Biggest flaws in your favorite games?

Sean Hollyman

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Gordon_4 said:
Mass Effect: wonderful story, characters, visuals and overall Sci-fi setting etc mated the most appalling fucking shooting system I have ever seen in a game of its age. I know its an RPG, but you have put guns in as the primary weapon and it isn't turn-based like X-Com ergo you have made a shooter: make your shooting controls less shit please.

Mass Effect 2: Better combat, best overall cast of characters, much improved visuals without sacrificing the unique look paired with the worst and most stripped down RPG elements of the series proper. Plus, the ongoing Cerberus apologetic tone can just die in a fire: I played ME to its bones - you're fucking terrorists and had the options been there, I'd have had Jacob and Miranda arrested as soon as we docked at the Citadel.

Mass Effect 3: Best combat in the series, best variety of weapons, most flexible weapon systems and greatest set-pieces in the series with what can only be described, even with the EC, the stupidest and most infuriating resolution to the overall story ever. With the ME3HEM installed, my major complaints are that the first couple of hours (about up until you recruit Garrus) are very railroady and it has a fairly lackluster character roster compared to ME2.
Not to mention the atrocious journal and quest log in 3!
 

Sean Hollyman

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Souls series. It?s amazing that for a series known for such high attention to detail they all have some blatant clipping issues. No, hollow/beast. Your sword/claws as cool as they may be, should not be able to ghost through that door frame I snuck behind trying to escape your vile wrath.
 

retsupurae yahtsee

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Resident Evil 4, Bionic Commando Remastered, Bayonetta, The Wonderful 101, No More Heroes, etc: Quick Time Events and button mashing. These are parlor tricks, not skills, and no fun.

Mega Man, Adventures of Batman and Robin for SNES, Devil May Cry: Boss rushes: I already beat the bosses, so why should I waste time fighting them? I hate them.


Metroid Prime Trilogy, Silver Grapple: Having to go back near the end and collect items that serve no purpose but to open locked gates. A tedious procedural that feels really unsatisfying and only serves to pad the game.

Super Mario 2, Varicella, and although these are not favorites, Professor Layton versus Phoenix Wright, Thimbleweed Park and Stories Untold: Fucking fourth wall breaking endings. What is the point of playing if the whole thing turns out to be a dream, a simulation, a hallucination, etc?
 

Ironman126

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Mass Effect: Its combat is clunky, the dialogue options are limited/pointless at times, the animation is really quite bad, and the voice acting leaves a lot to be desired. And the Mako is a thing. I'm of two minds about the Mako. On the one hand: Fuck. That. Shit. On the other hand, it does make the galaxy feel big, even if the Mako sections are usually featureless wasteland with a handful of raisins and thresher maws sprinkled about.

Fallout New Vegas: See above. Plus, the guns are... wrong. The point of aim for the ironsights (which I'm glad they added) are all slightly low when compared to the HUD reticle. It could be that they decided to give the weapons a 6 o' clock hold, but given that no other game I've seen does that and only a few people even know what that means, I'm inclined to think it's just sloppy design.

Homeworld/Homeworld Remastered: The game requires extensive micromanaging, but the UI and command options aren't great for it. The ship AI needs more autonomy and the game could really use some simple, programmable scripts, like for party members in Dragon Age: Origins. Example: Fighters, especially in the Remastered version, are extremely fragile (one or two hits from a larger ship will usually destroy one). It'd be great if I could have my fighters automatically return to their docking berths upon reaching 50% health.

I'm hesitant to call out games based on their graphics because a lot of my favorite games are old, but I'll make one exception for a relatively new game:

Wolfenstein: The New Order: The game is hideous. Not only is it appallingly ugly, it's a 40+ gigabyte download, yet the non-actor textures look like they were made using MS Paint. Not. Cool. I'm still not sure what that 40 gigs is made of, because the game is only 7-8 hours long. To put it in perspective, Skyrim looks better (I don't run any HD mods, just the Bethesda-released texture pack), but takes up a quarter of the space on my drive.
 

sXeth

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Ironman126 said:
Wolfenstein: The New Order: The game is hideous. Not only is it appallingly ugly, it's a 40+ gigabyte download, yet the non-actor textures look like they were made using MS Paint. Not. Cool. I'm still not sure what that 40 gigs is made of, because the game is only 7-8 hours long. To put it in perspective, Skyrim looks better (I don't run any HD mods, just the Bethesda-released texture pack), but takes up a quarter of the space on my drive.
I think its the ID engine. Rage's people looked awful too. Colossus polished it up abit, but they went for actual cutscenes for good reason. Doom hides it well by having non-humans and generally less clear lighting, but Olivia Pierce looks terrible when you do get close to her, and the zombie dudes and imps are also a little dodgy up close.
 

