BioWare Steps into 4v1 Multiplayer with Shadow Realms
The one area that I do think shows some promise though is the setting. BioWare has never made a modern fantasy game, heck almost no one has, and I am interested to see how they will tackle it. The setting itself will supposedly be split between the modern world and a dark gothic fantasy world, and this will match-up or clash in a number of ways, though a lot of it sounds like it will be focused on the players customization. Your wizard might find an uzi to wield in addition to their spells or the warrior in the demo carried a big old battleaxe into melee, but was decked out in modern armor like you'd see on a bomb disposal specialist. The story was promised to be the same BioWare flair, but it will be told episodically, which I'll admit I'm both skeptical of but a little intrigued as well. Telltale, for instance, has done plenty of fine work with episodic storytelling, and those games arguably have more player agency than most RPGs, with episodes helping to keep choice branching from getting complex. BioWare believes that this is the best way to tell the story of Shadow Realms, and I'm at least willing to see how that pans out. It also doesn't hurt that James Ohlen, lead designer of Neverwinter Nights, Knight of the Old Republic, and my all time favorite Baldur's Gate II is on hand as director.
Shadow Realms is looking to the release on the PC sometime next year, though you can sign up now for the closed alpha [https://www.shadowrealms.com/register] now.
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The one area that I do think shows some promise though is the setting. BioWare has never made a modern fantasy game, heck almost no one has, and I am interested to see how they will tackle it. The setting itself will supposedly be split between the modern world and a dark gothic fantasy world, and this will match-up or clash in a number of ways, though a lot of it sounds like it will be focused on the players customization. Your wizard might find an uzi to wield in addition to their spells or the warrior in the demo carried a big old battleaxe into melee, but was decked out in modern armor like you'd see on a bomb disposal specialist. The story was promised to be the same BioWare flair, but it will be told episodically, which I'll admit I'm both skeptical of but a little intrigued as well. Telltale, for instance, has done plenty of fine work with episodic storytelling, and those games arguably have more player agency than most RPGs, with episodes helping to keep choice branching from getting complex. BioWare believes that this is the best way to tell the story of Shadow Realms, and I'm at least willing to see how that pans out. It also doesn't hurt that James Ohlen, lead designer of Neverwinter Nights, Knight of the Old Republic, and my all time favorite Baldur's Gate II is on hand as director.
Shadow Realms is looking to the release on the PC sometime next year, though you can sign up now for the closed alpha [https://www.shadowrealms.com/register] now.
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