You guys think Baulder's Gate was great? Try remembering Pong. Top-notch gameplay, thrilling musical score, immersive story... I mean, the characters felt so real, it was like I knew them personally; like they were sitting right next to me or something.[/nostalgia] ;3
On a less sarcastic note, what's wrong with finding the common denominator? They want as many people to enjoy the game as they can. Sure, chest-high walls and a basic RPG-element system are upsetting, but it's what more people want. Even if there's a lot of people who are more of a simplefolk who don't like to deeply-consider their characters and team on the other side of the argument, catering to us would mean a bigger loss of profit. And while you can say they're money-grubbing pigs, money is actually a necessity to making more of the games. Go figure, right?
Two of my biggest RPG-playing friends are actually more on their side of the argument. They'd continually get annoyed at me when we'd play Tales of Symphonia because I'd obsess on optimizing the party. I'd never have the required character in the party before the boss battle simply because by not doing so, the menu would open so I could change my team with the required character. By opening the menu, however, I could rearrange my equipment and Ex-Gems and stuff. I also did the same thing when we reached a new vendor with equipment; making sure to ration my money.
My friends, however, didn't seem to see the logic in optimizing the party. They just wanted to get back to playing. They didn't feel like going through all of the tactical thinking. And I know that I'm kind of alone on that issue with my friends; I'm the only one who tends to overanalyze.
I've never played Bauldur's Gate, but it sounds like there's a bit of analysis to do. Menu-diving isn't something that people want to do. Anything more than 4 levels of a skill is excessive. Sure, they might be angering their fans, but it's also intimidating to the non-fans who might have been interested if it weren't so complicated. Heck, I haven't touched Civilization since 3, because after seeing the gigantic poster for the sciences in the Civ 4 box, with a whole new list of terms and keywords, I don't feel like learning a whole new system for a game that might not end up appealing me. I would have wasted my time.
Those are my thoughts on the subject.
On a less sarcastic note, what's wrong with finding the common denominator? They want as many people to enjoy the game as they can. Sure, chest-high walls and a basic RPG-element system are upsetting, but it's what more people want. Even if there's a lot of people who are more of a simplefolk who don't like to deeply-consider their characters and team on the other side of the argument, catering to us would mean a bigger loss of profit. And while you can say they're money-grubbing pigs, money is actually a necessity to making more of the games. Go figure, right?
Two of my biggest RPG-playing friends are actually more on their side of the argument. They'd continually get annoyed at me when we'd play Tales of Symphonia because I'd obsess on optimizing the party. I'd never have the required character in the party before the boss battle simply because by not doing so, the menu would open so I could change my team with the required character. By opening the menu, however, I could rearrange my equipment and Ex-Gems and stuff. I also did the same thing when we reached a new vendor with equipment; making sure to ration my money.
My friends, however, didn't seem to see the logic in optimizing the party. They just wanted to get back to playing. They didn't feel like going through all of the tactical thinking. And I know that I'm kind of alone on that issue with my friends; I'm the only one who tends to overanalyze.
I've never played Bauldur's Gate, but it sounds like there's a bit of analysis to do. Menu-diving isn't something that people want to do. Anything more than 4 levels of a skill is excessive. Sure, they might be angering their fans, but it's also intimidating to the non-fans who might have been interested if it weren't so complicated. Heck, I haven't touched Civilization since 3, because after seeing the gigantic poster for the sciences in the Civ 4 box, with a whole new list of terms and keywords, I don't feel like learning a whole new system for a game that might not end up appealing me. I would have wasted my time.
Those are my thoughts on the subject.