Souplex

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Dark Souls 1: The Bed of Chaos.
The Souls series after 1 whole: The weird hatred for shield players. Also, invincibility frames on dodges are bullshit. Dodging should be whether you're there when the attack connects. Simple as.
 

Ironman126

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Seth Carter said:
Ironman126 said:
Wolfenstein: The New Order: The game is hideous. Not only is it appallingly ugly, it's a 40+ gigabyte download, yet the non-actor textures look like they were made using MS Paint. Not. Cool. I'm still not sure what that 40 gigs is made of, because the game is only 7-8 hours long. To put it in perspective, Skyrim looks better (I don't run any HD mods, just the Bethesda-released texture pack), but takes up a quarter of the space on my drive.
I think its the ID engine. Rage's people looked awful too. Colossus polished it up abit, but they went for actual cutscenes for good reason. Doom hides it well by having non-humans and generally less clear lighting, but Olivia Pierce looks terrible when you do get close to her, and the zombie dudes and imps are also a little dodgy up close.
Wow. It has been a loooong time since I thought about Rage. I'd actually forgotten that ID made it. I never played Rage, but I heard that it was an absolute mess at launch.

Doom has significantly better lighting design that The New Order, but I also think that they improved the texture detail. With The New Order, I tend to get a sort of ghosting effect - almost a double image, but with a color swap - when I get close to small scenery details. I'm still trying to figure out what justified the 10-hour download.
 

katelyn3

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Dark Souls - Gets too easy once you play through it a couple of times. Boss combat variation is close to nothing and you will memorize it eventually once you do a couple of runs.

Metal Gear IV - I hated the last battle with Liquid-Ocelot

Skyrim - Combat gets boring after a while. Everything else makes up for it and even hides it in a tiny corner, but still.

The Witcher 3 - Not enough, I need more! Yes, I know it's hella long, but I still want more!
 
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Eh, Why not.

Crono Trigger:
Ayla not having a side quest at the end of the game. It's just sad. Without it, she gets the least development of the party and that's just a shame. :(

The World Ends With You:
Oh boy, that's a hard one... Evolving certain pins was just unbearable (Mostly to get healing that had 5 charges on it) I guess. Aside from that I have trouble finding fault in any of it.

Xenoblade Chronicles 1:
Hoooh boy....

For one thing, they drag the end of the game on from the climax point for two whole dungeons, the second of which is FULL of sudden "Hold on, a barricade of some kind just happened, you need to take a detour!" and both of which had sudden huge difficulty spikes. Not helped by the fact that due to story reasons, all the recent side quests are blocked off, meaning there's no quick way to level up to the point where the final boss is doable. I had to grind for weeks to get to a point where I was able to handle the boss, and by then, a lot of the impact was lost. :(

That and some of the colony 6 upgrades are insane. Goddamn freakin snow cabbage. :mad:

The game could have been the RPG to dethrone the twin kings of Crono Trigger and TWEWY, but after a neaar-perfect experience, it did NOT stick the landing. :(

Deus Ex Human Revolution:
...That last mission was NOT how you end a Deux Ex game. I was geared up and ready for an infiltration of some elite Illuminati compound, ready to cut loose...WOOPS, the whole thing is full of insane civilians, whom I don't wanna kill and have to be extra careful going around so I don't kill too many of them or get killed. :(

As much as Mankind Divided had problems, and as much as it desperately needed one more good infiltration mission, that game KNEW how to cap off a Deus Ex game. Fuckin' A+ final mission there.

I mean, the shitty boss fights in DXHR were bad too, but at least the updated re-release fixed them by adding alternative solutions.

Persona 5:
Why, on gods green earth, can't I hang out with my social link buddies after clearing a dungeon, but before sending the calling card? I've finished up the dungeon, we're just waiting for the right time to cap it off, why the hell is no one in the mood to take a few days off to hang out and improve their personae?! :mad:

Sonic 3 and Knuckles:
Hmmmm... The stupid Rotating Barrel didn't feel very intuitive. Hell, most of the Carnival Night Zone feels lacking, especially with the original music.

Stardew Valley:
I wish there was actual dates you could go on. Not much changes after you give someone a bouquet, and the next step is marriage. That just seems too much at once.

I'd have liked being able to arrange "yo, let's meet up between 3 and 5 tomorrow on the beach" or something.

