BioShock Infinite Gets a "Reversible Cover"

Eclipse Dragon

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I like number 4 the most, it has a nice old fashioned poster vibe to it.

Edit: Looking at the current results, it seems #4 is winning, but not by much.
 

Milanezi

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I chose number 6, but sincerely, they all felt like cheap posters, the sort of of lazy art I make when I have a good idea but I'm not in the mood to get INTO it... Nothing awesome like the two original Bioshock covers...
 

Milanezi

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rbstewart7263 said:
I'm one of the few who's more understandin of the original cover. I get it they need to make cash and if that helps ken make me good games let a few gangster wannabes get suckered into buying it.

That said the arts pretty boss I'm gonna see about the other arts fore I change it. I think booker looks kind of boss personally.
I hear ya, the other day I was think "yeah, from a COMMERCIAL" point of view, the artwork was flawless: I used to play a LOT of Final Fantasy, but over time (right at FFX actually) it became sort of stressful, you know, the characters were always sorta the same, the story was always trying to imbue some bullshit spiritual/moral meaning to the player... FFXIII came and I totally ignored it. Then I saw FF XIII-2, with a decent price (it's an edition that comes with a prologue book of sorts), and a cover that sorted a character that actually caught my attention (Lighting in plate armor), I actually bought it AND the original FF XIII (so i wouldn't miss the story), JRPG stressful moments aside, I loved both games.
Point is: don't judge a book by it's cover, but the writer is damn aware that a great cover IS going to attract more attention ;)

The issue with Bioshock, maybe, was that we were expecting something more artistic, more "Andrew Ryan", so to speak, I mean, that Big Daddy on the cover, the way he was positioned, that art was menacing, retro, humiliating in a sense, it totally gave you an idea of what the Rapture universe was like, but it did NOT gave you any clue about what happens in the game (as in "is it an FPS, a MMORPG..."). On the other hand, I don't think any GAMER can plead ignorance to Bioshock's gameplay style, so they COULD just go full artistic on the cover... BUT apparently the "artistic" ones we can vote suck even more than the normal cover...
 

maninahat

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*Goes to forum, cynically expecting #1 big boobs to win*
*Astonished to learn #4 is actually way ahead and #1 is in last place*


Quite glad with the turn out so far. My vote was for 6, but I'd happily lose to 4.

Is there are market for people providing alternate game covers? Game companies could probably make a mint, selling alternate covers to people who hate the generic, default shipped versions.
 

maninahat

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Eclipse Dragon said:
I like number 4 the most, it has a nice old fashioned poster vibe to it.

Edit: Looking at the current results, it seems #4 is winning, but not by much.
They're going for a HG Wells/Jules Verne, cloth book cover. It almost works, had it not been for the incongruously coloured title.
 

Eclipse Dragon

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maninahat said:
Eclipse Dragon said:
I like number 4 the most, it has a nice old fashioned poster vibe to it.

Edit: Looking at the current results, it seems #4 is winning, but not by much.
They're going for a HG Wells/Jules Verne, cloth book cover. It almost works, had it not been for the incongruously coloured title.
The title does look a little bit off, but then again isn't the point of a title to stand out?
 

Signa

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1 and 2 are pretty stupid to me, because neither tell me anything about the game, much like the original cover. I like 3, and much more so, 5 as compromises between the original cover and the ideal cover art. I see the two people the game is about, and 5 makes them both look more like lost adventurers than the badass mofo that's going to slaughter everyone in his way. 4 Doesn't do much for me at all, but it is eye-catching, and has a unique style that I think more games should jump at. I just picture that on my shelf next to the rest of my games, and it just looks out of place.

That leave 6, which I like the most by far. It looks like the true sequel to that game I played 5 years ago under the sea. You have a little girl thing, and a big daddy thing. They are in a nondescript void (air) instead of the ocean floor, and suddenly everything I want to know about this game is pictured.
 

JPArbiter

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Honestly I love this. I love my reverseable covers on Borderlands 2 and Duke Nukem Forever. stick with the shot of Elizabeth being in the front with Dude Bro McShooty behind her, since the story is more about HER.
 

antidonkey

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Is there an option for "Don't give a shit"? I really don't pay too much attention to box art unless it's a game I've never heard of. Besides, I'll most likely get Infinte from Steam and I won't even see the box to begin with.
 

