BioWare talks about the next Dragon Age.

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JediMB

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Fappy said:
Faster combat is okay as long as it is tactical and the RPG elements are intact. I liked some of what they did in DA2's combat, but it was poorly executed. Please, no endlessly respawning enemies in the middle of combat!
I agree with this completely.

And it would be even better if they let the player choose between more actiony or more tactical battle in the game's options, so people can be pleased on both sides of the fence.

Personally I find both types of gameplay appealing, and would perhaps switch between the two depending on what I feel like playing at the moment.
 

Imbechile

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SajuukKhar said:
Fappy said:
If this game turns out to be a hit and Bioware pulls a 180 we will have a lot of people utterly confused here on the Escapist. I will be man enough to post a picture of my foot in my mouth.

Old school is good in my book.
Bioware already said it is keeping the faster pased combat of DA2

90% of people will hate it for that reason alone, because if it doesn't take 10 seconds to swing a two-handed sword IT ISNT A REAL RPG
Dragon age 2's combat wan't shit because "IT ISNT A REAL RPG" as you say.
It could have been a good hack and slash, but the constant 2,3-wave spawns of the same enemies is what killed it. Plus in the later stages most of the enemies have a bloated HP bar, which means in order to defeate them you need patience instead of skill.

But nevermind me. Please, continue hating on those pesky old-skool elitists ruining the fun for everyone.
Keep on the good fight! salute.jpg
 
Mar 29, 2008
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I know this won't win much support, but I look forward to this. Not for any claims they are making, but because I've never played a Bioware game that wasn't worth playing. They always have fairly interesting plots and are generally good looking for the time the game is coming out. I think all of their 'not-baldur's gate' games are more action-adventure than rpg when it comes to the mechanics which I'm fine with, though I am more of a fan of RPG's than adventure games.

Speaking of which, what is this about DA:O being for rpg purists and 'true rpgs are going away?' The whole genre has been drastically changing ever since the genre existed, there has never been a 'true rpg.' That term is based most likely on the first rpg you really liked, so for me it is looking up conversation in a massive real world book when the game feeds me a few numbers ala 'Dragon Wars' or 'Bard's Tale.' That doesn't mean Skyrim isn't just as much a true-RPG just because it uses a different (and much better cuz I'm lazy) system.

There would be no video game RPG without pen and paper RPG's, and you can find those that resolve everything with elaborate math and charts to rock paper scissors and with themes ranging from very dark, dire, and grim to as casual as bejeweled, they are all still rpg's. Accept variation in implementation as part of an ill-defined genre that is better for it in the end.
 

The Last Nomad

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Oct 28, 2009
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hazabaza1 said:
I love how the youtube comments signify that anyone who likes a Bioware game is a Biodrone and should die in a fire.
That might be the stupidest thing I've ever read on the site.

Although I never read the youtube comments so maybe those people should all die in a fire... But certainly not anyone who likes any Bioware game.
 

Twyce

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Apr 1, 2009
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I can't watch the video (yet). But I really hope people notice and react to you if you're a mage. DA2 BARELY did that. Characters/npcs make mention of it here and there, but with the whole Mages vs Templars theme the game had going, it was very minimal.

I found it hard to believe templars were always so eager for my help, even after I force slammed a group of enemies into the ground. I mean, even Meredith was like "I saw you're a mage, but I'll let it slide." o_0
 

Issurru

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RJ 17 said:
Fappy said:
RJ 17 said:
Fappy said:
SajuukKhar said:
I hope the bosses are fun and not just given 1000000000000000000 health.
Bioware generally isn't all that good at boss fights unfortunately. Lair of the Shadowbroker bosses were pretty decent, but I can't remember any bosses from either DA title that was really fun to fight.
I'd disagree, I thought the fight with the Arishok was really fun. The fight with the rock monster in the Deep Roads was good. Orsino was a pain in the ass but still a valid boss fight if you ask me, and of course Everyone Vs Meredith was really cool (I liked how all the NPCs, including your entire party (even the ones not in the squad you're controlling), were there for the fight.

DA:0 had the High Dragon and the Arch Demon along with the Brood Mother and the king of golems (or Branka) and a slew of other unique and interesting bosses.

