Biggest game let down you've ever had?

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JohnnyDelRay

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Jul 29, 2010
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Got a couple...
Borderlands, although it doesn't really count because it was mainly the ending that sucked BALLZ. Rest of the game was ok, and I found the visual style to be rather appealing, unlike some.

Allen Wake, loved Max Payne and was super hyped about this game. Firstly, they didn't release it on PC which was a bit harsh (for Max Payne fans I though). Otherwise, I found it to be a little stale in the action department, though the story really had me going for a while.

And lastly, Resident Evil 5, which started off pretty cool, and I stuck through to the end, but it lost all of its scare factor for me. Mercenaries mode made up for it totally though. RE4 was still pretty twisted, but that annoying blonde chick had me grinding my teeth in frustration, at least you could kill her in a myriad of wonderful ways.
 

jjboat

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Nov 8, 2010
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without a doubt, pokemon black version. been a loyal fan since yellow version, but felt a bit worn out after playing through so many new installments and burning through so much cash just to play the same basic game for over a decade. Game Freak said this new game would be an overhaul, so when i was making my way through victory road once again i was like fuck it. Nintendo has a formula to make something special with the series, every time i play i think of a plethora of simple ways the game could be updated. but they just take baby steps. so maybe ill have to sit the next few generations out, maybe by then the updates will be noticeable.

Also portal 2. the game was pretty awesome, but didn't live up to my standards. and some of the puzzles just pissed me off.

OP: I played the third age, it was pretty awful. I think i got to rohan, and i was losing so much in normal battles that i just gave up. the story was so bland and the characters were role playing game cliches that lacked the depth of the tolkien characters. the graphics were ugly with muddy textures and the routes were far too limited and never gave the game the sense of scale it needed.
 

Mount

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Jul 7, 2011
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Another vote for Spore. They hyped it up with all the "oooooo you can design your creatures however you like!!" ...yeah, if you don't mind them not having the best stats. Every stat has basically ONE specific part that is the best, so if I want a fast creature with good social skills and a strong ranged attack, it WILL have the exact same parts as every other fast/social/ranged creature. Further, when they set up the feature to populate MY world with creatures designed by other players, they doomed me to playing a game where 3 out of every 5 creatures was designed to look like a penis. >_<

Also, I play a lot of games from the Big Fish Games library. It really makes me nuts when I play a demo which cuts me off at a specific storyline point, rather than at the 1-hour time limit. If you have to stop me 17 minutes in because you're afraid I'll SOLVE your game in under an hour? You made a BAD GAME, and you lost a potential customer.
 

Solo-Wing

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Dec 15, 2010
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Final Fantasy X (Something just did not click like the others had before it)
Sonic Unleashed (No. Just no.)
Ratchet and Clank Size matters (Maybe because it was the PS2 port. I don't know. I just hated it.)
Kingdom Hearts Re:Chain of Memories (I hated it. Simply hated it.)
Kinkaido said:
I'm going to say Spore, too. It went from looking like the best and most innovative game ever to a set of editors with a game grudgingly attached. Not to mention the fact that you see almost nothing of your creature once you enter the Civilization part of the game.
Yeah game was kinda shitty
I enjoyed the space part a bit. But I quit after hitting the center of the galaxy.
 

TheSchizoid

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Oct 28, 2009
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Solo-Wing said:
Final Fantasy X (Something just did not click like the others had before it
I've always called it "Final Fantasy: Sailor Moon". I have yet to finish it, especially since I don't think I'm getting the 100% ending. And when did FF games have multiple endings? Especially ones that depended on a completion percentage? Fuck you Square! (Not yet SquareEnix at the time).
 

freakydan

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Jan 28, 2010
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How am I the first one to mention Duke Nukem Forever? I know it was never going to live up to the lengthy development, and the hype did nothing to help the situation, but I wasn't looking for a great, ground breaking game. I was looking for a capable, mindless FPS. That's right, I wasn't looking for a good game. Just a decent one. It was still a massive let down.

Edit: Apparently, I overlooked someone else saying DNF. Ah, well. I stand by the rest of my post.
 

WaysideMaze

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Apr 25, 2010
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NeutralDrow said:
If you'd asked me a month ago, I'd have said Soul Calibur 3 (console version; arcade was fine).
Really? Now I'd say SC4.

I played SC3 for hundreds of hours, I absolutely loved it. That was on top of however much time I spent on Soul Edge and SC2 (but not SC, no dreamcast).

I got myself all hyped up for 4, and felt incredibly let down by it. Was just missing that spark, and I returned the game after just 1 day.
 

WaysideMaze

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Apr 25, 2010
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freakydan said:
How am I the first one to mention Duke Nukem Forever?
You're not, Schizoid mentioned it on the previous page.

Plus everyone's too busy mentioning spore. And rightfully so, that game sucked.
 

PiemasterZ

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Sep 10, 2008
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Borderlands and Oblivion both come to mind. Borderlands had potential but wall of text character interaction and three enemy types grate after about two minutes, and after Fallout three, picking up Oblivion to see what all the fuss had been about proved more perplexing than illuminating. But by far the biggest let down has to be Dragon age 2. It was like some kind of horrible hack and slash/tactical rpg hybrid that just didn't work. Even the story had parts I didn't like, and an annoying "determined to be embedded on the cynical side of the sliding scale no matter what" vibe, like everyone in the story forgot their meds and was either manic depressive or insane.
 

MetalDooley

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Feb 9, 2010
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thebobmaster said:
Grand Theft Auto 4. For all the great scores it got, when I played it, it was lacking one thing that any game really needs for me. Fun. It looked good, and had a great story. But it wasn't any fun to play, like the older games were.
Yup that pretty much sums up my feelings on the game

Necromancer Jim said:
Borderlands. I heard tales of hundreds of thousands of guns and GOTY material.

What I got was a grinding quests through uninteresting environments with lousy combat using a few guns with their stats modified in many different ways.
Agreed yet whenever you say this people tend to say "oh it's meant to be played in co-op".No,no,no if co-op is optional in a game then my enjoyment of a game shouldn't depend on me using the damn thing
 

ZephrC

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Mar 9, 2010
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Final Fantasy VIII, no question. The height of my expectations for that game, compared to the complete and utter failure that it actually turned out to be just cannot be matched. Especially since that game by itself managed to completely change the way I decide which games to buy and which to wait on. I'm far more careful about that to this very day because of how mind-bogglingly disappointed I was in Final Fantasy VIII.
 

Moonlight Butterfly

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Mar 16, 2011
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Fade to Black on the playstation....It was a monstrosity that should never have seen the light of this world.

Someone needs to make a proper sequel or remake to the awesome Flashback and we will never speak of F2B again EVER.
 

psicat

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Feb 13, 2011
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Half-life 2. I loved Half-life but the second was such a huge let downs for me. Especially after hearing all the praise, but afterwards I could only think people where dazzled by by the physics and the gravity gun.
 

Fidelias

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Nov 30, 2009
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I'd have to go with Brink. The first game I quit playing after two hours, never to pick it up again.
 

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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Rockband 3.

It practically took everything good about Rockband 2 and just made it all arcade-y. I actually liked the money and fan system.