Binary Narrative Reviews L.A. Noire

Recommended Videos

Thaius

New member
Mar 5, 2008
3,861
0
0
http://2.bp.blogspot.com/-SMVVb44d6F4/Td6dnlKdCwI/AAAAAAAAADs/5nuN0kApwss/s320/la-noire-logo.jpg

This is most definitely an interesting piece. Rockstar, the creators of Grand Theft Auto and Red Dead Redemption, set out with L.A. Noire to create the interactive equivalent of film noir, the genre to which black-and-white detective films such as The Big Sleep, Out of the Past (which I was delighted to see is actually playing in theaters across the game world of L.A. Noire), and The Maltese Falcon belong (if you've not seen any of those, I highly recommend you do). In typical Rockstar fashion, they did so by recreating the entire city of Los Angeles as it may have appeared in 1940, because they like doing a lot of work. Once again, that painstakingly detailed torture they have put themselves through has worked; though far from perfect, L.A. Noire is a fantastic example of interactive storytelling and investigative gameplay.



Shootouts are the most disappointing part of the gameplay, but they are definitely not terrible, and they are a small enough part of the experience that it will not have much of a negative impact on your experience. The cover system is similar to that found in Red Dead Redemption, but it is actually more clunky and difficult to accurately control. I would often try to round cover or switch to the other side of a doorway, only to find myself standing in the path of a bunch of bullets instead of actually moving anywhere. What's more, the right trigger both fires your weapon and makes you run. You can imagine the confusion that tends to cause, aside from the fact that it severely limits the application of both actions. In addition, the game's painstaking attention to detail falls a short here; namely, there is no way to take someone alive in a shootout. You must always kill them. For what the game is, this adoption of straightforward shooter rules seems a bit out of place. If the game spent more time on shootouts I might take bigger issue with their shortcomings, but in the 25+ hours of gameplay I only spent about 2-3 of those hours in combat, so it's really not a huge deal.

The city of Los Angeles is absolutely huge, and the player will spend a lot of time traversing it. Many landmarks have been faithfully recreated and can be discovered, and the architecture, music, and 95 specific types of cars from the time period and location have been perfectly recreated to make the atmosphere of the game spot-on. The world definitely seems inhabited as well, with many people walking the streets and even talking about recent events such as Cole's cases. There is even an option to play the game in black and white, a feature I turned on a few hours in and never went back; it made the entire experience like a playable classic movie. Exploring the city is fun not only because of the atmosphere, but because there are a total of 40 street crimes that will be called in on the radio every so often. These are short and simple, usually consisting of a shootout or car chase, and can occur anytime you are driving around the city.

All in all, L.A. Noire is a game that stands as an example of what gaming can be, and though it wobbles a bit with the steps it takes forward, new ground is being covered and is well worth exploring. Considering Take Two has said the game's sales make it a "<url=http://www.escapistmagazine.com/news/view/110357-L-A-Noire-is-a-Powerful-New-Franchise-for-Take-Two>powerful new franchise," here's hoping to a sequel where they can iron out the wrinkles and further develop the game's more groundbreaking elements.

http://3.bp.blogspot.com/-n9roClojWSg/Td8v4zqt0rI/AAAAAAAAAEI/T3LM9hL771s/s1600/BN+Divider.jpg

This review, along with weekly articles on Saturday and mid-week random thoughts or reviews, can be found at Binary Narrative, a blog about exploring and discovering the potential and power of video games as a storytelling art.
 

