Underwater sections have never been fun, they'd better be careful here. All-in-all I might actually pick this up even though I didn't really enjoy the first game. Revised vita-chambers seems promising to me.sending our hapless Big Daddy into the ocean for some underwater exploration
This has been talked about a lot, the fact that somehow you're now "indestructible" or something.Keane Ng said:BioShock 2 Preview
One thing's clear, at least: being a Big Daddy means you're a wrecking machine.
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The demo was not an in-game level, but a composite of elements that represent some of the highlights of the game...they wouldn't say what parts actually are in the game and what aren't, but I think a good number of the moments were too cool not to stick in.Hey Joe said:I heard a rumour one of the levels shown in that demonstration isn't in the game. Did 2K say the levels shown in the demonstration would be in the game Keane?
That's true, but I think the most immediate perception most people will have when you think that you're a Big Daddy is that you're a badass now. And, in what I saw, he came off as really powerful - of course this was with fully decked out guns and upgraded Plasmids. But then again, he does get owned multiple times by the Big Sister, so there's that.mOnion said:This has been talked about a lot, the fact that somehow you're now "indestructible" or something.
May i remind you, that not only were big daddies killed by splicers a number of times in the original, Jack himself killed TONS of big daddies, because HE HIMSELF was a biologically engineered super human by Dr. suchong. the kid was like 120 lb when he was 5 or something.
SO IN ACTUALITY, you play a weaker character this time
Gamenformer already answered this question in their BioShock 2 headline issue (April). Big Sister is a former Little Sister who, due to Suchongs mental conditioning has an idealized memory of Rapture. She returns to Rapture and begins kidnapping little girls, turning them into little sisters. ADAM starts flowing, and Rapture stabilizes itself (after you left it an anarchic wreck at the end of the first game). Big Sister is obsessed with maintaining Rapture's "Balance", believing everything is okay when little sisters are harvesting and ADAM flows. You, being the Prototype Big Daddy (and thus smaller and weaker then other big daddies, but not conditioned to protect little sisters and able to use plasmids, in addition to still having a mind), are taken out of whatever janitor closet they stuffed you into be Tenenbaum and then turned to try and stop Big Sister, as Tenenbaum feels responsible for her and all the trauma to these little girls she's causing.Did the Big Daddy survive? Probably. Who is the Big Sister, and what connection does she have to Rapture? Why does she hate the Big Daddy so much? What relationship does Tenenbaum have to her? Is she even a she?
Not every corpse will have harvestable ADAM (like in the first game). Also I don't think they intend for the Splicers to be the scary part in this game- they're more akin to the Hoarde in left for dead. They even mentioned alone, Splicers will be afraid of you and back away. But when they swarm...Indigo_Dingo said:Metal...gear?Keane Ng said:and then the voice of Bridgette Tenenbaum urges him to get his metal ass in gear.
Sorry, couldn't resista that line.
I have a couple of questions after reading this. I get that the harvest or adopt thing has become a more direct single one-off payment or an ability to generate extra ADAM over time to counterbalance the inherent problem of asking people to think of three slightly larger sums over two sums and a huge bonus, and that the little sisters vulnerability makes the whole thing a gamble, but does this mean we're no longer limited by the number of little sisters, but by the corpses? And once enemy Splicers become walking ADAM factories, won't any hint of scariness go from them, if it was ever there before?
Also, do we get to visit the zoo?
*slap*Indigo_Dingo said:There are still many questions that arise, most of which small ones that are nonetheless perplexing. Like if the Big sister came back to Rapture in the Bathysphere Tenenbaum left in, and we have to assume both endings are left plausible, how did Tenenbaum get back?
