Bioshock InfinOH MY FUCKING GOD. (No spoilers.)

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the clockmaker

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Jun 11, 2010
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Elizabeth, looking back at it, is probably one of the best characters that gaming has seen, she is useful in gameplay in a way that accentuates the relationship between her and Dewitt as opposed to simply becoming another tool, she develops, learns and adapts, she has her own motivations outside of what the overarching plot or the players require of her and by the end of the game
is the motive force in the pair in that she decides how to proceed, she is the one assessing the worth of Dewitt and She is the one in control of the situation. Which, considering the state of gaming and the fact that she is a nineteen year old girl who is not the PC, is kind of amazing.
grey_space said:
Damn you all.

I now leaving my house to buy this game...

How long is it?
Well I finished it in one sitting, but then, I also did not put on a shirt, eat or drink that day.
 

Sight Unseen

The North Remembers
Nov 18, 2009
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rbstewart7263 said:
Zhukov said:
Be warned, this may get a bit wall-o-text-y. There'll be a TL;DR at the bottom.

...

So, I love me some Bioshock. The original game is one of my all time favourites. I liked System Shock 2 back in the day. Hell, I even thought Bioshock 2 was alright. So it goes without saying that I had some pretty high expectations of Bioshock Infinite.

Well, Bioshock Infinite looked upon my contemptibly petty expectations with a sneer and replied, "Oh yee of little faith", then proceeded to do its thing in spectacular fashion.

Yeah... what I'm trying to say is, this game is multiple flavours of exceptionally awesome.

So naturally I shall start with the things I don't like, as is my wont. Let's see now..

I suppose my main gripe is that there is a bit of a mismatch of gameplay and, well... everything else. You see, Bioshock Infinite is a first person shooter. Now, it's a good shooter and it's an absolute blast to play. However, considering everything else it has to offer in the story, character and setting department, the segments that revolve around shooting people in the face can only feel a bit crude and juvenile in comparison. I just feel it could have been better in another genre. A point-and-click adventure maybe, or... oh, I dunno.

Speaking of shooting people in the face, the weapons are a bit dull. It's mostly just the usual selection of small pistol, big pistol, shotgun, rifle, sniper rifle, SMG, machine gun, RPG, la-de-dah-de-dah. Happily, there are also the "vigors" (read: plasmids/spells) that allow for such shenanigans as catching incoming bullets and flinging them back, levitating your enemies or attacking them with flocks of crows. (Yes, seriously. Crows. It's good fun.)

Let's see, what else? There's a two weapon limit, a la Halo. Personally, I liked that and the way it forced you to use whatever was on hand, but I know some people don't feel that way. (Plasm... vigors work differently. You only have two selected at once, but you can switch them out at will.)

Uh... regenerating health? Once again, it uses a Halo-style system with one regenerating bar and one that needs to be replenished with supplies. Once again, I liked it, but I know others may not.

Oh, and you can't fall off Columbia. Doing so just gets you instantly respawned. I thought that was a bit weak.

If it seems like I'm grasping for things to criticize here, it's because I bloody well am. Those of you who have been around for a while may know that I am rather demanding of games. Hell, I'll cheerfully point out the flaws even in games that I love. So if these are all the flaws I can find in Bioshock Infinite then I call that a win. Which leads me to the bit where I start gushing like a malfunctioning fire hydrant.

The game is utterly fucking gorgeous and the setting is amazing. The aesthetic design is off-the-charts awesome. You could stop at any point in the game and chances are that you would be looking at something beautiful. The architecture, the character designs, the background vistas... everything is beautiful.

The music is great. It stays in the background for the most part, but whenever you do notice it, you'll also notice that it's really damn good.

No description of Bioshock Infinite would be complete without mention of Elizabeth. While Booker is the protagonist and a damn good one (rest assured, he's no Marcus Phoenix), Elizabeth is very much the star of the show. And she's really good, both as a character and as an AI sidekick. It's obvious that immense amounts of effort have been spent on making her as active as possible. During the quiet moments she pokes about the environment, scavenging money and pointing out rare items. In combat she spots the more dangerous varieties of enemies, summons aid and throws you supplies. I lost count of how many times she saved my arse with a timely medkit or shotgun.

