Why did unlocking what should have been a default choice need to be tied to an achievement?
backing up:
So I got and installed bioshock infinite today and wanted to play 1999 mode, no option in game for it so I look it up and oh I have to do the konami code for it from the start without having to complete the game ok fine I'll jump through your hoop game, so I do the code and boom Achievement "Should Auld Acquaintance" pops up and it really bugged me because it felt like getting rewarded for something that should have been a default starting option, essentially "here is a cookie for choosing to choose".
I do appreciate the fact that Bioshock infinite at least had a way to bypass the usual complete once to unlock X difficulty, but if they were going to let players bypass it why wasn't it simply a default choice in the first place.
All in all it really felt out of place and unnecessary.
backing up:
So I got and installed bioshock infinite today and wanted to play 1999 mode, no option in game for it so I look it up and oh I have to do the konami code for it from the start without having to complete the game ok fine I'll jump through your hoop game, so I do the code and boom Achievement "Should Auld Acquaintance" pops up and it really bugged me because it felt like getting rewarded for something that should have been a default starting option, essentially "here is a cookie for choosing to choose".
I do appreciate the fact that Bioshock infinite at least had a way to bypass the usual complete once to unlock X difficulty, but if they were going to let players bypass it why wasn't it simply a default choice in the first place.
All in all it really felt out of place and unnecessary.