Lionsfan

I miss my old avatar
Jan 29, 2010
2,841
0
0
Good review. My big problem was that there wasn't really any overarching story arc. I know we get hints of corruption in the LAPD, but we never really see it until the Arson Cases. Yes there's hints of something in the very first case you work (as a Patrolman) but you don't see it until the end of the game, and even then it feels more like a tiny minority than anything else. I thought evidence (or serious hinting) of corruption from Patrol, to Traffic, to Homicide, to Vice would have given the game a stronger plot. Until Vice everything is just one-offs more or less, they feel like DLC than a main story.
I didn't like how they handled the fall from grace either. I mean Cole is supposed to be this family man but we never even see the family. I was questioning why they even made Cole a married man before the Reveal, it just didn't seem to fit as we never got a glimpse of what made him tick, just a couple flashbacks where he's kind of a dick. I don't think a couple scenes showing him being distant with his wife would have hurt either, or maybe show his hesitancy about winning the Silver Star, it would have given credence to his affair with Elsa besides that she's an exotic women. I know why he won it was supposed to be a mystery that they would show us, and he obviously feels a little guilty as he never ever talks about the war (which in the Entertainment World means something Bad happened, cue <url=http://tvtropes.org/pmwiki/pmwiki.php/Main/SurvivorGuilt>Survivor Guilt.) but a little more character depth would have been nice. Another small problem I had, was that I didn't like how Vice was supposed to be this dirty group, but we only see that in a note during the final level, there isn't any real indication prior to that, just small hints, for the most part their antics (at least what Cole see's) could be chalked up to, "That's just how the Drug Industry Works. Letting some of these lower guys off is just a necessary evil." The big corruption is that a couple cops are dirty, but we never see the impact of them being dirty until the ending, with a cut scene. And the Police Chief is just making a quick buck off a Development Scam, not what I would call Corrupt. I think going more into detail about the Brothels they mentioned (sequel perhaps?) would have added to Vice
Overall I think it was a great game, definitely something I would recommend, visually it looks amazing, but I think it definitely is the game that could use a sequel tune-up, to fix some of the monotony as well as provide a sharper story.

As much as I would like a sequel, I don't see how one would fit. I mean we finally were getting a sense of Cole and then they killed him off, it felt a little too cliched and cheap for me. I don't know how they would frame a sequel if they set it in LA again, maybe use Kelso again as the DA's investigator (officially breaking open Vice Squad) but he's so morally right without flaws he's hardly a compelling character to identify with. There isn't really anyone else to make a direct sequel, so hopefully they would just use the game as a launch point rather than LA Noire 2

Apologies for the Wall-O-Text, it's just that LA Noire is the first new game I've bought in like a year, and I just happened to really get into this (probably because the Film Noir is one of my favorite genres)
 

Thaius

New member
Mar 5, 2008
3,861
0
0
Lionsfan said:
I agree on all fronts.

In the end I felt like Cole's death meant nothing. I felt that way with another recent Rockstar game too (if you've played it you know what I'm talking about), but I later understood why it happened. With Cole... it was just 'cause. He didn't give his life nobly, he didn't die protecting anyone, and he wasn't killed to complete his fall from grace, he just kind of died at the end. Then his eulogy is given by that douche from Vice, as if to say, "The moral of the story is that no matter how hard you try, no matter how many people you hurt with your mistakes and how many dangerous people you put away, in the end all your work will be invalidated and your legacy will live on through the very people you were fighting against." I mean really, the way it ended, without resolving anything whatsoever, completely invalidated any real impact or meaning the story could have had. It really bugged me.

And regarding Cole, yeah, exactly. You kind of assumed family life was pretty good, way he talked about them, and he was painted as a loyal-to-the-end sort of person, so without any more personal development the affair came completely from left field, and not in a good way. It just made no sense, and they never bothered to explain it or even have him fess up. Also, that final flashback meant nothing. It didn't contribute anything to the story at all, barely even referenced Cole... why that was put after the credits is beyond me.

As for a sequel, I don't know. It wouldn't be entirely un-noir-like for Cole to have survived and be living as a P.I. under a different name. Otherwise they could have you play as Kelso, or perhaps a new character altogether, even a different time period. I don't know what they would do, but they could probably make it work one way or another. This is one rare situation where, even though the game ended semi-definitely, I really hope they do.

All this ranting you'd think I hated the game, heh. I loved it, I just thought in the end the story - despite good writing, brilliant atmosphere, and some interesting characters - was very weak.
 

Lionsfan

I miss my old avatar
Jan 29, 2010
2,841
0
0
Thaius said:
All this ranting you'd think I hated the game, heh. I loved it, I just thought in the end the story - despite good writing, brilliant atmosphere, and some interesting characters - was very weak.
Exactly, these nit pickings are all just chinks in the armor of a great game.

This is one rare situation where, even though the game ended semi-definitely, I really hope they do.
Same here, normally I would be more than hesitant to love again (BioShock 2 really hurt me) I would have faith in the RockStar team to pull this off reasonably well.
Still don't agree about killing Cole off, even if it turns out he got a new identity for a sequel
 

WorldFree55

New member
May 22, 2011
381
0
0
pretty good review. I honestly did not like the ending at all because of the major plot holes that needed to be covered but if there will be a sequel then i guess i could absolve it.