BishopofAges

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(disregarding other posts after OP because of realization) This, this right here is a damned-graceful way of dealing with people who make a big ol' deal about cover art (like it somehow effects the gameplay, storyline, outcome, etc) I like this plan and will put in my two cents on the vote.

Personally, I did like the original cover (get your pitchforks and torches out), because it displayed a main character for the series. I know it is cliche in other games to do that, but bioshock had only done it once previous with Bioshock 2 (I didn't hear smack about it then). I think the reason people don't like this style is because of the content is 'human A' they want to see some monstrosity or the like, as if we hate humans for some reason (self hate?) So if the option is available, I bet that the songbird cover would win... if its an option mind you.
 

Bazaalmon

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My favorite are 6 & 4. While the ink-and-paper vibe of #4 is pretty cool, the logo itself seems like they just took a big stamp and smashed it on. It doesn't really go with the rest of the cover. I voted for #6.
 

Adam Jensen_v1legacy

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4th one all the way. It's amazing. Kinda weird that design No2 isn't getting any attention. When you take a closer look at it, it's actually incredible. 4, 6 and 2 are awesome.

They did what I said they should do. Which is why I'm taking all the credit for this. Now give me all your monies.
 

Snotnarok

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The standard cover looks like the guy is just a standee who's being knocked over, seriously.
 

Evil Smurf

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I like number five the best. That said I've never bought a bioshock game, I just played it at a friends house.
 

Tireseas_v1legacy

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BishopofAges said:
Personally, I did like the original cover (get your pitchforks and torches out), because it displayed a main character for the series. I know it is cliche in other games to do that, but bioshock had only done it once previous with Bioshock 2 (I didn't hear smack about it then).
In order:

Bioshock (1) was less about the main character than it was about the City of Rapture and its decent into the underwater hell it became. Your player only became an actor in that story near the very end. There was also the idea that your body changed based on your decisions and plasmids (or at least it was in the original design document), so the character really was done in a way to allow the imagination fill in what you looked like and actually having a face to that kind of ruined that idea.

Bioshock 2 had your character (big daddy) and his relationship with his protected (the grown up little sister) as the core of the plot. In this case, it does make some sense to have him on the cover.

From what we know about Bioshock Infinite, the character who is driving the plot forward is Elizabeth, not the player character (who appears to be essentially a hired gun to exfiltrate her from Columbia). It would make more sense in the past pattern to keep the focus on the driver of the plot than to put the player character on it.

-----

On topic: In order of preference: 4, 6, 1.

Also, I like this idea of having a second/reversible cover for most games. Let marketing do the main cover and let the art department work on the second cover.
 

BishopofAges

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The Gentleman said:
In order:

Bioshock (1) was less about the main character than it was about the City of Rapture and its decent into the underwater hell it became. Your player only became an actor in that story near the very end. There was also the idea that your body changed based on your decisions and plasmids (or at least it was in the original design document), so the character really was done in a way to allow the imagination fill in what you looked like and actually having a face to that kind of ruined that idea.

Bioshock 2 had your character (big daddy) and his relationship with his protected (the grown up little sister) as the core of the plot. In this case, it does make some sense to have him on the cover.

From what we know about Bioshock Infinite, the character who is driving the plot forward is Elizabeth, not the player character (who appears to be essentially a hired gun to exfiltrate her from Columbia). It would make more sense in the past pattern to keep the focus on the driver of the plot than to put the player character on it.
When I played through Bioshock 1 I felt that the main focus was both the city and the choices you made in it, in a sense making the main character fill out the plot no matter the choice he made (maybe I felt more this way because I played the good guy) It is very true that Bioshock 2 was focused on Delta and little (older) sister, but as far as cover art goes, Bioshock 1 made it look more like the Giant Soulless walking Fridge of a Big Daddy was the focus, and although they were a metaphor for the downfall and corruption of the city, I don't feel that theme without playing the game, so the cover art value is a bit mysterious when getting a first look.

I do agree with your choices for the redo of the cover art, except for 1, 1 seems a bit sparse, I liked 4, 5,and 6 in no particular order just because of the content is very telling. If 1 was the first cover with the title and everything on it, one wouldn't know what the game is about really at first look.