BioWare: Mass Effect 3 Story Has More Than a Thousand Variables

Sep 14, 2009
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stinkychops said:
gmaverick019 said:
stinkychops said:
gmaverick019 said:
stinkychops said:
Why?

I don't want to play a game 20 times to see every single option.

I want a story that takes me on an epic journey without my own values tampering with the experience so directly. I want to have my ability tested in a controlled area. Sure, there can be sidequests but why have a branching main story?
wait what..?

do you not realize that is what bioware is mostly all about?


im assuming you like very linear games for you then... as that is what you are describing mostly.

which besides bioware i can't really recommend too many wrpg's for that, besides fable and lost odyssey..
Theres a reason that choose your own adventure books suck.

I enjoyed the first Mass Effect and haven't played the second. However that game had a main storyline which I barely effected. What games are you talking about that Bioware has made which aren't linear? Baldurs Gate was exactly the type of game that I was describing and that's the most "Biowarey" game I've ever played.

So what the heck are you talking about?
because its a book?

i kid i kid.

but yes bioware games are disguisingly linear, but they give multiple options for replayability, and i'll quote you on this part

stinkychops said:
I want a story that takes me on an epic journey without my own values tampering with the experience so directly. I want to have my ability tested in a controlled area.
is that not what bioware does? their games are not open world really, your mainly 90% of the time driving the main plot of the game in whatever you are doing, and if you go full paragon/renegade, it hardly effects the final outcome, they let you do all the little choices and stuff, but the main events tend to be the same, which i have no problem with but thats what you described as what you were looking for?
Sorry, I guess I didn't make this clear.

I very much enjoy the way their storyline is unaffected. I've interpretted the OP as suggesting this will change with their thousands of variables. Something which would sadden me.
ahh now i see what you mean, but from what i see of the main article, i think all those variables will be just like in mass effect 2, via emails or seeing that person somewhere along the way to a main mission, something small, unless it was a huge decisions like saving the rachni queen, then i could only hope she comes in handy later on in an awesome way. i dont really see them making those 1000 decisions into big parts of the game, unless they were in fact huge decisions in the earlier games.
 

XxSummonerxX

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May 17, 2009
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Sam17 said:
I'd like to see more choices from ME1 have a bigger impact, ie if you let Wrex live on Virmire...if he's alive...he unites the Krogan and comes back with a huge Krogan army to help you fight, however if he's dead in ME2 then the Krogan aren't united making them not a great asset
This is what I've heard, and this is unsubstantiated message board-->friend-->unreliable friend-->me-->double checked with friend.

You go to the homeworlds of each planet to gain each species support, BUT. You cannot have the support of both the salarians and the krogan, or the Geth and the Quarians, or something to that effect. The intergalactic community is in turmoil.

Obviously, if it comes to that, Krogan and Quarians. I mean Geth are cool and all... but Tali is Quarian... and I kinda hit that...