ME 1: So many reused environments. The stupidity of killing the villain on the ground crippling the Reaper (combined with the fact that THIS NEVER CAME UP AGAIN. what an easy way to defeat the Reapers.)Gordon_4 said:Mass Effect: wonderful story, characters, visuals and overall Sci-fi setting etc mated the most appalling fucking shooting system I have ever seen in a game of its age. I know its an RPG, but you have put guns in as the primary weapon and it isn't turn-based like X-Com ergo you have made a shooter: make your shooting controls less shit please.
Mass Effect 2: Better combat, best overall cast of characters, much improved visuals without sacrificing the unique look paired with the worst and most stripped down RPG elements of the series proper. Plus, the ongoing Cerberus apologetic tone can just die in a fire: I played ME to its bones - you're fucking terrorists and had the options been there, I'd have had Jacob and Miranda arrested as soon as we docked at the Citadel.
Mass Effect 3: Best combat in the series, best variety of weapons, most flexible weapon systems and greatest set-pieces in the series with what can only be described, even with the EC, the stupidest and most infuriating resolution to the overall story ever. With the ME3HEM installed, my major complaints are that the first couple of hours (about up until you recruit Garrus) are very railroady and it has a fairly lackluster character roster compared to ME2.
ME2: Time waster. The idea of making a super awesome team to do a suicide mission is great. It shouldn't be the whole game. Also, how is one's loyalty to a commander supposed to improve your survivability? The final boss
ME3: The hardest battle, by the longest margin, in the whole series was the fight with Keith David at the start, still on Earth. Kai Lung. The key to defeat the Reapers was on Mars - that's some lazy work there, archaeologist. If your going to try to make Cerberus sympatric, don't go back
Also, Witcher 3. Stop punishing exploration. Have interesting landmarks instead of bland countryside. Skelliege. All of it. What a way to ruin a game. Yennefer is a bona fide monster and she's supposed to be your love interest? At least make her crime understandable.
Sunless Sea: the insane way they flag things. the flag become inventory items. How much down time there is between ports
Divinity OS2: So many broken quests. So many crashes to desktop. The way monsters are placed around the map make me want Divinity to introduce Oblivion style monster scaling - it deletes sense of exploration, drags down the combat and story and makes you retread so much of the map over and over