BioShock 2 Preview

Sermiosa

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This sounds like a great game. Though i really worry about the part "protecting little sisters". I hope they are not gonna make the little sister to stupid that they run in to splicers and die every 5 min.
 

CoverYourHead

High Priest of C'Thulhu
Dec 7, 2008
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sending our hapless Big Daddy into the ocean for some underwater exploration
Underwater sections have never been fun, they'd better be careful here. All-in-all I might actually pick this up even though I didn't really enjoy the first game. Revised vita-chambers seems promising to me.
 

PedroSteckecilo

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Feb 7, 2008
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Sounds good so far... but I can't help wondering WHEN in relation to the first game this all takes place.
 

mOnion

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Keane Ng said:
BioShock 2 Preview

One thing's clear, at least: being a Big Daddy means you're a wrecking machine.

Permalink
This has been talked about a lot, the fact that somehow you're now "indestructible" or something.

May i remind you, that not only were big daddies killed by splicers a number of times in the original, Jack himself killed TONS of big daddies, because HE HIMSELF was a biologically engineered super human by Dr. suchong. the kid was like 120 lb when he was 5 or something.

SO IN ACTUALITY, you play a weaker character this time :)
 

Chishandfips

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Aug 20, 2008
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Having read this, why do I have the ominous idea that

The Big Sister's actually Tenenbaum?

Granted, it's a far-fetched idea, but 2K have proven that they can do a good plot twist.
 

Keane Ng

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Sep 11, 2008
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Hey Joe said:
I heard a rumour one of the levels shown in that demonstration isn't in the game. Did 2K say the levels shown in the demonstration would be in the game Keane?
The demo was not an in-game level, but a composite of elements that represent some of the highlights of the game...they wouldn't say what parts actually are in the game and what aren't, but I think a good number of the moments were too cool not to stick in.

mOnion said:
This has been talked about a lot, the fact that somehow you're now "indestructible" or something.

May i remind you, that not only were big daddies killed by splicers a number of times in the original, Jack himself killed TONS of big daddies, because HE HIMSELF was a biologically engineered super human by Dr. suchong. the kid was like 120 lb when he was 5 or something.

SO IN ACTUALITY, you play a weaker character this time :)
That's true, but I think the most immediate perception most people will have when you think that you're a Big Daddy is that you're a badass now. And, in what I saw, he came off as really powerful - of course this was with fully decked out guns and upgraded Plasmids. But then again, he does get owned multiple times by the Big Sister, so there's that.
 

TsunamiWombat

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Sep 6, 2008
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Did the Big Daddy survive? Probably. Who is the Big Sister, and what connection does she have to Rapture? Why does she hate the Big Daddy so much? What relationship does Tenenbaum have to her? Is she even a she?
Gamenformer already answered this question in their BioShock 2 headline issue (April). Big Sister is a former Little Sister who, due to Suchongs mental conditioning has an idealized memory of Rapture. She returns to Rapture and begins kidnapping little girls, turning them into little sisters. ADAM starts flowing, and Rapture stabilizes itself (after you left it an anarchic wreck at the end of the first game). Big Sister is obsessed with maintaining Rapture's "Balance", believing everything is okay when little sisters are harvesting and ADAM flows. You, being the Prototype Big Daddy (and thus smaller and weaker then other big daddies, but not conditioned to protect little sisters and able to use plasmids, in addition to still having a mind), are taken out of whatever janitor closet they stuffed you into be Tenenbaum and then turned to try and stop Big Sister, as Tenenbaum feels responsible for her and all the trauma to these little girls she's causing.

When you harvest ADAM, either by jacking a Little Sister (you have to kill her previous big daddy to get her) or by harvesting her (which kills her) you disrupt Big Sisters balance. GameInformer mentioned there was a sort of "ire" meter that would slowly fill up the more Big Sister noticed you, leading up to her showing up and jacking your shit up when it fills. Big Sister is incredibly powerful, having both the indestructibility of a Little Sister (I think) and the ability to use the ADAM she harvests with her giant needle by sucking it directly into her blood stream, granting her insane powers on the level of or greater then Fontaine at the end of the first game.