Also, how the hell are you going to work the weapons through divers gloves? Why don't the guns get wet and jam after you've submersed them? If the windows can be cut open by a needle, why couldn't I blow them apart with a barrage of grenades? What happens to the Little Sister while you're underwater? Why would they create a Big Daddy that ADAM works on? If you can see a group of Splicers clearly enough through a window to plan an attack, why not just drill through the window? How the hell are they gonna make Big Sister work? Too strong and she's bascally a game-over because you drained too much ADAM, too weak and she'll be dead before the first level is done.
1. Built her own? Used the Lighthouse Bathysphere?Dommyboy said:*slap*Indigo_Dingo said:There are still many questions that arise, most of which small ones that are nonetheless perplexing. 1. Like if the Big sister came back to Rapture in the Bathysphere Tenenbaum left in, and we have to assume both endings are left plausible, how did Tenenbaum get back?
2. Also, how the hell are you going to work the weapons through divers gloves? 3. Why don't the guns get wet and jam after you've submersed them? 4. If the windows can be cut open by a needle, why couldn't I blow them apart with a barrage of grenades? 5. What happens to the Little Sister while you're underwater? 6. Why would they create a Big Daddy that ADAM works on? 7. If you can see a group of Splicers clearly enough through a window to plan an attack, why not just drill through the window? 8. How the hell are they gonna make Big Sister work? Too strong and she's bascally a game-over because you drained too much ADAM, too weak and she'll be dead before the first level is done.
Leave the games incredibly flawed logic alone! I mean sure, the game doesn't make much sense at all but... yeah, don't know where to go from there. 2k better have some bloody good writers.
Why would big daddies have weapons in the first game? Like they did. They had rivet guns remember? Big Daddies were built for war, they were the ace in the hole against Atlas' rebels.Indigo_Dingo said:Why would they design weapons if the Big Daddy can take down most any Splicers easily unarmed?TsunamiWombat said:1. Built her own? Used the Lighthouse Bathysphere?Dommyboy said:*slap*Indigo_Dingo said:There are still many questions that arise, most of which small ones that are nonetheless perplexing. 1. Like if the Big sister came back to Rapture in the Bathysphere Tenenbaum left in, and we have to assume both endings are left plausible, how did Tenenbaum get back?
2. Also, how the hell are you going to work the weapons through divers gloves? 3. Why don't the guns get wet and jam after you've submersed them? 4. If the windows can be cut open by a needle, why couldn't I blow them apart with a barrage of grenades? 5. What happens to the Little Sister while you're underwater? 6. Why would they create a Big Daddy that ADAM works on? 7. If you can see a group of Splicers clearly enough through a window to plan an attack, why not just drill through the window? 8. How the hell are they gonna make Big Sister work? Too strong and she's bascally a game-over because you drained too much ADAM, too weak and she'll be dead before the first level is done.
Leave the games incredibly flawed logic alone! I mean sure, the game doesn't make much sense at all but... yeah, don't know where to go from there. 2k better have some bloody good writers.
2. The weapons are specially made for big daddies.
3. The weapons are specially made for big daddies\
4. The glass is probably specially reinforced wire glass, a razor sharp and thin needle would be much more effective at cutting through it then the blunt force of grenades - the sort of pressure trauma it's designed to resist. Also she has tremendous telekinetic power, which probably helps.
5. I assume you don't take any little sisters underwater. You would assume that the pressure would crush them an the lack of oxygen would kill them, but the regenerative power of the ADAM slugs might keep her alive.
6. You play the first Prototype Big Daddy. The ability to use ADAM and plasmids is genetically engineered out of the later generations. You play the "lets see if we can actually do this" project.
7. You likly need Rapture WORKING and not flooded and crushed for your own reasons, Also, see #4
8. Thats the billion dollar question. The implication is that you manage to beat her off but not perminantly hurt her, since with ADAM she regenerates...or something. Either the Big Sister attacks will all be set pieces and part of the story... Like when you 'died' in Bioshock and woke up in Tenenbaums creepy orphanege.
