stinkychops said:
gmaverick019 said:
stinkychops said:
Why?
I don't want to play a game 20 times to see every single option.
I want a story that takes me on an epic journey without my own values tampering with the experience so directly. I want to have my ability tested in a controlled area. Sure, there can be sidequests but why have a branching main story?
wait what..?
do you not realize that is what bioware is mostly all about?
im assuming you like very linear games for you then... as that is what you are describing mostly.
which besides bioware i can't really recommend too many wrpg's for that, besides fable and lost odyssey..
Theres a reason that choose your own adventure books suck.
I enjoyed the first Mass Effect and haven't played the second. However that game had a main storyline which I barely effected. What games are you talking about that Bioware has made which aren't linear? Baldurs Gate was exactly the type of game that I was describing and that's the most "Biowarey" game I've ever played.
So what the heck are you talking about?
because its a book?
i kid i kid.
but yes bioware games are disguisingly linear, but they give multiple options for replayability, and i'll quote you on this part
stinkychops said:
I want a story that takes me on an epic journey without my own values tampering with the experience so directly. I want to have my ability tested in a controlled area.
is that not what bioware does? their games are not open world really, your mainly 90% of the time driving the main plot of the game in whatever you are doing, and if you go full paragon/renegade, it hardly effects the final outcome, they let you do all the little choices and stuff, but the main events tend to be the same, which i have no problem with but thats what you described as what you were looking for?