Indigo_Dingo said:
Keane Ng said:
and then the voice of Bridgette Tenenbaum urges him to get his metal ass in gear.
Metal...gear?

Sorry, couldn't resista that line.

I have a couple of questions after reading this. I get that the harvest or adopt thing has become a more direct single one-off payment or an ability to generate extra ADAM over time to counterbalance the inherent problem of asking people to think of three slightly larger sums over two sums and a huge bonus, and that the little sisters vulnerability makes the whole thing a gamble, but does this mean we're no longer limited by the number of little sisters, but by the corpses? And once enemy Splicers become walking ADAM factories, won't any hint of scariness go from them, if it was ever there before?

Also, do we get to visit the zoo?
Not every corpse will have harvestable ADAM (like in the first game). Also I don't think they intend for the Splicers to be the scary part in this game- they're more akin to the Hoarde in left for dead. They even mentioned alone, Splicers will be afraid of you and back away. But when they swarm...

I think I read somewhere there will be no mutated Rhino's, sadly.

Someone asked about the drill. They mentioned the Drill replaces the wrench, so depending how you splice it could be your weapon of last resort or your primary tool. They mentioned that you get a shoulder dash like the Bouncers in the first game, and using that while spinning up the drill lets you "clear out a room full of splicers fast". Balancing the drill is the fact it has an overheat meter, so you can't spin it constantly (you can still whack people with it though).

In any case, the feeling they're going with in this game is to feel watched and hunted, since Big Sister can go anywhere at any time with her knowledge of Rapture's layout. Her, and Rapture itself is your foe this time, not the Splicers (who are intimidated by you unless they have big groups)
 

TsunamiWombat

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Good news, the director says the Little Sister "Siege" Sequences aren't escourt missions. The little sister's won't die, cause to get the little sisters they gotta kill the big daddy (you). Splicers attacking the little sister just extends the fight, giving time for more waves to get there, since they interfere with the harvesting.

http://www.gametrailers.com/player/48362.html
 

Dommyboy

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Indigo_Dingo said:
There are still many questions that arise, most of which small ones that are nonetheless perplexing. Like if the Big sister came back to Rapture in the Bathysphere Tenenbaum left in, and we have to assume both endings are left plausible, how did Tenenbaum get back?

Also, how the hell are you going to work the weapons through divers gloves? Why don't the guns get wet and jam after you've submersed them? If the windows can be cut open by a needle, why couldn't I blow them apart with a barrage of grenades? What happens to the Little Sister while you're underwater? Why would they create a Big Daddy that ADAM works on? If you can see a group of Splicers clearly enough through a window to plan an attack, why not just drill through the window? How the hell are they gonna make Big Sister work? Too strong and she's bascally a game-over because you drained too much ADAM, too weak and she'll be dead before the first level is done.
*slap*

Leave the games incredibly flawed logic alone! I mean sure, the game doesn't make much sense at all but... yeah, don't know where to go from there. 2k better have some bloody good writers.
 

TsunamiWombat

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Dommyboy said:
Indigo_Dingo said:
There are still many questions that arise, most of which small ones that are nonetheless perplexing. 1. Like if the Big sister came back to Rapture in the Bathysphere Tenenbaum left in, and we have to assume both endings are left plausible, how did Tenenbaum get back?

2. Also, how the hell are you going to work the weapons through divers gloves? 3. Why don't the guns get wet and jam after you've submersed them? 4. If the windows can be cut open by a needle, why couldn't I blow them apart with a barrage of grenades? 5. What happens to the Little Sister while you're underwater? 6. Why would they create a Big Daddy that ADAM works on? 7. If you can see a group of Splicers clearly enough through a window to plan an attack, why not just drill through the window? 8. How the hell are they gonna make Big Sister work? Too strong and she's bascally a game-over because you drained too much ADAM, too weak and she'll be dead before the first level is done.
*slap*

Leave the games incredibly flawed logic alone! I mean sure, the game doesn't make much sense at all but... yeah, don't know where to go from there. 2k better have some bloody good writers.
1. Built her own? Used the Lighthouse Bathysphere?

