Serris said:
Logan Westbrook said:
You can't really argue with Levine's point, especially not when he's demonstrated just how immersive the first person perspective can be time and time again with games like System Shock 2, Thief: The Dark Project and BioShock. Of course, it's also fair to say that third person perspective games can be just as immersive if they're done well, although that's not something that Levine really seems to be disputing.
the third person viewpoint is actually a lot more accurate of what a person really sees. your eyes will only focus at one part of the screen (usually the center). the stuff that is happening offcenter is what happens in our peripheric vision, just like in real life.
in first person, you get a lot less peripheric vision.
so i could argue that although first person can be immersive, third is actually more so.
(especially since i've only ever ducked in my office chair while playing mount and blade :3)
^This. Yahtzee actually had an Extra Punctuation on this iirc, to use his words, "first person view is more like the view of a person with a pair of tape recorders stuck to the side of his face" (or something along those lines). To actually get full immersion from first person, I'd argue we would need a screen big enough so that it encompasses our vision. That or goggles of course, the latter being a much more cost effective solution.
Problem with third person of course is that a person can't actually see themselves or behind themselves and such. As to which is more immersive and which downsides bring down the immersion more, I'd say it's all a matter of how you use them. F. ex., in Morrowind/Oblivion, I feel that while fighting, a first person view is more immersive, however, while going around, third person is. That could just be related to the crappyness of combat in third person within TES series however :\