Really I'd say that both DA games have lots of challenging and fun boss fights, more so than the ME universe which considers most bosses as "This is just an upgraded version of the mercs/pirates/whatever you've already been fighting in this place...see? We even gave him/her a name!"
I fought the Arishok as a melee Rogue... that was NOT fun at all :(
:p Depends on your spec...and whether you thought to keep summoning your dog every time the Arishok took it out. Have the dog tank him then sneak around back and get your backstab on! :p Better than fighting him as a mage which is an in-depth course on kiting.
That's a reason I didn't enjoy that fight very much, even hooking up the lyrium potion iv straight into my heart didn't matter I was too busy sustaining shit to have a lot of mana. That fight took forever :(

OT: while I kinda agree to the anger towards bioware since that's how rpg's should be but if nobody has really noticed rpg's aren't what they used to be, well at least to me anyways. So sometimes you need to go back to the genres roots, which is where the fancy suited pr team comes in and claims that they are reinventing the wheel. It's what they do, you need to get the attention of the masses somehow
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Issurru said:
That's a reason I didn't enjoy that fight very much, even hooking up the lyrium potion iv straight into my heart didn't matter I was too busy sustaining shit to have a lot of mana. That fight took forever :(
I didn't find this out until about my 3rd playthrough or so as a mage, but Force Magic is the best school in the game. The AoE slow spell makes the Arishok fight ridiculously easy...quite simply: he can never catch you. Combine it with Blood Magic because...well...it's frickin' blood magic, and yeah, the Arishok shouldn't be that big of a problem.
 

LHZA

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Sep 22, 2010
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God I hope it's good. I didn't absolutely hate DA2, but it was a step down for me. I kind of wished they had a whole continuity thing with one character like in Mass Effect (please don't hurt me !) but I'm glad it's going to be a voice character again.
 

Harb

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Adam Jensen said:
I watched the 40 minute DA panel. They pretty much confirmed that DA3 will have a voiced protagonist. That's a deal breaker for me.
Agreed mate. Voiced protagonist (no matter how hard the developers try) always takes away the sheer amount of different conversation choices, which are (in my point of view) detrimental to any good RPG. What's the point of RPG if you can't shape the character to your own thoughts? This change is very obvious with the transformation DA:O -> DA2 conversation system went through. The wheel isn't there just for fun :). It's there because three choices would look empty otherwise.

More silenced dialogue choices > 3 voiced answers. EVERY_SINGLE_TIME.

There are guys who understand this (Mr. Fargo&spol). And they already have my money :).


Back to Dragon Age 3:
I will be very, very, very careful with my purchase (most likely will ignore the game), the stabs I got from Bioware through Dragon Age 2 and Mass Effect 3 ending (no derails intended) are hard to heal.

If Bioware is going back to the mindset that was present back in the day when Baldurs Gate and Planescape: Torment were created, good for them. It seems that the threat of "classic RPGs" via kickstarters is real afterall.
 

Mylinkay Asdara

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Nov 28, 2010
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I think it is significant that they are explicit about not making "graven promises" here.

I'm not ready to trust yet on "decisions that matter" but I am hopeful about it. Trust is earned, but hope springs eternal.

I am liking the direction they are taking on amor appearance - I like some agency and I like the iconic look too and a compromise seems like the best of both worlds.

Overall: we'll see. I want to continue the series I am totally infatuated with (yes, even to the point of overlooking the many obvious shortcomings of DA2 and focusing on its better points, which I do contend exist to be focused on). A lot of this though is inextricably bound up with their other actions right now pertaining to the ME series, unfortunately.
 

bullet_sandw1ch

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Adam Jensen said:
I watched the 40 minute DA panel. They pretty much confirmed that DA3 will have a voiced protagonist. That's a deal breaker for me.
why is it a deal breaker? a voiced protagonist eliminates the creepyness of you clicking a response, and the character answering like you said something. its like me talking to a chair and going "yeah, ok, uh huh, got it."
 

endtherapture

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bullet_sandw1ch said:
Adam Jensen said:
I watched the 40 minute DA panel. They pretty much confirmed that DA3 will have a voiced protagonist. That's a deal breaker for me.
why is it a deal breaker? a voiced protagonist eliminates the creepyness of you clicking a response, and the character answering like you said something. its like me talking to a chair and going "yeah, ok, uh huh, got it."
1. We can answer with our minds voice. In DA:O my Elf warden was a virulent snob to every non-elf in my mind. There's nothing worse in ME than you picking a response and Shepard just sounding so totally neutral about it.
2. Having a voiced character means we'll most likely get railroaded into being a human again. Yawn. I want my Dalish, Dwarf, Qunari please.
3. Dialogue is boring, it's just chosing a colour and getting a response, into carefully having to chose your words to appease or piss off different characters.
 

Apollo45

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Let's see if I can put down what I got out of it...

They say none of this is solid, and it's a work in process. Good there, because what they were saying with ME3 sounded more like promises and solid statements than just throwing things out there. Glad they clarified that.

A mention of how "Lots of good things, and some bad things, were seen in DA2". I'd say that's a misconception at best. Switch the good and bad around and it'd be more accurate, but at least they're acknowledging it.

