Greetings & Salutations fellow escapists I?ve been a long viewer of this site but I?ve never really felt much of a need to join in on the ?conversation? via the forums as most of the time everything I have to offer thought wise has normally been stated.
In till bioshock infinite came along and I now feel I have something to add to the discussion, what follows is a random collection of thoughts I have on bioshock infinite and the bioshock franchise kind of as a whole as well as a bunch of wish fulfilment so I suppose I should prefix this rant with the note that *SPOILERS BE CONTAINED WITHIN* as while I won?t be doing a blow by blow recount of the ending I do touch on some themes that it brings up.
Now onto the rant!
Firstly I ?got? the ending, not only did I enjoy it the entire game narrative complete blew me away even though quiet a lot of the ?shock secrets? where rather guessable before they happened but what I found most amazing was the setup for a never end series of bioshock games as well as the fact that irrational DIDN?T go the direction I was expecting with the narrative as a whole.
Back when they first started building prehype for infinite one of the biggest sticking points for me was the fact that they were making a world/underlying ideology that dominated said world that was the opposite to that expressed in bioshock 1.
Whereas 1 focused on the ideal that governments only hold back big industry/business and politician?s where looked at as the scum of the earth by ryan and his ilk as well as the entire hatred of organized religions/gods thing that was going on, in infinite I saw a world that had absolute reverence for politician?s to the point where they saw them as gods and the individual man was subservient to the state, add to this the fact that Columbia is a city in the sky and we had the grounds for 2x super city?s born of opposite where life might be similar but the populace/rulers of one would see the other by definition as the enemy based on belief.
So when ryan talks about the life sucking leeches that are politician?s he was talking about the rulers of Columbia and when Comstock etc talk about the filth below they were talking about ryan and his ilk.
I thought irrational where gearing up for an all might war between the 2x civilization?s/ideology?s where both city's existed in the one world, and how wrong I was
During the ending of infinite when seeing Rapture Elizabeth states that rapture is one possibility, she also states during the ?ending stage? that there is always a light house and a man, so what I think the ?true? meaning behind infinite's ending is that the ?bioshock? story is one that can be told ?infinitely? across a multiple timelines all of which have some constants that make them ?bioshock?.
By doing this irrational has setup the ability to infinitely tell the same basic narrative a million times over if they want to without the ?reboot? being seen as retconing the original games.
This is pure utter brilliance on their part as the true narrative of bioshock is one of continuing themes, themes such as racial intolerance/the eternal war between the haves and have nots, the question of the cost of scientific advancement versus social conscientious, the concept of belief and the importance of god, etc.
I also presume that there will always be a lighthouse, a wired and wonderful world, tonics/vigors (or whatever they call them next time), a mysterious hero tied to the narrative through a secret and a ruler and an inventor/business man who dominate the world through supply of product/control of the work force.
So the story of bioshock itself is a constant that focuses on particular themes but the games/character?s themselves can always be fresh and disconnected from what came before AND THEY NEVER HAVE TO EXPLAIN WHY EVER AGAIN
This is pure undiluted genius in my opinion and I commend irrational for being such a smart bunch of cookies as to find a solution to one of the biggest issues facing modern gaming, the need to retcon your IP every few gens to keep it fresh for new players.
It?s also one of the best eternal scifi concepts ever since the original invention of doctor who.
Bioshock infinite is almost a perfect game in my opinion though I did find the fact that I could only carry 2x guns annoying and while I understand that it leads to a much more ?vigor focused? combat experience with all vigors available at all times once collected, with a much more streamlined and at the same time more dynamic combat experience I missed carrying custom plasmids as I enjoyed playing through bioshock 1 with a complete different set as they made the combat experience much more varied.
Also I was annoyed with the fact that I didn?t get to fight Song Bird as the handy men where kind of a letdown in comparison to big daddy?s and I loved fighting them in bioshock 1 because of the sense of trepidation I had before each bout, I felt the same ?fear? from Song Bird and it was meaningless in the end as I never needed to fight him (mean?s the sensation will be lost on replays which is sad).
I didn?t mind the other depth removing elements such as gun mod/hacking ect all being simply a pay to gain thing as it fitted with the world (personal capitalism vs personal endeavor) .
Im also kind of let down by the fact that it seems irrational are done with the entire rapture setting as while I know the story is played out if my theory is right I won?t ever see it again in a meaningful way as all future bioshocks will be based in their own dimension separate to infinite's and 1 / 2?s (and I wanted my Columbia rapture war damn it
)
Now onto wish fulfillment:-
The ONLY story element I need fleshed out is WHO IS SONG BIRD (who not what, I understand that he is basically finks version of a super advanced big daddy as he stole the idea from ryan after seeing one through a tear), im hoping that that question is answered in dlc.
Im a big fan of the theory brought up in another escapist thread that he?s Booker from another timeline stuffed in a suit.
I also would have liked to see chens character fleshed out more (the gunsmith) as I found him interesting (chinaman with shop in infinite!) and we never really learn dick all about him, hopefully dlc will fix this as well. I presume all the awesomely wacky guns around the world where designed by him so he was kept around because of he?s too valuable to get rid of.
I would also like to see some dlc focused exclusively from the point of view of a vox member, maybe daisy?s second in command, the black buy who is on the air ship and replaces her as the voice of the vox after her death, if such a thing existed I would like it to focus on this guy?s life and how crappy it is been as a black in the world of infinite, I would call said dlc ?A Man Of Constant Sorrow?.