You may have noticed that I've barely mentioned anything about the story. That's because it's awesome and if I were to spoil it in any way you would be well within your rights to beat me senseless with a sack of rapid weasels. So for the purposes of this post I shall speak in generalities.

Basically, the story is great. It's expertly paced, from a big beginning to calm and measured middle to steadily building climax to mind blowing ending. Perhaps what I like best is how well it foreshadows everything. It consistently gave me enough hints to make accurate guesses about what was to come. But then whenever what I had predicted came true, it came true in such a way as to amaze me all over again.

So, in conclusion, it felt like a privilege to be able to play this game and I recommend it without reservation. Bioshock Infinite is the kind of game that most games wish they could be when they grow up.

...

TL;DR - This game is awesome in just about every possible way. Go buy it.
DUDE! Remember when you finally find out how that city is in the air(spoilers not givin) and your all like "oh" "NOW YOU TELL ME!" Like it was an afterthought.

also how do vigors and salts work ive been waiting on the game to explain it but perhaps ive missed a voxophone somewhere.

edit: I missed Return the sender?! OMG IVE DESPERATELY NEEDED THAT VIGOR!
I'm pretty sure Return to Sender is one of the last vigors that you get in the game. so maybe you haven't missed it yet.
 

Sight Unseen

The North Remembers
Nov 18, 2009
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torno said:
"Because he doesn't row!"
"He doesn't row?"
"No, he doesn't row."
"Ah, I see what you mean."
Granted,I still have no idea what that line even meant but it's still hilarious to me, I don't know why.
I think it means that:
Since the Lutece "twins" are no longer really bound by space and time and universes, they were bringing Booker to Columbia from different universes almost as an experiment (see the heads/tails board counting to 122 before you add to their tally.) 122 Bookers were brought to Columbia in different universes, and all failed until you did. What this has to do with the rowing though, is that in all universes, presumably, Booker DOESN'T row, so there's no point in asking because that's a constant of the universe(s)(there are constants and variables)

Hope that helps.

EDIT: Oops I forgot that I replied to someone else's comment too and should have just editted this one into the previous one. My bad.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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I like how everything that players don't like about the game is just personal preference rather than a design flaw. The game is that good that the only thing you can criticize about it is that it doesn't do some things the way everybody would want. I for example think that another weapon slot would be a good idea, but I can see their reasoning for creating a two weapon limit, and it has nothing to do with dumbing the game down for consoles. The game would be too easy if we could carry around the full arsenal.
 

Blood Brain Barrier

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Nov 21, 2011
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I don't like the shootery feel but I will agree that it looks awesome.

One thing that is also awesome is the "happy" feel. When's the last AAA game that was set in a bright and happy environment that isn't Mario or Zelda or made for kids? Everything has to be so dark and scary and horrifying it's quite refreshing to see some brightness, even if it's the brightness of a crazy autocratic religious confederacy.
 

Karoshi

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Jul 9, 2012
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TheIronRuler said:
The game is very much a predecessor of Bioshock 1. You can feel it in the story and the way the world is built. It bothered me a little. Don't fix what ain't broke.
Bioshock 2 was broken and not because they changed something, but because they changed too little and it felt like an unnecessary addition. You can't return to Rapture because it's story is told.

Or are you talking about gameplay mechanics? In that case I will also disagree. The full arsenal felt good in Bioshock 1, but it took away the challenge. With limited weapon slots and not quickheals I am struggling much more than in former games and I love it.
 

The Ubermensch

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Mar 6, 2012
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A Distant Star said:
Don't get your panties in a bunch. It's a good game and we're giving it well deserved credit.

Though out of curiosity? Have you aver actually seen Citizen Kane? I feel like most people who use this analogy haven't. Because Citizen Kane, while great, isn't flawless either.

