boholikeu said:
PunkRex said:
Dude I did not mean successful in an artistic way. Yeah it won awards and from what people tell me it may have been fun but how many people played it? I know alot of gamers and I can say with 99% assurance that none of them played it. The reason it got a sequel ,I think, was because it got a couple of awards and (it seemed to be) cheap to make. The sequel came out quite quickly after all, I think it was within a year. I suppose I should rephrase.
It did alright but compare it to his movies. Thats what I mean.
Bloom Blox sold 600,000 copies in the first couple of months and it continues to sell well even a few years after its release. Maybe that's not as good as Spielberg's movies, but it was also a budget WiiWare title and his first foray into game design. All things considered the game was pretty successful.
Also, just because none of your friends played it doesn't mean it didn't sell well. None of the gamers I know play Halo, but I wouldn't try to argue that Halo "hasn't gone anywhere".
Fare enough but would you really concider it a "classic" or whatever word you prefer?
From what people have told me, you included, it sounds like a decent game that did well but the main point im trying to make here is that just because the guy made loads of legendary films does not mean he's going to make a legendary game. I mean even given what you have said about it would you consider it in your top 10 or even top 30 games. Even if the game did fairly well its by no means on the level the investers, producers or what not, proberly hoped. Although I do think one of those investers was Speilberg himself, not to sure there.
I suppose your right in saying for his first game it was quite successful but I still dont really see the francise going anywhere.
Still he could make another game which is absolutly amazing and completly smash my argument to dust, only time will tell on that one. Final note just because he made unbelievably good films (whatever your oppinions be on his new stuff) does not mean hes going to make a brilliant game and investers should stop looking down on the gaming industry in that way. I suppose this was a bad example to use as the game seemed quite cheap to make and sounds quite fun.