I mean, as much as I feel Rune Factory 4 messed stuff up (hello, bland characters and uninteresting romantic partn-Oh shit, Forte is suddenly a badass, aw yeah that's amazi-Oh, and as soon as the crisis is over she's back to being boring, boo), it at least got that right.

System Shock 2
CLUNK-Y!

And It's annoying how energy weapons become useless at the very end. They're really good early on as they help you save ammo for the tough parts, but still, boo.

Deus Ex 1:
CLUNK-FREAKIN-Y

And then you get a goddamn lightsaber and a laser pointer on your assault rifle and enough points to be able to massacre anything with it, to say nothing of perfect sniping with the rifle and the game goes from "SUPER challenging" to "PFFFFT, easy peasy"

Undertale:
Uhhhhhhhhh.....The walk speed is a little slow when retracing your steps for whatever reason.

XCOM 2:
The fact timers tick down even when you're in concealment is bullshit. That was the first mod I installed and it instantly made everything better.

Most of the other stuff I wished was fixed or improved got fixed to all hell in the Long War Mod, and my only real problem with that is how insane it is to take over the Radio Tower and your first Alien HQ. Oh, and how near-impossible hard it is to stop a supply raid from happening. :s

Majora's mask:
I kinda feel like it needed one more region. Also, it's kinda BS that you can never ever EVERRRRRR use the Fierce deity mask outside of boss rooms. :(

Prey (2017)
More enemy appearance variety would have been nice.

And while I didn't really mind it because I enjoyed any excuse to go through the station and find new stuff, it does suffer from "frequent detour syndrome".

Borderlands 2:
Without friends, it does kinda feel like a slog. :(

Sonic Mania:
A handful of bosses (Bug rider, oil octopus, the secret final boss) are either not fun, or bullshit and I hate them.

Also, the stupid drowning corridor in Chemical Plant zone 1 is just ass and I hate it.

Oh, and Special Stage 5 is stupid and I hate it.

And the inability to take and of the fun modifiers like Sonic 3 ability mode, or &Knuckles mode into anything other than "no-save" mode is puzzling.

...Everything else is freakin' gravy.

Civ 5
Without the Brave New World DLC: enemy nations will declare war on you for literally no other reason than "Eh, we have too many troops and wanna justify it. Yo buddy-o who've had our back since forever! TIME TO ATTACK YOU FOR NO GOOD REASON!!!"

With the BNW DLC: Ok, we're out of the classical period? WELP, time to NEVER ever delcare war again, unless we're napoleon who for some reason is the only one across like 6 Epic length games who ever tried to be aggressive.

Me: ...Can I have a middle ground, PLZ? No? Damn.

Bakugan Battle Brawlers:
Dontchu judge me! It's a damn fun little game! I literally rented it as "Research" for a bakugan thing I was game testing for at work years ago, and it turned out to be so much fun I bought it.

Biggest flaw? Given that it's intended for kids, there are BLATANT gameplay imbalances that remain in the game.

To whit:
Various Booster cards are either totally worthless, or insanely OP but force you to run a particular strategy, meaning that Fire-Water-Light or Dark-Earth-Wind were the only viable decks.

On-field pickups are broken powerful. If you get a G-Power Swap, you're guaranteed to win at least one open fight, because if you don't end up beating your opponent in the minigame battle, you can just swap your attack power at the last second and instantly win it.

On that note, the battle minigames are dumb. The Shooting one is good, there's skill involved. The "guitar hero" one is impossible to fuck up, and the shaking battle is just so very freakin' Wii. :s

Elemental shots are not balanced. Some are good (Wind, Water), others are too situational to use effectively (Fire, Dark), one is shit (Earth) and one is BROKEN OP (Light). Like, to put in perspective how broken it is...

So you shoot out a Light Special Shot, right? It makes your attack power go up by about 1-2 attack power per second, and stops ticking up at 500. Fair enough. But wait! If you stall it out until you hit 500 without picking up any powerups and THEN go around the entire arena pickup up powerup...BAM you can have a near-unbeatable 1000 extra attack power at least. And the kicker is that most arenas have an area where you can easily loop around at no risk and at no real detriment to your stamina, meaning you can just keep looping that area for like 5 minutes until you're fully charged up, and then go explore the arena for powerups. It's boring and unbalanced and I hated it when my best friend (the only friend who clicked with the game like I did) did that in every single match. :s

Every narrative-heavy game, but especially Ghost Trick:
You can only play through it once. Once the game's secrets are uncovered, playing it again is never the same. :(

And that's it, that's all the favourite games I can think of. That went longer than I expected! :eek:
 

Dalisclock

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Bioshock Infinite: One of the best things about this game is exploring Columbia, especially the few bits where nobody is trying to murder you and you can just wander around a bit soaking in the atmosphere. Sadly, the game goes from "Vibrant, interesting alt-history floating city" to "Everything on fire and everyone wants to kill you all the time" the closer it gets to the end.