Remember you are a prototype.Indigo_Dingo said:Yes, Rosies. The ones with Rivet Guns and Proximity mines, and without shoulder charging or a drill. It was an either-or thing, especially since both the mines and rivet gun take two hands.TsunamiWombat said:Why would big daddies have weapons in the first game? Like they did. They had rivet guns remember? Big Daddies were built for war, they were the ace in the hole against Atlas' rebels.Indigo_Dingo said:Why would they design weapons if the Big Daddy can take down most any Splicers easily unarmed?TsunamiWombat said:1. Built her own? Used the Lighthouse Bathysphere?Dommyboy said:*slap*Indigo_Dingo said:There are still many questions that arise, most of which small ones that are nonetheless perplexing. 1. Like if the Big sister came back to Rapture in the Bathysphere Tenenbaum left in, and we have to assume both endings are left plausible, how did Tenenbaum get back?
2. Also, how the hell are you going to work the weapons through divers gloves? 3. Why don't the guns get wet and jam after you've submersed them? 4. If the windows can be cut open by a needle, why couldn't I blow them apart with a barrage of grenades? 5. What happens to the Little Sister while you're underwater? 6. Why would they create a Big Daddy that ADAM works on? 7. If you can see a group of Splicers clearly enough through a window to plan an attack, why not just drill through the window? 8. How the hell are they gonna make Big Sister work? Too strong and she's bascally a game-over because you drained too much ADAM, too weak and she'll be dead before the first level is done.
Leave the games incredibly flawed logic alone! I mean sure, the game doesn't make much sense at all but... yeah, don't know where to go from there. 2k better have some bloody good writers.
2. The weapons are specially made for big daddies.
3. The weapons are specially made for big daddies\
4. The glass is probably specially reinforced wire glass, a razor sharp and thin needle would be much more effective at cutting through it then the blunt force of grenades - the sort of pressure trauma it's designed to resist. Also she has tremendous telekinetic power, which probably helps.
5. I assume you don't take any little sisters underwater. You would assume that the pressure would crush them an the lack of oxygen would kill them, but the regenerative power of the ADAM slugs might keep her alive.
6. You play the first Prototype Big Daddy. The ability to use ADAM and plasmids is genetically engineered out of the later generations. You play the "lets see if we can actually do this" project.
7. You likly need Rapture WORKING and not flooded and crushed for your own reasons, Also, see #4
8. Thats the billion dollar question. The implication is that you manage to beat her off but not perminantly hurt her, since with ADAM she regenerates...or something. Either the Big Sister attacks will all be set pieces and part of the story... Like when you 'died' in Bioshock and woke up in Tenenbaums creepy orphanege.
mOnion said:This has been talked about a lot, the fact that somehow you're now "indestructible" or something.Keane Ng said:BioShock 2 Preview
One thing's clear, at least: being a Big Daddy means you're a wrecking machine.
Permalink
May i remind you, that not only were big daddies killed by splicers a number of times in the original, Jack himself killed TONS of big daddies, because HE HIMSELF was a biologically engineered super human by Dr. suchong. the kid was like 120 lb when he was 5 or something.
SO IN ACTUALITY, you play a weaker character this time
From what I understand you're the Alpha Big Daddy; the prototype. This makes you seemingly more powerful than your garden variety Big Daddy, but a bit more unstable.ShredHead said:mOnion said:This has been talked about a lot, the fact that somehow you're now "indestructible" or something.Keane Ng said:BioShock 2 Preview
One thing's clear, at least: being a Big Daddy means you're a wrecking machine.
Permalink
May i remind you, that not only were big daddies killed by splicers a number of times in the original, Jack himself killed TONS of big daddies, because HE HIMSELF was a biologically engineered super human by Dr. suchong. the kid was like 120 lb when he was 5 or something.
SO IN ACTUALITY, you play a weaker character this time
Jack wasn't the reason that you killed so many big daddies, it was just down to the skill of the player, also this is a much more powerful big daddy with the use of plasmids, both big daddy weapons at least, and most of all your intelligence behind it.