Binary Domain Review

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Surpheal

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Jan 23, 2012
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In response to what many have posted, yes it i like Vanquish but that is what happens when you have the same developer use the same game engine and invoke many of those who worked on Vanquish.

However the easiest way to sum up what this game is about is as following:

It is Gears of Vanquish as inspired by Philip K. Dick.
 

Ogargd

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Nov 7, 2010
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The cinematic that ran behind the credits looks exactly like a scene from irobot.
 

Char-Nobyl

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May 8, 2009
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I gotta say, this game came out of nowhere and impressed the hell out of me. I made a bit of a gamble by preordering it because it looked pretty good, but I was fully prepared for Syndicate-level or even Shadowrun-level disappointment.

As it turned out, the gameplay was great, the characters were memorable, and it the best game I've purchased so far this year. I loved the damage system the robotic enemies have, which unlike a lot of damage systems actually shows you the damage as it's inflicted. The enemies themselves have that TF2 easily-identified-by-silhouette-and-color thing going for them, which is always a plus, and the AI is (fittingly) pretty good. Enemies with close-range weapons will charge your position while long-ranged ones keep you pinned down, and combat never gets boring.

I'm surprised that the review didn't touch on one of the main points of the story that...well, it kind of drives the whole thing. The androids that the company is producing are indistinguishable from humans, yes, have emotions, yes, but the main reason why they're impossible to pick out in a crowd is because they don't know that they're androids. As a result, they have the tendency to go insane upon discovering that A) all their memories are fake and B) they're not human. The sequence that introduced this issue was amazing, and it set the stakes of the game quite nicely.

So yeah. It's a great game. I agree with the review on most fronts, but I don't think it's too simple for people who are used to Blade Runner for their android/human conflicts.
 

ZexionSephiroth

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Apr 7, 2011
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I feel bad for getting hung up on one detail but...

Why on earth would Human-like robots be banned?

If it's all part of some hostile take over bid that occurs via manual or semi-manual override of the 'hollow children' by a power hungry executive or such, then Maybe I'll see the point (but still argue for freeing the hollows' to feel and do what they want without the overide); But the emotion part is focused on?

Seriously, I'd trust a robot just as much as I'd trust a human; esspecially if they had emotions; Hey! I'd probably INSIST that they have emotions. And of course, there's the fact of mind uploading being a viable way of achieving IMORTALITY!...

... So yeah. Just one of many things that are a hot button topic for me. One of the others being bodily modification of all kinds, in which I say "It's my body, so I'll do what I want. So what if I want to be a fox person?" and... This could go on for hours if I don't stop now.
 

OldDirtyCrusty

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Mar 12, 2012
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@ ZexionSephiroth
You raised the right questions there and you should play the game. Besides the body modifiction part the story is about these themes.

I rented this game and now i`m going to buy it (full price because i want to support it). The game has a nice length, a mature story, good mechanics, cool bossfights, varied endings (slightly) and even the most stereotype characters get their moments. The old Killzone 1 buddy-movie vibe is back.

The review stated that your comrades can (and will) get in your way from time to time. While this is true and annoying you can order them to retreat. The same goes for being alone against multiple foes, just order retreat and they fall back and help out.

All in all the fun i had with BD beats most so called AAA titles.

edit: This all goes for the sp. A story coopmode is missing, which is lost potential and i haven`t tried online yet.