'Space fantasy' is distinct from sci-fantasy how? I swear people are just making terms up... or given I kinda hate labels/genres I've just never heard how ridiculous it's gotten over the decades, which is certainly a possibility.Hawki said:Mass Effect is nowhere near sci-fa, it's still sci-fi. Heck, Star Wars isn't even sci-fa, it's space fantasy.
No, it breaks them at will.Mass Effect's tropes are all sci-fi, acknowledging the laws of the universe, and bending those laws at will.
Just a small thing (which speaks of larger issues of a work not caring one bit about reality), but: Miranda or Liara (to name just two) wearing what they do in ME2 is "plausible" on missions inside dead Reapers orbiting brown dwarfs since when? To me if the persistent everyday details feel hollow, then the entire project is undermined.There's a clear road from a to b that feels plausible...
The end result is the same, though: fundamental laws of the universe tossed aside, and no real care about reality given in its depiction.Star Wars though is full space fantasy. Fantasy can get away with generating a setting that has absolutely no relation to the real world, and Star Wars does that, unless we interpret the phrase "a long time ago in a galaxy far far away" as being literal, and not a reference to fairy tales.
Well, again, I suppose it depends on subjective thresholds. Is a premise being inherently ridiculous enough to make it 'less' hard sci-fi? Or are these labels really only to do with how physics and technology are depicted? To me it's about the whole package, and so Interstellar doesn't commit fully enough. If a film bothers to model sound correctly (as I believeUm...how?
Even throwing aside how much I dislike Interstellar, everything in the film was more an exercise in hard sci-fi than anything else.
I adored the film, btw, and it's by far one of my favourite sci-fi films of all time (which perhaps isn't saying much given how ho-hum the vast majority of bigscreen sci-fi is); 'Terrence Malick's 2001', pretty much sums it up.
But that's the thing; I'm addressing the franchise, and ME1's obviously severely outnumbered by ME2 to ME:A.Xeorm said:The first ME payed a lot of attention to the little details. /
Now, ME2 and on it's soft as any fantasy scifi. Mass effect technology is waved around like the force is in Star Wars.
Where/when? I've not looked at ME1's Codex for years, but as far as I remember all they do is combine the space-magic of eezo's properties with a set of fixed thrusters; altering the Normandy's mass won't do a damn thing to pitch, roll, or yaw it.And yes, movement of the ship was sort of explained. They used gravity manipulation to propel the ship.
From ME:A's Codex in the FTL Drive entry; "Motive force is provided by the ship's thrusters (chemical rockets, commercial fusion torch, or military antiproton drive), in addition to the FTL drive core. Without thrusters, the ship has no ability to move" - as far as I remember, the Normandy 1 and 2 do not have any other thrusters, so it could only ever move in one direction until something else acted upon it.
ME:A's Tempest is an improvement: its main thrusters very clearly gimbal/vector (starboard and port, independently), and there are prominent glimpses of upward thrust (underneath the nose) as it swoops about in various planet approach cinematics. That doesn't, of course, explain all its motion, but it at least pays greater lipservice to physics than the trilogy.
Are you referring to the static charges (and how the Normandy deals with that to run silent. I think the Tempest repurposes that as an auxiliary or supplementary power source, so it's an iteration ahead)? If so, those are details I enjoy - however the series wastes the Codex stuff, as I don't recall any discharging scenes at all, for example.I think it even more as a way to get stealth ship without long plumes of hot propellant out the back.
Sure, I remember loving ME1's Codex for its detail, so they at least put some real effort into it. However, when all the harder sci-fi stuff's buried in lore entries (from 1 to 4), does any of it really matter?Realistically, it's about the best one is likely to get from a big budget production. Too many people without enough training in hard science to understand where they might get things wrong and where they can bend the science and too tough deadlines to redo it afterwards tends to leave small errors. But it was still quite good. Should, I think, be celebrated more for a higher standard than most fantasy scifi we tend to see.
But yes, you're right in that ME's perhaps about what anyone should expect of mass (arf... ) market populist sci-fi. Something like Elite Dangerous is far 'harder' (what with its [mostly] spot on physics modeling - sans corrective Flight Assist, which allows for some awesome, er, stunt docking maneuvers by experienced pilots - and time consuming take on 'realtime' Alcubierre derived FTL), but far more niche, and even that still has sound in space, pew-pew lasers in a variety of colours, and a violation of Newtonian law in order to presumably balance combat.
For a triple-A narrative/character focused A/RPG set in space, I suppose Mass Effect's sci-fi is admirable, regardless of where on the scale of hard-to-soft it sits in my view.