BioWare Shows Off Skills Trees and Weapon Mods for Mass Effect 3

Danpascooch

Zombie Specialist
Apr 16, 2009
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Proverbial Jon said:
I loved Mass Effect.

I loved Mass Effect 2.

Perhaps you can see where this is going...

Do what you like Bioware, I've trusted you thus far and you have not failed me.
Last year I would have said much the same, but Dragon Age II shook my faith in them more than a little bit.

Here's the deal Bioware, pull this off, as in, at least as good as ME2 and I'll forget about DA2 and put you back at spot #1 on my list
 

Space Jawa

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Feb 2, 2010
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Sadly, it's kind of hard for me to get interested in #3, given I don't want to play it without having played #2, and I have no intention of playing #2 given the whole setup they've put in place you need to go through in order to even have a chance of getting a good ending of any kind (I have better things to do with my time than probing planets for minerals, thank you very much.)
 

gyroscopeboy

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Nov 27, 2010
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JaredXE said:
Woodsey said:
The inventory was a mess, you'd be hard-pressed to find anyone at all who disputes that.
I dispute. How was it a mess? You had tabs for every type of gun, armour and grenades. Mods were accessible through mod option on each weapon's tab. HOW IS THIS A MESS? It wasn't hard to navigate, you knew where everything was, and a quick rundown of what you had allowed you to decide what was sellable or not. Weapons and armour had easy comparison options to see what object was better to equip.

Again, it was only complicated to the current FPS crowd. And so it was dumbed down for ME2.
I was fine with the inventory in ME1...however i will admit, i played through almost the entire game once, before realising you could equip different ammo haha
 

Jandau

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Dec 19, 2008
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evilneko said:
Jandau said:
Wat.

ME1 had four types of weapons, and within each type there were a half dozen or more different weapons.

Contrast ME2, which had.. what was it, five types of weapons, with 2-3 guns in each.
No, ME1 had four weapons. Period. Every pistol was the same. The numbers were slightly different, but IT WAS THE SAME GUN! There is more of a difference between ME2's Incisor and Widow sniper rifles than there is between ANY two Snipers from ME1. A, say, Edge I and Raikou VII were the same pistol in ME1, only the second one's numbers were a bit higher You had four weapons in ME1, and you just made the numbers on them get slightly bigger as the game progressed. The same is achieved in ME2 with the Weapon Research.

So, ME1 - 4 weapons. ME2 - 5 weapon groups, 3-6 weapons each, plus almost 10 heavy weapons.

In ME2 I actually had to make choices regarding weapons loadouts, not just put the one with the biggest numbers on everyone (*cough* Spectre Gear *cough*.
 

Anton P. Nym

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Sep 18, 2007
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I don't get all the hand-wringing; despite (because of?) the differences between the first two games I loved 'em both, and I have had the pre-order for the third on my fridge door for a couple of months now. It's a great series, and I'm confident that the team will be able to deliver.

-- Steve
 
Aug 17, 2010
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Aggieknight said:
Woodsey said:
It was cumbersome (300 copies of the same level 1 weapon and you have to convert them all individually), filled up every 5 minutes (because you couldn't choose what you picked up), had an arbitrary item-cap that couldn't even be increased, and was just boiled down to long-arse lists. There's a lot to be said for adding some pictures and whatnot to inventories; some visual flair.

"Again, it was only complicated to the current FPS crowd. And so it was dumbed down for ME2."

Plenty of RPG players hated it, including myself. It wasn't complicated. Just shit.
I'll admit it was cumbersome at times and complex, but I don't believe it was broken.

What was more frustrating was that of the 500 different guns and armor, 480 of them were useless. The weapon mods were very cool, but only a handful were useful.

Still they way over simplified in ME2 and between the two, I'll take the weapon system of the first.

I'm tentatively hopeful for ME3. If Bioware had never made DA2, I wouldn't be scared.
Two things:

1. In Mass Effect 2 they had less guns that each had a unique appearance, gunshot sound, loading speed, etc. In Mass Effect 1 you had a bunch of differently colored models of the same gun, and most likely you'd have 5 of the same gun, but would simply give everyone the one with the best stats.

2. Don't compare it to DA2. Because DA2, while still a rushed money-grab by EA, was still a decent game. That should say a lot, and because they took the time to delay ME3 we should be fine.
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
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danpascooch said:
Proverbial Jon said:
I loved Mass Effect.

I loved Mass Effect 2.

Perhaps you can see where this is going...

Do what you like Bioware, I've trusted you thus far and you have not failed me.
Last year I would have said much the same, but Dragon Age II shook my faith in them more than a little bit.

Here's the deal Bioware, pull this off, as in, at least as good as ME2 and I'll forget about DA2 and put you back at spot #1 on my list
I have not played DA2 but I did start playing DA:O and did not like it. I didn't like a lot of the systems they used for combat and the micromanagement of items drove me mental. But I put that down to the fact that I clearly just don't like that style of RPG and moved on (I guess I'm more of an Oblivion sorta guy). So I'm not personally holding that against them, but I see where you're coming from, I heard a lot of bad things about DA2.

I was a bit worried about the whole "broader appeal" thing that they had going on, dumbing down to attract a wider audience, which still worries me slightly if I'm honest. But they seem to know that we want a mixture of ME1 and ME2 and I'm quite confident they'll make something playable in the end... hopefully.
 

Aggieknight

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Dec 6, 2009
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A Gent of Villainous Intent said:
Two things:

1. In Mass Effect 2 they had less guns that each had a unique appearance, gunshot sound, loading speed, etc. In Mass Effect 1 you had a bunch of differently colored models of the same gun, and most likely you'd have 5 of the same gun, but would simply give everyone the one with the best stats.

2. Don't compare it to DA2. Because DA2, while still a rushed money-grab by EA, was still a decent game. That should say a lot, and because they took the time to delay ME3 we should be fine.
The important aspect was that there WAS weapon progression though. Or items in general. Kill a baddie and look! Candy! Whether it's a better mod or a better gun overall, you at least got to make the change. The mods especially were situational and useful. I'd guess that most people just stuck with the "Deal X% more damage to Y type of enemies" mods, but that is typical in RPGs.

ME2 changing out weapons happens so infrequently, there is no feel of progression. Please don't get me wrong, I love both games.

DA2 was not a decent game. It was an OK button masher, but not decent. The story was awful. And as a fan of DA:O, the fact that none of your choices actually made any difference in how the game plays out infuriating.
 

Dr. Crawver

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Nov 20, 2009
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as long as the story is as good as usual, the gameplay could be the worst of the series. I just wanna see harbinger burn
 

Blind Sight

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May 16, 2010
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Bioware, as long as you keep the Mass Effect 1 inventory buried deep in your 'do not do ever again' pile you can do no wrong.
 

GuitArchon

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Jan 20, 2011
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I'm happy to hear that they're incorporating more specialization options for the powers this time around. The choice between 2 specializations from Mass Effect 2 was slightly underwhelming.

All in all, the more news about this game I hear, the more I like. I'll be keeping my fingers crossed that Bioware will score a homerun with Mass Effect 3.
 

GuitArchon

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Jan 20, 2011
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Blind Sight said:
Bioware, as long as you keep the Mass Effect 1 inventory buried deep in your 'do not do ever again' pile you can do no wrong.
I can agree to that. The inventory system DID make me less enthusiastic about suiting up my party members, what with having to sift through hundreds of weapons, upgrades, armor, etc.