So that said why do people think of my theory, I posted this here so that I could get some real feedback from like-minded individual?s as most of my social scene are complete boneheads and wouldn?t understand it if I uploaded the concept directly to their minds
In till bioshock infinite came along and I now feel I have something to add to the discussion, what follows is a random collection of thoughts I have on bioshock infinite and the bioshock franchise kind of as a whole as well as a bunch of wish fulfilment so I suppose I should prefix this rant with the note that *SPOILERS BE CONTAINED WITHIN* as while I won?t be doing a blow by blow recount of the ending I do touch on some themes that it brings up.
Now onto the rant!
Firstly I ?got? the ending, not only did I enjoy it the entire game narrative complete blew me away even though quiet a lot of the ?shock secrets? where rather guessable before they happened but what I found most amazing was the setup for a never end series of bioshock games as well as the fact that irrational DIDN?T go the direction I was expecting with the narrative as a whole.
Back when they first started building prehype for infinite one of the biggest sticking points for me was the fact that they were making a world/underlying ideology that dominated said world that was the opposite to that expressed in bioshock 1.
Whereas 1 focused on the ideal that governments only hold back big industry/business and politician?s where looked at as the scum of the earth by ryan and his ilk as well as the entire hatred of organized religions/gods thing that was going on, in infinite I saw a world that had absolute reverence for politician?s to the point where they saw them as gods and the individual man was subservient to the state, add to this the fact that Columbia is a city in the sky and we had the grounds for 2x super city?s born of opposite where life might be similar but the populace/rulers of one would see the other by definition as the enemy based on belief.
So when ryan talks about the life sucking leeches that are politician?s he was talking about the rulers of Columbia and when Comstock etc talk about the filth below they were talking about ryan and his ilk.
I thought irrational where gearing up for an all might war between the 2x civilization?s/ideology?s where both city's existed in the one world, and how wrong I was
During the ending of infinite when seeing Rapture Elizabeth states that rapture is one possibility, she also states during the ?ending stage? that there is always a light house and a man, so what I think the ?true? meaning behind infinite's ending is that the ?bioshock? story is one that can be told ?infinitely? across a multiple timelines all of which have some constants that make them ?bioshock?.
By doing this irrational has setup the ability to infinitely tell the same basic narrative a million times over if they want to without the ?reboot? being seen as retconing the original games.
This is pure utter brilliance on their part as the true narrative of bioshock is one of continuing themes, themes such as racial intolerance/the eternal war between the haves and have nots, the question of the cost of scientific advancement versus social conscientious, the concept of belief and the importance of god, etc.
I also presume that there will always be a lighthouse, a wired and wonderful world, tonics/vigors (or whatever they call them next time), a mysterious hero tied to the narrative through a secret and a ruler and an inventor/business man who dominate the world through supply of product/control of the work force.
So the story of bioshock itself is a constant that focuses on particular themes but the games/character?s themselves can always be fresh and disconnected from what came before AND THEY NEVER HAVE TO EXPLAIN WHY EVER AGAIN
This is pure undiluted genius in my opinion and I commend irrational for being such a smart bunch of cookies as to find a solution to one of the biggest issues facing modern gaming, the need to retcon your IP every few gens to keep it fresh for new players.
It?s also one of the best eternal scifi concepts ever since the original invention of doctor who.
Bioshock infinite is almost a perfect game in my opinion though I did find the fact that I could only carry 2x guns annoying and while I understand that it leads to a much more ?vigor focused? combat experience with all vigors available at all times once collected, with a much more streamlined and at the same time more dynamic combat experience I missed carrying custom plasmids as I enjoyed playing through bioshock 1 with a complete different set as they made the combat experience much more varied.
Also I was annoyed with the fact that I didn?t get to fight Song Bird as the handy men where kind of a letdown in comparison to big daddy?s and I loved fighting them in bioshock 1 because of the sense of trepidation I had before each bout, I felt the same ?fear? from Song Bird and it was meaningless in the end as I never needed to fight him (mean?s the sensation will be lost on replays which is sad).
I didn?t mind the other depth removing elements such as gun mod/hacking ect all being simply a pay to gain thing as it fitted with the world (personal capitalism vs personal endeavor) .
Im also kind of let down by the fact that it seems irrational are done with the entire rapture setting as while I know the story is played out if my theory is right I won?t ever see it again in a meaningful way as all future bioshocks will be based in their own dimension separate to infinite's and 1 / 2?s (and I wanted my Columbia rapture war damn it
Now onto wish fulfillment:-
The ONLY story element I need fleshed out is WHO IS SONG BIRD (who not what, I understand that he is basically finks version of a super advanced big daddy as he stole the idea from ryan after seeing one through a tear), im hoping that that question is answered in dlc.
Im a big fan of the theory brought up in another escapist thread that he?s Booker from another timeline stuffed in a suit.
I also would have liked to see chens character fleshed out more (the gunsmith) as I found him interesting (chinaman with shop in infinite!) and we never really learn dick all about him, hopefully dlc will fix this as well. I presume all the awesomely wacky guns around the world where designed by him so he was kept around because of he?s too valuable to get rid of.
I would also like to see some dlc focused exclusively from the point of view of a vox member, maybe daisy?s second in command, the black buy who is on the air ship and replaces her as the voice of the vox after her death, if such a thing existed I would like it to focus on this guy?s life and how crappy it is been as a black in the world of infinite, I would call said dlc ?A Man Of Constant Sorrow?.
So that said why do people think of my theory, I posted this here so that I could get some real feedback from like-minded individual?s as most of my social scene are complete boneheads and wouldn?t understand it if I uploaded the concept directly to their minds