Every patch that didn't include anything for endgame play was a nail in the coffin. Free to play or not, when you're done your story there is nothing to do but PvP still, and that is disgusting.
Well, it can't have been from these forums, because I was calling the game doomed back in November on here... The thing I remember from beta was any time anyone raised an issue the rabid fan cadre would start pointing and screaming "hater", so it kinda set the environment for failure there...Tumedus said:Yeah, I am not sure where they got that. It seems like the game journalists have too much of a love affair with BW and don't see what us regular folks are seeing.GLo Jones said:This might sound stupid, but that's a joke... right?Fanghawk said:... but even in hindsight it's hard to find people who expected the game would fail so quickly.
Having been in beta, the doom and gloomers were in full force at least 3 months prior to launch and have continued unabated since. Of course they were labeled "haterz" by the "fanbois" but there were definitely plenty of people who expected it to fail this badly.
I vaguely remember two parallel descriptions of the game at launch. First that it was the fastest selling MMO of all time, and second that it was failing to meet expectations. And while the former could have been just more marketing bullshit, I'm kinda inclined to believe that both statements were true, leading to the hilarious scenario you're talking about.Quiotu said:To be fair the game itself would be a success by any other company; the issue is that the dev price of the game was so high that it needed to grab an audience size not even WoW could initially get and hang onto it. It was an impossible scenario.mxfox408 said:I just recently started playing, and being a former wow player I am impressed with this game. Yeah there are alot of annoying aspects but wow also has some as well. I don't get why people compare all mmos to wow. Everquest was an MMO last I checked, wow just refined it. I do like SWTOR and I'm sad to see it is not a huge success. Bioware needs to hurry up and fix this.
The thing on numbers tends to be with F2P... well, let me start over, with most MMOs you get a sharp spike at launch, a fast drop within the first 60-90 days, followed by a slow dribbling away of players. F2P games run a fairly similar trend, but the initial drop is somewhat gentler, and the loss of players after that tends to be about 1/2 to 1/3 as steep.Quiotu said:Personally I think TOR will stick around for a while, and while I don't think the FTP model will work as well for them as games specifically designed for it... they have some time to tweak it. If TOR works in the F2P market, it pretty much sets a standard that any MMO of any size will work in that market. I'm of the opinion that the game itself should never be free; there's enough content as a single player game that you could charge $20 for it and be okay.
Honestly, marketing Bioware games on their story... ugh... okay, so it says more about what a terrible state the industry is in from a writing standpoint, but... to get the numbers Bioware wanted from the game, they had to have mass market appeal. When we're in the game industry, looking at Bioware, they have a lot of fans who flock to them saying "this is the best storytelling out there" or something similar. The problem is, it's really not.Quiotu said:People want to play this for the story, treat it as KOTOR 3+... well, give it to them for cheap and have people pay more for the MMO side of it. Play it online but limit groups, guilds, operative, heroics, and crafting as things you can temporarily or permanently add to the experience with funds. It's very similar to what they're planning, but I personally thing the software itself could still be sold stand-alone.
This is the misguided philosophy that doomed WAR, AoC and now SWTOR. Hopefully TESO will be the last one in this string of pathetic failures and the MMO genre will start moving forward again.Greg Zeschuk said:"[WoW] has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."
You guys serious? I'm guessing you didn't read anything other then the marketing teams drivel and otherwise avoided the internet for 6 months?Fanghawk said:BioWare: Old Republic's Free-to-Play Success Is Uncertain
...but even in hindsight it's hard to find people who expected the game would fail so quickly.
This was never actually the case. It was never in that good of position to knock the game down. It could never offer the experience that can out due the "sunk cost" fallacy. If you give players the same game, they are going to revert to the one they already have the most time invested in. It's just a given of economics. The only way it could have surpassed it was if WoW was declined enough already, which it was not. Also, the streams of content were fucking weak. I'm completely positive that is how RIFT has survived as long as it has. Just constantly streaming new content. I'm even looking forward to getting my hands on that expansion.Last year, Star Wars: The Old Republic was in a prime position to knock World of Warcraft down a peg or two.
I think this whole experience was just indicative of EA's philosophy as a whole: follow the leader, no matter how many developers/employees or series you have to sacrifice to get the job done.Argtee said:I'm sure they would have made WAY more money if they had just made KOTOR 3.