They're done with DA2's story (meaning no more DLC)- good, the game should be killed with fire. At least they had the sense to quit before the dug the hole even deeper.

"Stop Reusing Levels, Decisions That Matter, Equipment for Followers"
All things they had in DA:O and took out in DA2. It would've been obvious to very nearly anyone that doing so in the first place was a bad idea, but at least now they seem to have realized it themselves. That's a plus I suppose.

"Stop Reusing Levels: WILL DO!"
Congrats? Come on, you shouldn't have done that in the first place. I mean, really?
Along with some decent pictures of concept art. Looks decent, but nothing special.

"Decisions That Matter: YES!"
Good. They promised this with DA2 and ME3 though, and for some reason it was only marginally successful in both of them. We'll see what happens when DA3 comes out, but I'm honestly not keeping my hopes up.
To add on to that:
"Character Agency/Player Agency:" Players want control over their own experiences, and they want their character to have an effect on the world.
Good, but that should be obvious. They're currently saying that they'll make sure those are both going to be put into the game, which is good, but also something that should be there in the first place. Nothing special or new.

"Equipment For Followers: YES!"
Yay, they've brought this back as well (hopefully, remember they already said nothing is solid). Should've been included in the last game though.

A shoutout to the cosplayers, mention of "busy battles" (hopefully not like the battles in DA2... We'll see). Mention of how the lack of equipment customization allowed cosplayers to actually dress up as characters, and how it allowed the characters to be easier identified on the battlefield (which I never had an issue with in DA:O. Did anyone else?)
Further mention of how they will make the different armor pieces will make visual changes to the different characters, but also look different on different characters. Good, but I feel like this will mean that there will be less armor types in the games. We'll see how it works out. (Mentions of changing colors/materials of armors. We'll see if that gets put in.) I'm thinking an armor system similar to Mass Effect's, with the ability to customize the armor on your followers as well.

Overall, good, but nothing special or particularly interesting. More just saying that they're going to get back to what they had in DA:O, while combining the better parts of DA:2. Let's hope they live up to it. For me, I'm going to wait until the game has been out a few weeks before even thinking about purchasing it.
 

Ready2Go

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I'm exicted, i love the dragon age games, and althought dragon age 2 was alittle flat, the chracters and the side-stories were still good. the problem is; dragon age origins was almost like a single player mmo: one click combat, recharging ablities, multiple sub-class and you horaded eqiupment like a nutter. Dragon age 2 had a hack-and-slash type combat with just alittle of the mmo elements from the first game. if they can find a balance from the combat in dragon age 2 and the story/enviroments of origins then that would make for a great game.

Also if they take the voiced protagonist from DA2 but with the multiple origin backgrounds and races from DAO. That would be awesome
 

endtherapture

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DrVornoff said:
endtherapture said:
1. We can answer with our minds voice. In DA:O my Elf warden was a virulent snob to every non-elf in my mind. There's nothing worse in ME than you picking a response and Shepard just sounding so totally neutral about it.
2. Having a voiced character means we'll most likely get railroaded into being a human again. Yawn. I want my Dalish, Dwarf, Qunari please.
3. Dialogue is boring, it's just chosing a colour and getting a response, into carefully having to chose your words to appease or piss off different characters.
I'm failing to see why all these idea are mutually exclusive.
If they did a Witcher 2 style voiced protagonist it'd be fine as opposed to a boring dialogue wheel.

It's too many resources for Bioware to do voiced protagonists for 3 different races and 2 different genders. It takes away from other parts of the game and isn't needed.

Say you choose a dialogue option though - you want your character to say it in a certain way. With a non-voiced character your imagination fills in the gaps. With a voiced protagonist you can choose 1 option, and the character says something completely different. You're not playing YOUR character, you're just choosing one of Bioware's 3 responses they've set out for you.
 

badreaper74

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Dec 12, 2010
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Its nice to know that they are actually listening. Is the Grey Warden Alistar i really couldnt tell, bad lighting.
 

Lunar Templar

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eh, sounds decent enough, but, it'll probably be on Origin, and that already kills my interest in it

Das Boot said:
SajuukKhar said:
I hope the bosses are fun and not just given 1000000000000000000 health.
Oh you wont have to worry since this is not a Final Fantasy game.
:p and even then, those bosses are tucked away in a corner, and totally aren't worth the effort
 

Candidus

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Eh.. I'm not going to support BW or EA, no matter what they do in the future.
If DA3 scores very well; if it makes up for DA2 one hundred fold, if it's everything that an RPG should be and more...

Then I'll buy it second hand, or play it at a friend's house.