BioShock Infinite "False Shepherd" Trailer is a Killer

Carnagath

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crepesack said:
Is it me or do the game's graphics and engine look REALLY dated.
Not especially, no. They're not Crysis 3-levels of good for sure, but then Crysis 3 was a horrible videogame.
 

Mike Richards

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jcfrommars9 said:
CriticalMiss said:
TheMann said:
CriticalMiss said:
Irrational Games, would you kindly release the game already. It's been so long I'm worried it might be overhyped and not as awesome as they are letting on. I also wonder how sensible Booker is. He finds a bottle of strange liquid and just necks it. Silly man!
He's still more rational than Jack, who sees a syringe full of a strange glowing red liquid, and his first idea, is to inject it directly into his wrists. Besides, in this game you spend about 20 minutes or so just walking around interacting with people before the shit hits the fan, so he might have already seen what the vigors do and know they don't hurt him.

Or I could point out that the studio is not called "Rational Games".
Jack had chain tattoos on his wrists, in all likelihood he was a crack addict and couldn't help himself. Also, if you go to the 0:59 mark on the video Booker says 'What's this?' and seem rather sincere in his lack of knowing what it is.
That's why I'm going to wait for the game to be released before I make any real judgments about that scene or any other.
Is this a conversation we really need to be having about Bioshock 1? I mean, it came out something like 5 or 6 years ago, we've all seen that big reveal by now, right? That kinda wraps it up right there.

As far as Infinite goes, awesome trailer in a long, proud line of awesome trailers. I was sold when they put out the first one in 2010, I've been sold every step of the way since.

crepesack said:
Is it me or do the game's graphics and engine look REALLY dated.
I think part of that is that they aren't necessarily going for total realism. It's not as blatant as say, Dishonored or TF2, but I think they're pretty clearly letting the art style take more of the lead than just the tech, which to me is usually the better call.

Besides, even if it's more subtle then sheer prettiness the tech is still impressive in places. Apparently all of the buildings are actually regarded as floating by the physics engine, they aren't just locked in place like standard level geometry.
 

Jamous

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Looking very much forward to actually playing this. Really need to replay the first two though... I know they're not really connected to Infinite but still. They were excellent.