How about LucasArt's rather well known tight grip on the Star Wars franchise? The point is that any and all lore decisions will have to go through LucasArts because it can have massive effects on the universe. You do not get free-reign with Star Wars. If you look at this [http://news.ea.com/news/ea/20101110007406/en/EA-LucasArts-Enter-Global-Publishing-Agreement-Star], it clearly states LucasArts are involved with the design (And marketing). LucasArts don't give you the Star Wars license and pat you on the head, leaving you to carry on with whatever you feel like. If they don't like a decision you've made, you change it.j-e-f-f-e-r-s said:Sources on that claim? How do you know that Lucasarts simply didn't say "Hey, make another one of those Old Republic games that everyone seems to love", and Bioware decided to use that as their basis for an MMO. You're claiming that all the decisions were made by Lucasarts, when it's just as likely that Bioware were given license to make an Old Republic game and decided to make it an MMO themselves. Or it may even have been EA's idea. Bioware may have been working on a KOTOR 3, and EA said "No, fuck that, we want another MMO to try and dethrone World Of Warcraft with." Until you can point to an article or interview that says Lucasarts shut down or vetoed a KOTOR 3, we won't know. Which is why I said 'someone fucked up' not necessarily 'Bioware fucked up'.
No, the most important thing about KotOR was that it was a compelling story with fairly good gameplay. But LucasArts need a canon story. Your experience is not the same as mine. Our experiences are not the same as someone else's. Why should *your* experience take priority over mine? Why should mine be more important than yours? Whose story truly happened? Revan is not your character, Revan is not my character. He is LucasArt's. Just because I made Revan female and had her bonk the lovely Juhani, it doesn't mean that's what happened in the story. That is what happened in my story for Revan.j-e-f-f-e-r-s said:You're basing your assumption of the idea that the most important thing about KOTOR is for there to be a 'canon' story to base things off. That's the wrong way to look at things. When KOTOR came out on Xbox, it caused such a stir because it introduced many console gamers to the idea of an RPG having a non-linear story where they could choose the outcome. Before then, console RPGs were still seen as fairly linear affairs. KOTOR showed that you could have a branching storyline with moral choices and different endings, and that was the appeal for the entire game. There wasn't a 'right' way or 'wrong' way to play the game. The whole reason Bioware chose the Old Republic setting, 3000 years prior to A New Hope, was so that players could make their own choices without fucking up or negating later events in the Star Wars saga. Turning around and then saying "Oh, no, wait, there was a right way to play the game after all, and this was it" is not only insulting to the intellect, it stands in complete contrast with the whole appeal of the KOTOR games in the first place. If you're going to try and cement the events of KOTOR in canon, then it shows you never really understood what KOTOR was about in the first place.