That's my cat.gmaverick019 said:given your avatar, i can't believe you didn't make "i am assuming direct control of this form" joke in there!
That's my cat.gmaverick019 said:given your avatar, i can't believe you didn't make "i am assuming direct control of this form" joke in there!
They ended the moment Bioware became an EA owned whore.saintdane05 said:He is Matthew Bromberg, of EA. Resistance is Futile. From this time forward, your games, as you know it, have ended.
One might argue that maybe his experience gives him just the right skill set. Being a game dev is always beneficial since you know the business you are supposed to manage, but coming from the MGL he's no doubt got loads of experience handling external pressure vs internal ambition which is undoubtedly the kind of skill that fits right into the position of GM of a publisher-owned development studio.kael013 said:This guy's got experience running a tournament organization (which doesn't line up with running a game dev company)and is responsible for a f2p model so restrictive you have to sub just to function (unless you enjoy constantly being under-leveled and having to pay RL money to buy end-game gear).
I have a bad feeling about this...
To be fair the games that were in development before Bioware was bought out but were released by EA (the first Mass Effect and Dragon Age: Origins) were good.Nurb said:They ended the moment Bioware became an EA owned whore.saintdane05 said:He is Matthew Bromberg, of EA. Resistance is Futile. From this time forward, your games, as you know it, have ended.
You say this as if it was a bad thing. Turn-based strategy is pretty awesome, and a strategy spinoff of the first Qunari war against the Tevinter Imperium would be pretty fun to play.RaNDM G said:Dragon Age will morph from RPG to turn-based strategy.
Short version: "Tone at the top." The CEO's management style will influence the creative process in some way, be it subtle or overt, regardless of whether he want to or not. But maybe the long version explains it best:Yuuki said:Oh come on guys, don't be all negative like that. The CEO =/= the entire development team of designers, artists & writers. He's at the very top call the big decisions, but I don't see why he would stop Bioware games from being Bioware games.
if your cats name isn't "harbinger", i'll be highly disappointedAndy Chalk said:That's my cat.gmaverick019 said:given your avatar, i can't believe you didn't make "i am assuming direct control of this form" joke in there!![]()
Does this mean he is responsible for the worst F2P model I've ever come across? the F2P model that is so bad I refused to play it despite actually wanting to play ToR?Andy Chalk said:As general manager at BioWare Austin, Bromberg guided the studio through the process of transitioning Star Wars: The Old Republic from a subscription-based MMO to a free-to-play model.