Woodsey said:
It was cumbersome (300 copies of the same level 1 weapon and you have to convert them all individually), filled up every 5 minutes (because you couldn't choose what you picked up), had an arbitrary item-cap that couldn't even be increased, and was just boiled down to long-arse lists. There's a lot to be said for adding some pictures and whatnot to inventories; some visual flair.
"Again, it was only complicated to the current FPS crowd. And so it was dumbed down for ME2."
Plenty of RPG players hated it, including myself. It wasn't complicated. Just shit.
I'll admit it was cumbersome at times and complex, but I don't believe it was broken.
What was more frustrating was that of the 500 different guns and armor, 480 of them were useless. The weapon mods were very cool, but only a handful were useful.
Still they way over simplified in ME2 and between the two, I'll take the weapon system of the first.
I'm tentatively hopeful for ME3. If Bioware had never made DA2, I wouldn't be scared.