenas have an area where you can easily loop around at no risk and at no real detriment to your stamina, meaning you can just keep looping that area for like 5 minutes until you're fully charged up, and then go explore the arena for powerups. It's boring and unbalanced and I hated it when my best friend (the only friend who clicked with the game like I did) did that in every single match. :s
Every narrative-heavy game, but especially Ghost Trick:
You can only play through it once. Once the game's secrets are uncovered, playing it again is never the same.
And that's it, that's all the favourite games I can think of. That went longer than I expected!