Actually, I think you unintentionally nailed it by calling this the Neon Genesis Evangelin of Games. Right down to the abstract wierd ending that doesn't make a lot of sense unless you pay a lot of attention.
Citizen Kane is at its core about idealism being consumed by society. I think mentioning a certain sled is futile as its a meme to some degree, but I've watched it

Jaeke said:
Please tell me what your 10/10 is.

I'm dying to hear what you have to say about a game that deserves a 10/10.
10/10 is a hypothetical construct, practically unattainable because perfection doesn't exist.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Oomii said:
I really love this game, it's just... aghh... it's so good! I just want to shout it from the rooftops, you know that feeling?
Oh, do I ever!

I was on the forums within an hour of finishing it. I had to discuss that thing, come hell or high water!

Azaraxzealot said:
Zhukov said:
(Must. Avoid. Spoilers.)
Scientifically speaking, spoilers actually ENHANCE people's enjoyment of a piece of entertainment. [http://www.psychologicalscience.org/index.php/news/releases/spoiler-alert-stories-are-not-spoiled-byspoilers.html]

unless it works different for videogames.

But since both games and films share a LOT of the same narrative and visual techniques I wouldn't be surprised if it wasn't that different.
Perhaps.

However, I know that...
a) I would have been hopping mad if someone had spoiled it for me.
b) I greatly enjoyed the experience of playing it blind and do not wish to deny other people that experience.

So no spoilers from me. If people want spoilers they can go find them.
 

JeanLuc761

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Sep 22, 2009
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DoctorObviously said:
I feel like I'm the only one who thought the game was just average.
Rule #1 of the internet: You are never the only one.

Though I think the game is one of the best of the past decade, I am curious: Why do you find it "merely" average?
 

Extra-Ordinary

Elite Member
Mar 17, 2010
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Sight Unseen said:
torno said:
"Because he doesn't row!"
"He doesn't row?"
"No, he doesn't row."
"Ah, I see what you mean."
Granted,I still have no idea what that line even meant but it's still hilarious to me, I don't know why.
I think it means that:
Since the Lutece "twins" are no longer really bound by space and time and universes, they were bringing Booker to Columbia from different universes almost as an experiment (see the heads/tails board counting to 122 before you add to their tally.) 122 Bookers were brought to Columbia in different universes, and all failed until you did. What this has to do with the rowing though, is that in all universes, presumably, Booker DOESN'T row, so there's no point in asking because that's a constant of the universe(s)(there are constants and variables)

Hope that helps.

EDIT: Oops I forgot that I replied to someone else's comment too and should have just editted this one into the previous one. My bad.
Yeah, I guess that makes sense.
Welcome to Bioshock Infinite, where a simple back-and-forth between a couple of characters actually means
ALL THAT.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
6,157
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I loved it so much I bought my best friend a copy too. Lutece twins have to be (had to have been? :p) my fave characters.

Nearly finished it on 1999 mode but a certain boss is kicking my ass.

The graphics look amazing on my PC.
 

Sigmund Av Volsung

Hella noided
Dec 11, 2009
2,999
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On my second playthrough atm.

I'm surprised that the OP didn't mention the skyline mechanic, cause I thought it was bloody brilliant; allowing you to reposition quickly, scout out the battlefield and precision striking enemies.

Still though, It looks like this game has taken everyone by storm.

Well done Ken Levine!
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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5
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Akichi Daikashima said:
I'm surprised that the OP didn't mention the skyline mechanic...
There were a bunch of things, both positive and negative, that I left out because I didn't want the post to get any more bloated than it already was.
 
Oct 2, 2012
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Well I just fucking lost 3 hours of progress to the stupid fucking autosave system.
It fucking "autosaved" at the point where I have to board Comstocks airship.
I load up my game and where am I? I'm 3 hours previous and I still have to go to Comstock house. Haven't even come close to meeting
Elizabeth's mom
yet. Yeah, fuck this game for a long while. I only have 2 - 3 hours to game a day and to lose that kind of fucking progress? Yeah fuck it.
Game is getting shelved for a few months.