I hear ya, the other day I was think "yeah, from a COMMERCIAL" point of view, the artwork was flawless: I used to play a LOT of Final Fantasy, but over time (right at FFX actually) it became sort of stressful, you know, the characters were always sorta the same, the story was always trying to imbue some bullshit spiritual/moral meaning to the player... FFXIII came and I totally ignored it. Then I saw FF XIII-2, with a decent price (it's an edition that comes with a prologue book of sorts), and a cover that sorted a character that actually caught my attention (Lighting in plate armor), I actually bought it AND the original FF XIII (so i wouldn't miss the story), JRPG stressful moments aside, I loved both games.rbstewart7263 said:I'm one of the few who's more understandin of the original cover. I get it they need to make cash and if that helps ken make me good games let a few gangster wannabes get suckered into buying it.
That said the arts pretty boss I'm gonna see about the other arts fore I change it. I think booker looks kind of boss personally.
They're going for a HG Wells/Jules Verne, cloth book cover. It almost works, had it not been for the incongruously coloured title.Eclipse Dragon said:I like number 4 the most, it has a nice old fashioned poster vibe to it.
Edit: Looking at the current results, it seems #4 is winning, but not by much.
The title does look a little bit off, but then again isn't the point of a title to stand out?maninahat said:They're going for a HG Wells/Jules Verne, cloth book cover. It almost works, had it not been for the incongruously coloured title.Eclipse Dragon said:I like number 4 the most, it has a nice old fashioned poster vibe to it.
Edit: Looking at the current results, it seems #4 is winning, but not by much.
In order:BishopofAges said:Personally, I did like the original cover (get your pitchforks and torches out), because it displayed a main character for the series. I know it is cliche in other games to do that, but bioshock had only done it once previous with Bioshock 2 (I didn't hear smack about it then).
When I played through Bioshock 1 I felt that the main focus was both the city and the choices you made in it, in a sense making the main character fill out the plot no matter the choice he made (maybe I felt more this way because I played the good guy) It is very true that Bioshock 2 was focused on Delta and little (older) sister, but as far as cover art goes, Bioshock 1 made it look more like the Giant Soulless walking Fridge of a Big Daddy was the focus, and although they were a metaphor for the downfall and corruption of the city, I don't feel that theme without playing the game, so the cover art value is a bit mysterious when getting a first look.The Gentleman said:In order:
Bioshock (1) was less about the main character than it was about the City of Rapture and its decent into the underwater hell it became. Your player only became an actor in that story near the very end. There was also the idea that your body changed based on your decisions and plasmids (or at least it was in the original design document), so the character really was done in a way to allow the imagination fill in what you looked like and actually having a face to that kind of ruined that idea.
Bioshock 2 had your character (big daddy) and his relationship with his protected (the grown up little sister) as the core of the plot. In this case, it does make some sense to have him on the cover.
From what we know about Bioshock Infinite, the character who is driving the plot forward is Elizabeth, not the player character (who appears to be essentially a hired gun to exfiltrate her from Columbia). It would make more sense in the past pattern to keep the focus on the driver of the plot than to put the player character on it.