The way I see it, the worst mistake they made was not including the Leviathan DLC storyline in the main game. That reconciles pretty much everything you dislike about the ending- what many people don't like about it. Instead it leaves you to try to infer thing you could not possibly know.Rastrelly said:There is no ME after ME3. It has ruined entire setting for me. Why would I bother if some space magic can hop out any moment? ME is no longer sci-fi, and, even worse, it's no longer a solid setting.
Now that we have seen the renders from that short trailer, we know that it takes place in our galaxy after first contact. The armor was N7, so there are humans. From the look of the tech on the armor, it also seems like it is post first contact war, but also seems to be much more like the N7 from the ME3 multiplayer than the ME1 armors, which suggests that it is at the same time or after the events of ME3.Chris Tian said:FinalFangs said:I'm guessing that the new mass effect will take place in a different galaxy. That way they can create new races and ignore the ending. It looks nice so far, but I would have liked to see a bit more, even if it was just a title, but it gives me something to look forward to.
I think there is no way the next Mass Effect will take place in either a new Galaxy or prior to the Human First Contact. In a new Galaxy it would practically be a new IP and have almost nothing in common with the previous games, they would never do that. Bioware most likely wants the fans to instantly recognize alot of things about the game and feel reminded about the previous titles to sell copys to anybody who liked one of the previous games.MarsAtlas said:a) Take place prior to Mass Effect (1), which could even span prior to human first contact, so it gives them a lot to work with.
I feel the same way about a game where you wouldn't be able to play as a human or in which humans have no big role at all. They couldn't make covers/posters/trailers/whatever with some 30something brown haired white male being the main focus for a game like that.
Well put. More than pretty much any other game, my anticipation for ME4 will be decided by the question of how they plan to continue the series. There's a lot of good ideas they could go for, and a lot of bad ones as well. Until that happens, anything more than a short teaser with music+logo+vague date is just going to frustrate me.michael87cn said:Sequel Prequel or Spin off? That's all that matters, really.
I don't think those are their only two choices with either deeming things non-canan or fast forward the game that much. I think they could look at what a player decided to choose and then in the opening recap like they did for Mass Effect 2 and Mass Effect 3 explain why it changed from the initial outcome at the end of the game or what the game warned might happen and then never mention it again in the game.Gordon_4 said:Well, I'm torn boys. On the one hand, overall, I really love Mass Effect. I mean I really, really love the shit out of it. Conversely, until I found the ME3 Happy Ending mod, playing to the end felt kind of draining. I liked the expanded Control Ending, but Synthesis was bullshit both times, and Destroy just felt like you were trying your best to ape Battlestar Galactica about despising synthetics and that they should all die.
So, either you declare a couple of the endings non-Canon, or you're going to have to set this so far into the future that the impact of any of those decisions is lost. Sounds like a lose/lose scenario to me.
They can't play that music then show Casey Hudson!Daystar Clarion said:Damn it Bioware, you can't throw that fucking music at me and then one of the first things you say is 'We ask what the fans want.'
This maybe the LAST thing YOU might want, but please don't claim that this is what ALL Mass Effect fans want. I doubt it is even a majority. In fact, I remember hearing many sighs of relief after the announcement that "Mass Effect 4" will let Shepard rest in peace and tell a new story.Silentpony said:NO. No no no no no no no no no no no no no!
What Mass Effect fans told you was to pull your heads out of your *sses and f*ing do a Commander Shepard story right. The last, literal LAST, thing the fans want to see is a whole new set of characters and places with absolutely no connection to the amazing, beautiful characters we fell in love with.
I don't care about any new characters you think can shape up to Shepard, Liara, Tali, Garrus, Kaidan or Ashley.(Those simply being my favorites, not knocking the others) They can't shape up. We've had 3 amazing games to get to know these people, and you think you can recapture the fans love and loyalty(read: money) by stapling on 'Mass Effect' to your phoned-in project?
Why not? The games were called "Mass Effect", not "Shepard's Story".You want to tell a completely original space themed bioware story with nothing to do with Shepard? Fine, great, more power to you. Just don't call it Mass Effect and pretend we don't see the writing on the wall.
I think I can call myself a fan of Mass Effect, and I am not begging for any of that. Nor am I the only one who doesn't.We don't want to see some new guy/gal running around doing absolutely f*ck all while we are searching, praying, practically begging for knowledge about what happens to the Normandy, the crew and Shepard at the end of ME3.
That's actually rather sound. Sort of a quasi Star Trek Voyager/Stargate Universe scenario taking place during or shortly after the end of ME3. Allows the developers to focus on new stuff while maintaining the fact you are still in the Mass Effect universeLee Medcalf said:Just spitballing here, but if you wanted to get around all the possible variations and permutations of the state of the galaxy post ME3 yet set a new story within the same timeline and universe, then I would find a way to isolate the characters in some way and keep them away from the events of ME3 as far as was practical. Now obviously whichever ending you chose (and I'm not going to get into the merits or otherwise of the endings that discussion has been done to death) has to be a starting point but if you isolate your characters by say making them the crew of a ship stuck out on the edge of the galaxy when the Mass Effect relays were blown up / disabled by the Crucible and unable to contact or fast travel back to council space, then you avoid having to create variations beyond three basic starting points...
The control starting point might not change anything as you'd only see Reapers when you reach council space
The destroy starting point takes Geth and Ai / VI out of the story
The Symbiosis starting point is a graphical change and some extra dialogue with the crew trying to work out what's happened to them.
The genophage storyline, the quarian / Geth conflict and other story lines have all happened but the isolated crew, lost and alone on the edge of the galaxy travelling at light speed rather than using relays are unaware of any of this. Hell they might not even be aware of the reapers hitting earth...
It gets around most, if not the majority of, decisions made, it exists alongside ME1-3 and it opens up exploration as a key element to the game as the crew try to get home unaware of what awaits them.