Gizen said:
I don't really understand... any of that. Like, is that what people want in their ending? Why? I mean, obviously I can only speak for myself here, but I don't understand how including any of those things improve the ending in any way, or even provide closure.
The content itself isn't as relevant as the "if/then" structure. If we were to distill the many,
many complaints about the ending - as has already been done elsewhere, I'm sure - it would come down to a basic commonality: players want to feel that their actions in the game mattered. The reason for the confusion is that some players are emphasizing the personal aspect while others are taking the broader galactic view (I think
both are required).
To use Rannoch as a further example: while Tali
tells you what will likely happen should the quarian and geth fleets accept a truce, that closure is apparently invalidated given that all endings strand said fleets in the Sol system. There is no manifestation of your own preference here: if you chose to eliminate the Reapers (and thus sacrifice the geth), does that have any effect on the quarians? Does Synthesis allow them to immediately remove their suits?
You're quite right to point out that there's a measure of closure offered in the dialogues before the push to the Citadel... and had the game ended with Shepard and Anderson sitting together and the Crucible firing, it would've been enough. But the specifics of the conclusion complicate (and in some cases invalidate) that closure.
This principle is also applicable on the level of character. Again, this isn't something BioWare doesn't already know:
Jade Empire,
Baldur's Gate II and
Dragon Age: Origins all gave you at least a hint of what happens to your party members - and, in many cases, their fates were
directly tied to your dialogues with them. Does Leliana return to the Chantry, or does she become a bard again? Does Kang the Mad discover his old identity or does he just keep on building exploding machines? Who survives the assault on the Collector Base because you took the time to help them with their personal problems?
Again, it comes down to feeling that your choices had an impact. And the reason the ending is coming under so much fire - why this has gone above and beyond any backlash in recent memory - is because
the rest of the game already employs this device. Help Steve through his grief and he'll survive the shuttle crash. Get through to Ashley/Kaidan and you can recruit them again. Force Javik to use the echo shard and he'll plan his eventual suicide, or don't and he'll tell you he wants to explore the galaxy. These scenarios unfold at the player's behest, as a mechanism that has been consistent throughout the trilogy.
Except for the ending. In which nothing you do matters, no actions you take can change the outcome (since even the Control ending results in the loss of the relays and the crashing of the Normandy), and nothing more is told of your crew, of the story's protagonists, past apparently being marooned on an unknown world.
To me, a big part of the issue is that everyone seems to have completely different reasons as to why the ending failed, which is why it's pretty much impossible for Bioware to satisfy everyone, which is something a lot of people have been saying since it started.
And that's a categorical misunderstanding of what
Mass Effect is: a variable experience, even beyond the Paragon/Renegade morality spectrum. Ten players may have had ten different stories unfold within the general narrative framework. But unlike novels and films and every other medium this has been compared to, it
is broadly possible to satisfy a large number of people
in this specific instance, simply by allowing the ending to flow from the choices you, the player, have made. Even if the differences are cosmetic - the Council lives/the Council dies, Alistair is king of Ferelden/a Grey Warden/a wandering drunk - these would still be facets of the ending
determined by the actions of the player. That's why the naysayers aren't able to comprehend what's being asked of BioWare here, because they're making comparisons to J.K. Rowling changing the ending of the Harry Potter books and those comparisons just aren't valid.