2. The weapons are specially made for big daddies.

3. The weapons are specially made for big daddies\

4. The glass is probably specially reinforced wire glass, a razor sharp and thin needle would be much more effective at cutting through it then the blunt force of grenades - the sort of pressure trauma it's designed to resist. Also she has tremendous telekinetic power, which probably helps.

5. I assume you don't take any little sisters underwater. You would assume that the pressure would crush them an the lack of oxygen would kill them, but the regenerative power of the ADAM slugs might keep her alive.

6. You play the first Prototype Big Daddy. The ability to use ADAM and plasmids is genetically engineered out of the later generations. You play the "lets see if we can actually do this" project.

7. You likly need Rapture WORKING and not flooded and crushed for your own reasons, Also, see #4

8. Thats the billion dollar question. The implication is that you manage to beat her off but not perminantly hurt her, since with ADAM she regenerates...or something. Either the Big Sister attacks will all be set pieces and part of the story... Like when you 'died' in Bioshock and woke up in Tenenbaums creepy orphanege.
 

TsunamiWombat

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Indigo_Dingo said:
TsunamiWombat said:
Dommyboy said:
Indigo_Dingo said:
There are still many questions that arise, most of which small ones that are nonetheless perplexing. 1. Like if the Big sister came back to Rapture in the Bathysphere Tenenbaum left in, and we have to assume both endings are left plausible, how did Tenenbaum get back?

2. Also, how the hell are you going to work the weapons through divers gloves? 3. Why don't the guns get wet and jam after you've submersed them? 4. If the windows can be cut open by a needle, why couldn't I blow them apart with a barrage of grenades? 5. What happens to the Little Sister while you're underwater? 6. Why would they create a Big Daddy that ADAM works on? 7. If you can see a group of Splicers clearly enough through a window to plan an attack, why not just drill through the window? 8. How the hell are they gonna make Big Sister work? Too strong and she's bascally a game-over because you drained too much ADAM, too weak and she'll be dead before the first level is done.
*slap*

Leave the games incredibly flawed logic alone! I mean sure, the game doesn't make much sense at all but... yeah, don't know where to go from there. 2k better have some bloody good writers.
1. Built her own? Used the Lighthouse Bathysphere?

2. The weapons are specially made for big daddies.

3. The weapons are specially made for big daddies\

4. The glass is probably specially reinforced wire glass, a razor sharp and thin needle would be much more effective at cutting through it then the blunt force of grenades - the sort of pressure trauma it's designed to resist. Also she has tremendous telekinetic power, which probably helps.

5. I assume you don't take any little sisters underwater. You would assume that the pressure would crush them an the lack of oxygen would kill them, but the regenerative power of the ADAM slugs might keep her alive.

6. You play the first Prototype Big Daddy. The ability to use ADAM and plasmids is genetically engineered out of the later generations. You play the "lets see if we can actually do this" project.

7. You likly need Rapture WORKING and not flooded and crushed for your own reasons, Also, see #4

8. Thats the billion dollar question. The implication is that you manage to beat her off but not perminantly hurt her, since with ADAM she regenerates...or something. Either the Big Sister attacks will all be set pieces and part of the story... Like when you 'died' in Bioshock and woke up in Tenenbaums creepy orphanege.
Why would they design weapons if the Big Daddy can take down most any Splicers easily unarmed?
Why would big daddies have weapons in the first game? Like they did. They had rivet guns remember? Big Daddies were built for war, they were the ace in the hole against Atlas' rebels.
 

Knight Templar

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Dec 29, 2007
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Indigo_Dingo said:
TsunamiWombat said:
Indigo_Dingo said:
TsunamiWombat said:
Dommyboy said:
Indigo_Dingo said:
There are still many questions that arise, most of which small ones that are nonetheless perplexing. 1. Like if the Big sister came back to Rapture in the Bathysphere Tenenbaum left in, and we have to assume both endings are left plausible, how did Tenenbaum get back?