Metal Gear Solid 3: Snake Eater: The escort mission at the end is irritating and the fury is more annoying then engaging.

Also, the theme song gets stuck in my head every other week since I last played it. All I need is to see the words "Snake Eater" to trigger it. Is that a flaw? Can an earworm song be a flaw?

Dark Souls: Bed of Chaos can suck it. It's telling that it's the only boss in the series where damage you do and boss phase isn't reset when you die. Lost Izalith and Crystal cave are kind of obnoxious as well for the very, very few safe paths you can take and INVISIBLE FUCKING BRIDGES!

Bloodborne: Micolash can also suck it. Chasing him down each and every time before you can fight him is a chore(and since he has a magic attack that can one shot you...)/ Also, the unseen village with the bell maidens who constantly respawn enemies you kill until you kill them(and some of them are very hard to get to).

Final Fantasy 9: Lack of resolution to Freya's arc feels maddening. After she meets her BF/Fianc? and finds out he doesn't remember her, breaking her heart, the game almost completely forgets about her, except for a single scene during the epilogue.

Sunless Sea: I realize that inventory management is part of the game, but is it really too much to ask for the game to allow you to rent warehouse space or something? There have been numerous times I've had toss valuable food/fuel overboard because I was out of room in the hold and I was carrying something around that I needed later. The problem is that certain things take up hold space when they probably shouldn't(the alters, a certain NPC) and there's no way to do anything with them other then use them or dump them. It's mitigated somewhat when you can afford the bigger ships, but early in the game carrying enough food/fuel and cargo is a bit of a pain.

Witcher 3: The level scaling is at odds with the huge amount of sidequests and content. If you do side quests at the recommended level, it's very likely you'll end up overleveling the story quests by the time you end up playing them which makes them a bit anti-climatic.

And I ended up playing the Heart of Stone and Blood and Wine DLC before finishing the game proper, so the final battles felt very.....not particularly challenging. For some reason I assumed the game ended when you finished the main story and thus I wouldn't get a chance to finish the DLC if I didn't do it first. So I went from "Difficult Flying Vampire" fight at the end of Blood and Wine to "Fairly tame King of the Wild Hunt" fight at the end of the main game.

Kerbal Space Program: The game has slowellly gotten better about this but not including mechjeb or something similar in the base game feels like an omission. Yes, you do need to learn to fly the craft but once you get to a certain point or complexity having the computer assist is really, really helpful in streamlining your flights. Not to mention when you're doing routine transfers or cargo flights to an orbiting vessal/station, being able to set the thing on autopilot is also appreciated. Yeah, I know how to get the cargo ship to the station manually, but after the 10th one, I really want to let the computer do it.

XCOM: Lets see.....trooper is flanking an alien at point blank range with a 95% chance to hit. And he shoots off in a random direction, just before getting himself murdered by same alien.....*cue my incoherent screaming*.
 

Scarim Coral

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Fijiman said:
Iron Brigade really could have used some more levels, much better servers, and the ability to destroy your own towers and share scrap with other players would have been a god send a good number of times. That's all I can think of at two in the morning without playing some of my other favorite games in a long while.
This (I loved that game). Also no horde mode in the first game either (I know the dlc added it in).

OT Xenoblade Chronicle.
The quest system was awful! The icon of the quest givers is a tiny red dot on the map! This make finding a target or returning to get the reward the most annoying thing in the game especially when the quest doesn't shows you who was the exact quest giver. This is made worst when the quest giver is on a different floor like the Nonpon tree home!
 

sXeth

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Ironman126 said:
Doom has significantly better lighting design that The New Order, but I also think that they improved the texture detail. With The New Order, I tend to get a sort of ghosting effect - almost a double image, but with a color swap - when I get close to small scenery details. I'm still trying to figure out what justified the 10-hour download.
Ah, when I said "less clear", I didn't mean it was muddy or screwed up. The lighting in Doom is essentially higher detailed. And the added shadows and tints and stuff stop you seeing a raw exposed texture so much as you would in New Order where it tended to be more uniform.
 

Johnny Novgorod

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Demon's Souls
Item burden. Equip burden I'm fine with, item burden doesn't make much sense and it's annoying. The sheer amount of stones as well as the ludicrous rarity of some of them - pure bladestone in particular - is also discouraging, and farming is a pain in the ass. The Mausoleum Key that unlocks the true final boss of the game is also incredibly easy to miss out for good.

