Radelaide said:
Now, before you start throwing things at me, this is MY personal opinion. I'm not trying to start a flamewar. If you start something with me, do it in PM and don't risk getting banned over an opinion.
I never really understood the hate on DRM and SecuROM. It's just trying to stop piracy, which, lets face it, is eventually going to piss enough devs off and they're just going to stop producing top games.
And why the hate on GFWL? It doesn't bother me that much in DoW2. I don't see what all the bitching and moaning is about.
I dunno, may be I just don't see the side of gaming where you ***** and moan about every little change. As long as the game is the best the devs can produce, it shouldn't matter how many times you should install a game, or whatever.
*dons flameshield*
It's simple: Most DRM methods, if not all, fail completely at preventing piracy, while at the same time, they make life harder for honest people who have actually bought the thing. The most any DRM scheme has ever done is pushing the first release of a crack back one week from the release date of the game, which, let's admit it, is not much at all.
At the same time, legit and honest customers have to deal with...
... a piece of software that subjects their systems to what SecuROM and game publishers think is okay (SecuROM thinks Process Explorer is a hacking tool, for example. I can assure you: it is not, and now can I decide again which software is run on MY PC?!?) and can't be uninstalled
... the fact that they have no control whatsoever over how long and under which circumstances they will be able to play their game - if it requires activation, their ability to play depends on whether the activation servers are still online, and frankly, you can't count on that forever for a load of reasons
... getting the inferior product: Pirated versions of DRMed software are usually much more comfortable to use. Take Grand Theft Auto IV for example: I happen to have played a cracked version of it AND have bought a legit copy after I saw I liked it. Turned out I had to install a lot of crap, set up a lot of accounts on crappily developed web sites and jump through some config loops to play the retail version... none of which was required in the pirated game. Now, how is that helping the case against piracy?
... have to suffer through in-game anti-piracy methods: Yes, it's true. Developers aren't almighty. There's no eye in the sky that can reliably tell apart legit and pirated copies of a game, so if a game comes with in-game methods against piracy (like Batman or the first Mass Effect did), there's a fair chance that legit customers will end up with gimped Batman or blocked save functions AND DON'T EVEN KNOW WHAT THE HELL IS GOING ON! Now, if you think that's unlikely, go to the Mass Effect PC self-help forums, remind yourself that only registered customers can post there, and see how many complains about unavailable Galaxy Map, weapons not cooling down and disabled save functions you can find, and how all of these people keep being called "pirates".
Did that help to clarify?