2. Also, how the hell are you going to work the weapons through divers gloves? 3. Why don't the guns get wet and jam after you've submersed them? 4. If the windows can be cut open by a needle, why couldn't I blow them apart with a barrage of grenades? 5. What happens to the Little Sister while you're underwater? 6. Why would they create a Big Daddy that ADAM works on? 7. If you can see a group of Splicers clearly enough through a window to plan an attack, why not just drill through the window? 8. How the hell are they gonna make Big Sister work? Too strong and she's bascally a game-over because you drained too much ADAM, too weak and she'll be dead before the first level is done.
*slap*

Leave the games incredibly flawed logic alone! I mean sure, the game doesn't make much sense at all but... yeah, don't know where to go from there. 2k better have some bloody good writers.
1. Built her own? Used the Lighthouse Bathysphere?

2. The weapons are specially made for big daddies.

3. The weapons are specially made for big daddies\

4. The glass is probably specially reinforced wire glass, a razor sharp and thin needle would be much more effective at cutting through it then the blunt force of grenades - the sort of pressure trauma it's designed to resist. Also she has tremendous telekinetic power, which probably helps.

5. I assume you don't take any little sisters underwater. You would assume that the pressure would crush them an the lack of oxygen would kill them, but the regenerative power of the ADAM slugs might keep her alive.

6. You play the first Prototype Big Daddy. The ability to use ADAM and plasmids is genetically engineered out of the later generations. You play the "lets see if we can actually do this" project.

7. You likly need Rapture WORKING and not flooded and crushed for your own reasons, Also, see #4

8. Thats the billion dollar question. The implication is that you manage to beat her off but not perminantly hurt her, since with ADAM she regenerates...or something. Either the Big Sister attacks will all be set pieces and part of the story... Like when you 'died' in Bioshock and woke up in Tenenbaums creepy orphanege.
Why would they design weapons if the Big Daddy can take down most any Splicers easily unarmed?
Why would big daddies have weapons in the first game? Like they did. They had rivet guns remember? Big Daddies were built for war, they were the ace in the hole against Atlas' rebels.
Yes, Rosies. The ones with Rivet Guns and Proximity mines, and without shoulder charging or a drill. It was an either-or thing, especially since both the mines and rivet gun take two hands.
Remember you are a prototype.
 

ItsAChiaotzu

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Apr 20, 2009
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mOnion said:
Keane Ng said:
BioShock 2 Preview

One thing's clear, at least: being a Big Daddy means you're a wrecking machine.

Permalink
This has been talked about a lot, the fact that somehow you're now "indestructible" or something.

May i remind you, that not only were big daddies killed by splicers a number of times in the original, Jack himself killed TONS of big daddies, because HE HIMSELF was a biologically engineered super human by Dr. suchong. the kid was like 120 lb when he was 5 or something.

SO IN ACTUALITY, you play a weaker character this time :)

Jack wasn't the reason that you killed so many big daddies, it was just down to the skill of the player, also this is a much more powerful big daddy with the use of plasmids, both big daddy weapons at least, and most of all your intelligence behind it.
 
Mar 26, 2008
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ShredHead said:
mOnion said:
Keane Ng said:
BioShock 2 Preview

One thing's clear, at least: being a Big Daddy means you're a wrecking machine.

Permalink
This has been talked about a lot, the fact that somehow you're now "indestructible" or something.

May i remind you, that not only were big daddies killed by splicers a number of times in the original, Jack himself killed TONS of big daddies, because HE HIMSELF was a biologically engineered super human by Dr. suchong. the kid was like 120 lb when he was 5 or something.

SO IN ACTUALITY, you play a weaker character this time :)

Jack wasn't the reason that you killed so many big daddies, it was just down to the skill of the player, also this is a much more powerful big daddy with the use of plasmids, both big daddy weapons at least, and most of all your intelligence behind it.
From what I understand you're the Alpha Big Daddy; the prototype. This makes you seemingly more powerful than your garden variety Big Daddy, but a bit more unstable.

Occasionally in the original you'd come across the corpse of a Big Daddy that you didn't take down, so obviously the splicers had a crack at them. By themselves they wouldn't have stood a chance though, just look at the opening scene when you first see a Little Sister.