They focused on the combat and the minigame messing about istead of trying to improve the parts of the game that actually matter.crazy-j said:explain please?Axolotl said:And this is why I dislike Bioware.
They focused on the combat and the minigame messing about istead of trying to improve the parts of the game that actually matter.crazy-j said:explain please?Axolotl said:And this is why I dislike Bioware.
Whoops, I meant pull, not warp. Sorry about that.JediMB said:Funny. Shockwave really stopped being useful to me once I left Veteran difficulty. Throw found its uses against husks, due to the insta-kill once I'd worn down their extra defenses, but I never found myself in a situation where Shockwave would be more effective against an enemy group than Singularity or Reave.dogstile said:Really? I used throw, warp and shockwave all the time, especially on the later levels. Knocked them off the platforms and gave me time to pick off a different enemy.
Did I mention I was playing on insanity?
EDIT: As for Warp... I just said that it's pretty much the most-used Adept ability ever. Pull was that third less than useful power.
Ok. I'm not involved in whatever is going on here, but I only have one thing to say: man up. Seriously, that was near flame level. He never even said something along the lines of "JRPGs are shit", and you're bating him into a cock waving contest because he is against your opinion.Onyx Oblivion said:Oh look...its one of those people who likely believes all JRPGs are shit and not RPGs.AceDiamond said:Yes because getting rid of the massive inventory system and altering combat irrevocably destroyed the conversation system i.e. what the actual "role-playing" part is.Onyx Oblivion said:And that risk took away from it for me. When I play a Bioware game...I want an RPG, not a shooter. Still a great game, and once FF13 is done, I'll be mopping up the game as my Adept.
...seriously?
Let me know if I'm right.
The main story in ME2 didn't make a whole lot of sense. The loyalty missions were fantastic, but just about everything involving the Collectors simply did not make sense.cursedseishi said:Alright, and what actually matters in an RPG hmm?
Story? Check, its Bioware.
Gameplay? Check again, a major chunk of skills that were involved in ME 1 were just the basic "shotgun/assault rifle/pistol/armor" skills so obviously there would be less when they junked those.
Fun? Yep. Convoluted inventory systems aren't fun, despite what people think. Tedious isn't fun. Driving the gosh-darn Mako was certainly not fun.
No Mass Effect does not get a check for story. In a post Planescape market I require more from an RPG than save the galaxy from killer robots for the plot. RPGs especially of the style Bioware is selling have the story as the main ocus and Mass Effects just didn't hod up. It starts as evil robots attacking humanity and it doesn't get much more than that, the bad guys don't even get a motivation but somehow I still remember them giving me long motive rant.cursedseishi said:Alright, and what actually matters in an RPG hmm?
Story? Check, its Bioware.
None of those are what matters in an RPG.Gameplay? Check again, a major chunk of skills that were involved in ME 1 were just the basic "shotgun/assault rifle/pistol/armor" skills so obviously there would be less when they junked those.
Fun? Yep. Convoluted inventory systems aren't fun, despite what people think. Tedious isn't fun. Driving the gosh-darn Mako was certainly not fun.
Haha. You don't see this kind of candidness from business people about their own product.Russ Pitts said:"Oh, the mining game," she says. "No one likes the mining game."
Maybe games don't exist to fulfill narrow genre definitions? Hmmmm?Axolotl said:None of those are what matters in an RPG.Gameplay? Check again, a major chunk of skills that were involved in ME 1 were just the basic "shotgun/assault rifle/pistol/armor" skills so obviously there would be less when they junked those.
Fun? Yep. Convoluted inventory systems aren't fun, despite what people think. Tedious isn't fun. Driving the gosh-darn Mako was certainly not fun.
Biotic charge is awesome once you get the combat shotgun.Byers said:Yeah, Adepts are fine. I played through the game as an Adept on veteran difficulty on my first playthrough, and it was fun as hell. Every other class I've tried since then have been boring in comparison, so Adepts seem to be working well enough. If you could just toss every guy with full shields and everything into the horizon and have a turkey shoot right away, it would be laughably easy.
Hang on a sec...gameplay and fun don't matter in an RPG? What the hell kind of argument is that?!Axolotl said:None of those are what matters in an RPG.Gameplay? Check again, a major chunk of skills that were involved in ME 1 were just the basic "shotgun/assault rifle/pistol/armor" skills so obviously there would be less when they junked those.
Fun? Yep. Convoluted inventory systems aren't fun, despite what people think. Tedious isn't fun. Driving the gosh-darn Mako was certainly not fun.
Not at all. They explained it perfectly in Mass Effect 1. The weapons, in short, had a small slab of metal for a clip, and the weapons only shot extremely tiny pieces of metal with every shot, propelled forward by a Mass Effect generator. The weapon calculates how much mass is needed to penetrate the target, and a lot more things I can't remember.Abedeus said:I loved everything about the new combat system in ME2. Even despite scarce ammo, sniping is more satisfying, and global cooldowns on powers made the combat more fluid and fun, without breaking the game.
About the clip system - don't you think it was weird that you could shoot 1000 bullets without ANY cost? It made no sense at all. Sure weapons overheated, but it wasn't a penalty hard enough.
I sort of disagree... as an Infiltrator on insane, pull and warp were two of THE most useful skills I could ever have.JediMB said:Hence the "most biotics".Altorin said:Warp.JediMB said:This is my main beef with the new system. It takes away from the less weapon-oriented classes; Adept, Sentinel and Engineer.Hurr Durr Derp said:I also fail to see how the global cooldown improved anything.
Most biotics getting the additional nerf of being unable to affect anything with armor, shields or barriers only makes it worse, of course. I mean, yeah, it's a balanced system for Soldiers, Infiltrators, Vanguards and Sentinels... and it's probably alright for Engineers too, but the almost entirely biotic-oriented Adepts just end up with a heap of useless abilities.
The only barrier adept's can't handle is Shields, and they're also the easiest to get rid of
And Singularity works on enemies that have armor/barriers IIRC, and if you can land a warp inside a Singularity, it will explode.
Adept's strength used to be its great variety of abilities, but in ME2 you'll usually just use Warp, and Singularity to set off Warp explosions. Throw, Pull and Shockwave were rarely useful.
And exactly what RPGs do so much better than Mass Effect (or any Bioshock RPG really, since you started this by hating on the company as a whole) that you feel it fails so hard in that aspect? The only other company that really does much freedom with their games is Bethesda, and their recent titles have been fairly poor offerings as far as "choice and consequence" go, and their stories no less cliche than Mass Effect.Axolotl said:What matters in an RPG is story, dialog, freedom, and choice and consiquence. Mass Effect does poorly on all those fronts.
Then maybe you should go back to your precious tabletop games, because obviously gaming isn't what you're after.None of those are what matters in an RPG.Gameplay? Check again, a major chunk of skills that were involved in ME 1 were just the basic "shotgun/assault rifle/pistol/armor" skills so obviously there would be less when they junked those.
Fun? Yep. Convoluted inventory systems aren't fun, despite what people think. Tedious isn't fun. Driving the gosh-darn Mako was certainly not fun.
I agree with this statement, also like how Bioware respond to critics and have such high respect for purchasers.Abedeus said:I loved everything about the new combat system in ME2. Even despite scarce ammo, sniping is more satisfying, and global cooldowns on powers made the combat more fluid and fun, without breaking the game.
About the clip system - don't you think it was weird that you could shoot 1000 bullets without ANY cost? It made no sense at all. Sure weapons overheated, but it wasn't a penalty hard enough.