Well unless the instance/fight/whatever is required and not optional so the players were effectively stopping anyone in the opposing faction from playing the game, I wouldn't punish the players. Don't get me wrong I think it should be fixed (say 100 people can play, you cap that particular area at 50 from each faction), but I don't think the players should be punished, or if they are (say they continued doing it after a mod told them to stop) I think the punishment should be less severe than a perma ban.Kwil said:And if you were just playing against AI, you might have a point. This is playing against other people though. Obviously the ones who were doing this had no thought toward the people they were casually mowing down upon respawn.. and those aren't the type of people you really want populating your world, because they drive out other players.NightHawk21 said:I don't play the game, but I don't think they should be punished for it. Players being clever is not something to punish them for, especially if you didn't catch it yourself. Shit in games I played there were stuff like this too where you could agro stuff continuously to move it far away from its camp or to phase through locked doors to get more loot than you could normally. If the developer doesn't catch it they can't complain when it gets abused IMO. Mind you this only goes for in game exploits, soon as you start using a third party system to give you an edge you get no sympathy from me.
Personally, I think the ideal solution to this scenario would be to silently lower how accurate the exploiters shots are. Make it so that one out of every three normal hits is now a miss instead, and don't tell them. They're going to make the game hard and not fun for other people? Fine.. make the game hard for them to do it then.