On a slightly different tangent, I was discussing an idea for an online sci-fi role-playing game once that was more focused on role-play and completely level-less. Sure you got to discover new things and learn new skills that let you advance within the environment and story wise, but it didn't require you to kill 1000 mutant rats to magically learn how to hack computer systems. Anyway, the further I described the game to others, the more I was told that it wasn't really a game. Not a game? It really depends on how you define a game then.
I was told that a game is a competition of sorts governed by rules with a clear winner at the conclusion. I really couldn't argue with that logic. I wasn't insulted, mind you. I was just really interested in what constitutes a game, at that point.
When I look at Bioware's games, I would say I completed Jade Empire... but why do I say that I beat Mike Tyson's Punch-Out? It's like, somewhere along the line, games became less about competition (winning/losing) and more about a vehicle for narration (finished/unfinished). At some point, the game aspect merged with the narration and people didn't realize it.
Anyway, just thinking out loud.
I was told that a game is a competition of sorts governed by rules with a clear winner at the conclusion. I really couldn't argue with that logic. I wasn't insulted, mind you. I was just really interested in what constitutes a game, at that point.
When I look at Bioware's games, I would say I completed Jade Empire... but why do I say that I beat Mike Tyson's Punch-Out? It's like, somewhere along the line, games became less about competition (winning/losing) and more about a vehicle for narration (finished/unfinished). At some point, the game aspect merged with the narration and people didn't realize it.
Anyway, just thinking out loud.