Okami
Yahtzee's ZP pretty much covers this: unskippable Banjo Kazooie gibberish can be annoying, as is the game's tendency work out its own puzzles for you. I'd throw in how unresponsive the Celestial Brush can be: specifically when drawing the infinity symbol. And the latter part of the game isn't as fun as the first two thirds are because the whole "cleanse nature" aspect is all but dropped.

Resident Evil 4
Bullshit QTE moments which at this point I know by heart so those are dulled out anyway. And going to the inventory case every time you want to change weapons can be... actually exactly like the first few Resident Evils, now that I think about it.
 

Vigormortis

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I could give you long winded diatribes about the many flaws within my long list of favorite games, but I'll just stick to the most glaring flaw of one of my all-time favorites:

That we STILL don't have a fucking followup to the game, a sequel in the series, nor even just a fucking wrap-up of the cliffhanger.

:'(
 

Voidrunner

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I'd have to go with the attack speed of any weapon other than mage staves in Tyranny. My first play through was as a mage so I didn't notice any problems but when I tried again with heavy weapons on the second run it took so long for my character to do anything, skills or basic attacks. I've tried every other weapon but just always revert to a magic staff because of this. I think you can turn the combat speed up or something, but it seems like an oversight that it takes so long in the default mode.
 

Siyano_v1legacy

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some may not be my favorite but I like those game

1- Pokemon: after 15 or so games, I feel like im still playing the same thing, few things have really upgraded or evolved, combat even without animation is too slow, catching all is grindy and unfun, the end game is atrocious and non sense unless you read plentiful guides to be somewhat good.

2- Mario: Again, after so many games, still very basic, collect a thon, boringness, maybe I dont understand it anymore

3- Binding of Isaac: so many hidden information for no purpose, curse a more an hinderance than really a real deal, to 100% its takes stupid luck!

4- HoMM 3: I think someone already said it, lack of balance, the new faction is a bit weird, but the mods does wonder.

5- Warframe: I loved this game for a while, but got burned, because everything is a effin grind for everything! You want to access a new zone grind A B and C, want to get a new frame, GRIND, I understand its the point of the game, but can you loose it up a little bit. Should have been called Grindframe :)
 

Arnoxthe1

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Dec 25, 2010
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Hexen: Although there's technically 12 weapons in the game in total, each of the three classes in it can only use 4 of the 12 weapons. It also takes too long to even get the second weapon for your class so unless you want to cheat, you're stuck using the same boring starter weapon for like 30 minutes at least before you finally get another weapon. And the time to get another is even longer. It's pretty ridiculous. There's also the problem that the game is confusing as hell at times in terms of where you need to go.

Now I did make a small mod for GZDoom that allows every class to use all the weapons. Unfortunately though, you'll need to cheat a little bit with the code, "nra" to get them. I have to say though, the game is a lot funner to play in the beginning when you have them all.

-

Why do I love it at all though? Easy. It and Heretic have some of the funnest and coolest fantasy universes I have ever seen. The art design and some of the weapons are fucking on point. I mean seriously, just check this awesome spell out:


If anyone is curious about it, the game is on Steam for like 6 dollars. Get it and hit me up for the mod. Oh, and be sure to get a walkthrough or something because FFS, these "puzzles" are retarded.
 

Ima Lemming

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Neverhoodian said:
The Neverhood Chronicles

...

- Some of the mid-late game puzzles expect way too much from the player. One of the most infamous was its take on the "match two" memory game, which took place on a massive 6x8 board and reset every time you got one wrong. The only way I managed to get past it was laboriously drawing the whole thing out on paper.
Not to mention having to work that puzzle to what sounds like somebody's drunken mumbling [https://www.youtube.com/watch?v=i1nC0Re5E3s].

---

Blaster Master - It's super easy to end your game if you clear out some of those shootable blocks, move Jason through them, then pause the game or do something else to reset them, sealing Jason off from the tank.

Lemmings - Older versions can be frustrating with the lack of a fast forward button.

MDK2 - I don't hate the bomb puzzles as much as most people, but yeah, I would have preferred an actual level.

Undertale - Those phone interruptions in the fire area can fuck right off.

Final Fantasy 6 - By the end of the game, I'm crushing everything with Ultima.
 

Joos

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Vampire the Masquerade: Bloodlines - The graphics are shit
Mass Effect Trilogy: The ending could have been better
XCOM2: I can't stop from rage quitting when I'm playing ironman
Master of Orion II: It is too old
SOMA: It's a walking simulator...
Hellblade: Gameplay was a bit shallow
Alien Isolation: Can't really think of anything...