xPixelatedx said:
Games now cost too much to make.
I think this is a neat summary of why Take Two just reported a net loss, why EA is underperforming, and why the industry as a whole is in a slump.
With that said, I'd love to have an inside look at the numbers. Let's play around with some. The company revenue of a game is about $27. If that's close, Infinite will have brought in about $100 million so far. While the rumor that it cost $200 million in production and marketing has been debunked, I can imagine it can't be much shy of $100 million. It's quite possible that even a big-name title like Infinite has had fairly slim margins. Hell, chances are they still haven't turned a profit on it. And if that's the case, Take Two (and most everyone else in the industry) probably need to rethink their project budgeting.
Edit: Got some numbers from the LA Times citing OnLive. Let's say they're somewhere near close. Plotting the numbers in.
Source - http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html