I'm cautiously optimistic about this one. The ziplines look like they'd give a great sense of freedom and there's potential I think for a good chemistry between Booker and Elizabeth. The heavy hitters should provde a nice sense of variety because there were only the two types of Big Daddy before. That's where I have one or two problems though. For example, with the Boys of Silence, how are they to differentiate between friend and foe if they can't see? The only reason I can think of is that either Columbia has some kind of rigidly enforced curfew and they'll only be in night-time sections, or they're stationed outside classified areas, and have to scream if an enemy or a friendly comes near them.
Another thing I'm wondering about is the vigours. I loved the plasmids in the previous titles and since you could carry so many of them there was potential for some truly great combinations, but from what I could see in the gameplay so far, you're only allowed to carry two at a time in this one. I realise Columbia wouldn't be as advanced as rapture and their scientists wouldn't be able to go tinkering with your genes as easily but realism isn't that important surely? Another thing I don't like about them is that by the look of it, you only get a certain amount of slots with each one, so that makes them seem like a slightly fancier kind of grenade and not a genetic superpower that's always with you.
Lastly there's the weapons. Again, this is the same problem I have with the vigours, in that I haven't seen any gameplay where Booker was carrying more than two at a time, which may take away from the variety the other games had.
So does anyone share these or similar concerns? Or wildly different concerns that weren't described here? Do you think the finished product will be worth getting?
Side note, captcha: ticketmaster. Really, Captcha?
I must have entered a word it disagreed with because I just got an error message and a second captcha saying "You're not listening"
I'm scared.
Another thing I'm wondering about is the vigours. I loved the plasmids in the previous titles and since you could carry so many of them there was potential for some truly great combinations, but from what I could see in the gameplay so far, you're only allowed to carry two at a time in this one. I realise Columbia wouldn't be as advanced as rapture and their scientists wouldn't be able to go tinkering with your genes as easily but realism isn't that important surely? Another thing I don't like about them is that by the look of it, you only get a certain amount of slots with each one, so that makes them seem like a slightly fancier kind of grenade and not a genetic superpower that's always with you.
Lastly there's the weapons. Again, this is the same problem I have with the vigours, in that I haven't seen any gameplay where Booker was carrying more than two at a time, which may take away from the variety the other games had.
So does anyone share these or similar concerns? Or wildly different concerns that weren't described here? Do you think the finished product will be worth getting?
Side note, captcha: ticketmaster. Really, Captcha?
I must have entered a word it disagreed with because I just got an error message and a second captcha saying "You're not listening"
I'm scared.